Continew: Difference between revisions

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* The yuusha character from ゆうしゃのなつやすみ appears on continew's jackets.
* The yuusha character from ゆうしゃのなつやすみ appears on continew's jackets.
* continew was originally submitted to a previous SOUND VOLTEX FLOOR contest but didn't make it in the game.
* continew was originally submitted to a previous SOUND VOLTEX FLOOR contest but didn't make it in the game.
* continew contains 24 BPM changes: 160→128→112→96→160→64→80→96→112→128→144→160→176→192→208→224→240→244→248→252→255→256→220→139.
* continew contains 24 BPM changes: 160→ 128→ 112→ 96→ 160→ 64→ 80→ 96→ 112→ 128→ 144→ 160→ 176→ 192→ 208→ 224→ 240→ 244→ 248→ 252→ 255→ 256→ 220→ 139.
* The song title "continew" is a combination of the words "continue" and "new game", fitting the song's RPG theme.
* The song title "continew" is a combination of the words "continue" and "new game", fitting the song's RPG theme.
* According to Verdammt's Twitter ([https://twitter.com/verdammt_x_kai/status/668045344714846208 here] and [https://twitter.com/verdammt_x_kai/status/668045422099759104 here]), to fit continew's theme of overflowing, the BPM changes in the second half represents progress through a "game"'s levels, until it reaches 255 BPM (or 0xFF), the largest 16-bit number, while audio glitches begin to appear. Once it reached 256 (0x00, which is out-of-scope), it causes the "game" to crash and corrupts the "save file", erasing all progress. It then restarts the "game" at 220 BPM (DC in hexadecimal, meaning '''D'''a '''C'''apo or from the beginning) by repeating the melody played in the previous section. The final section runs at 139 BPM, or 8B in hexadecimal, meaning '''8'''-'''B'''it.
** The change from 255 to 256 was referenced in continew's original jacket when it was submitted previously (which can be seen [https://twitter.com/verdammt_x_kai/status/667336819374100480 here]).


== Difficulty & Notecounts ==
== Difficulty & Notecounts ==

Revision as of 13:37, 24 November 2015

continew

Song Information

Artist: Verdammt
Composition/Arrangement: Verdammt
BPM: 64-256
Length: 2:00
First Music Game Appearance: SOUND VOLTEX III GRAVITY WARS
Other Music Game Appearances: None.

Lyrics

None.

Song Connections / Remixes

Trivia

  • continew is a song part of the The 4th KAC Original Song Contest (The 4th KACオリジナル楽曲コンテスト). It was added to SOUND VOLTEX III GRAVITY WARS on November 20th, 2015.
  • The yuusha character from ゆうしゃのなつやすみ appears on continew's jackets.
  • continew was originally submitted to a previous SOUND VOLTEX FLOOR contest but didn't make it in the game.
  • continew contains 24 BPM changes: 160→ 128→ 112→ 96→ 160→ 64→ 80→ 96→ 112→ 128→ 144→ 160→ 176→ 192→ 208→ 224→ 240→ 244→ 248→ 252→ 255→ 256→ 220→ 139.
  • The song title "continew" is a combination of the words "continue" and "new game", fitting the song's RPG theme.
  • According to Verdammt's Twitter (here and here), to fit continew's theme of overflowing, the BPM changes in the second half represents progress through a "game"'s levels, until it reaches 255 BPM (or 0xFF), the largest 16-bit number, while audio glitches begin to appear. Once it reached 256 (0x00, which is out-of-scope), it causes the "game" to crash and corrupts the "save file", erasing all progress. It then restarts the "game" at 220 BPM (DC in hexadecimal, meaning Da Capo or from the beginning) by repeating the melody played in the previous section. The final section runs at 139 BPM, or 8B in hexadecimal, meaning 8-Bit.
    • The change from 255 to 256 was referenced in continew's original jacket when it was submitted previously (which can be seen here).

Difficulty & Notecounts

SOUND VOLTEX difficulty rated from 1 to 16. (Ratings and notecounts obtained from SOUND VOLTEX @ wiki.)

Game Level
Novice Advanced Exhaust Infinite Gravity
Max Chain 614 1110 1771
Effected By Ether99 Ether99 Ether99
Jacket Artists 帝国陸軍新兵 名も無き勇者♦Pendragon restart 帝国陸軍新兵 名も無き勇者♦Pendragon restart 帝国陸軍新兵 名も無き勇者♦Pendragon restart
SOUND VOLTEX III→Present 5 11 15