AC bm complete: Difference between revisions

Jump to navigation Jump to search
m (→‎Select Options: Minor wording edit.)
(→‎General Information / Changes: Added information about being first game to have separate chart ratings for different difficulties; reordered and revised existing information.)
Line 12: Line 12:
[[Image:bmcomp.png]]
[[Image:bmcomp.png]]
* The first of two beatmania compilation mixes released. completeMIX contains all of the songs from [[AC bm 1st|beatmania]], [[AC bm 2nd|2ndMIX]], and [[AC bm 3rd|3rdMIX]], along with two new songs and two English versions of older songs.
* The first of two beatmania compilation mixes released. completeMIX contains all of the songs from [[AC bm 1st|beatmania]], [[AC bm 2nd|2ndMIX]], and [[AC bm 3rd|3rdMIX]], along with two new songs and two English versions of older songs.
* First beatmania game to display both genres ''and'' song titles on music select.
* Despite that its predecessor [[AC bm 3rd|3rdMIX]] counted combo, completeMIX does not.
* The maximum [[Money Score]] for a song was increased from 100,000 to 200,000.
** GREATs are worth half the base note score, and the relationship between GOODs and GREATs is unchanged.
** The same 200,000 money score would later be adopted in the [[AC General Info|beatmania IIDX series]], until its removal in [[AC BISTROVER|BISTROVER]].
* First beatmania game to display both genres ''and'' song titles on the song select screen.
* First beatmania game to have separate chart ratings for different difficulties.
* First beatmania game to feature Flashing GREATs as a separate, more accurate judgment from regular GREATs.
* First beatmania game to feature Flashing GREATs as a separate, more accurate judgment from regular GREATs.
** As such, Flashing GREATs are worth more money score in the normal game modes, and EX score in INTERNET RANKING and EXPERT modes.
** As such, Flashing GREATs are worth more money score in the normal game modes, and EX score in INTERNET RANKING and EXPERT modes.
** Although [[AC_bm_3rd|3rdMIX]] did feature Flashing GREATs, it was only used to indicate an ongoing combo of at least 11 GREATs, and not as a separate judgment.
** Although [[AC_bm_3rd|3rdMIX]] did feature Flashing GREATs, it was only used to indicate an ongoing combo of at least 11 GREATs, and not as a separate judgment.
* Despite that its predecessor [[AC bm 3rd|3rdMIX]] counted combo, completeMIX does not.
* The maximum [[Money Score]] for a song was increased to 200,000 from 100,000.
** GREATs are worth half the base note score, and the relationship between GOODs and GREATs is unchanged.
** The same 200,000 money score would later be adopted in the [[AC General Info|beatmania IIDX series]], until its removal in [[AC BISTROVER|BISTROVER]].
* First BEMANI game with the alternate scoring scheme called EX Score, which would become a regular competition standard in some later BEMANI games.
* First BEMANI game with the alternate scoring scheme called EX Score, which would become a regular competition standard in some later BEMANI games.
** Flashing GREATs increase the score by 2; regular GREATs increase the score by 1; GOODs/BADs/POORs do not increase or decrease the score.
** Flashing GREATs increase the score by 2; regular GREATs increase the score by 1; GOODs/BADs/POORs do not increase or decrease the score.