List of pop'n music Ojamas: Difference between revisions

From RemyWiki
Jump to navigation Jump to search
No edit summary
Tag: visualeditor
No edit summary
Tag: visualeditor
Line 193: Line 193:
|70
|70
|105
|105
|UNCLE Jam's feet compresses the area both top and bottom sides.
|UNCLE Jam's feet compress the area on both top and bottom sides.
|-
|-
|
|
Line 215: Line 215:
|105
|105
|Pop-kuns become salientian-skinned, and are hopping down like a frog.
|Pop-kuns become salientian-skinned, and are hopping down like a frog.
|-
|
|
|
|80
|120
|Twinbee theme overhauls the area with its gameplay, and turns pop-kuns into bells.
|-
|
|
|
|80
|120
|Pop-kuns become larger, with random thickness and size.
|-
|
|
|
|80
|120
|
|-
|
|
|
|80
|120
|An impostor pop-kun (with sunglasses) explodes with a cloud on the area when pressed, decreasing the groove meter.
|-
|
|
|
|80
|120
|UNCLE Jam's hands compress the area on left and right sides.
|-
|
|
|
|80
|120
|Alien(?) theme overhauls the area with noteskins as different species.
|-
|
|
|
|80
|120
|Notes descend like a rainfall.
|-
|jubeat
|
|
|80
|120
|[[Jubeat Information|jubeat]] theme overhauls the area, and turns pop-kuns into jubeat's characters
|-
|QMA
|
|
|90
|135
|''Quiz Magic Academy'' theme overhauls the area, and turns pop-kuns into QMA's characters.
|-
|
|
|
|90
|135
|Notes shake chaotically.
|-
|
|
|
|90
|135
|A tornado of pop-kuns block the middle part of the area.
|-
|
|
|
|90
|135
|Timing line raises and lowers highly, higher than ???.
|-
|
|
|
|90
|135
|UNCLE Jam's hands compresses and relaxes the area on both sides.
|-
|HIDDEN + SUDDEN
|
|
|90
|135
|HIDDEN and SUDDEN modifier is activated
|-
|
|
|
|100
|150
|Pop-kuns become randomly-generated noteskins.
|-
|
|
|
|100
|150
|Torrent of non-playable pop-kuns block the area dangerously.
|-
|GOOD??BAD??!!
|
|
|100
|150
|Timing is restricted to GOOD judgement as COOL's. Playing at regular COOL and GREAT timing line results as BAD's
|-
|
|
|
|100
|150
|Area shifts to the right alignment, blocking the rival character.
|-
|
|
|
|100
|150
|UNCLE Jam's feet and hands compress and relax the area on all sides.
|}
|}
''When norma/ojama is not available on any game/s, mark it as "New on pnm [version]".''{{stub}}
''When norma/ojama is not available on any game/s, mark it as "New on pnm [version]".''{{stub}}

Revision as of 06:50, 10 December 2015

This page is under heavy construction

Norma/Ojama Points Effect
pnm??? - 19 TUNE STREET pnm 20 fantasia - present
Partial Full Partial Full
10 15 Pop-kuns are replaced by beatmania IIDX noteskins.
HI-SPEED (x2) 10 15 Notes are sped up by 2.
HI-SPEED (x4) 20 30 Notes are sped up by 4.
20 30 Halves the speed.
HIDDEN 30 45 Notes are hidden at the bottom.
SUDDEN 30 45 Notes are hidden at the top.
40 60 Pop-kuns are shrunk.
40 60 Pop-kuns are colored white.
40 60 ??? generates random combos and judgments.
40 60 "LOST?" hides judgement text and input highlights when a note is played, except BAD's.
40 60 Timing line becomes larger.
50 75 Pop-kuns become enormous.
50 75 Pop-kuns become Chara-pop noteskins.
50 75 Pop-kuns spin around its axis, as in ailrron roll.
50 75 Pop-kuns beat like a heartbeat.
??? (SPIRAL) 50 75 Pop-kuns shake left and right.
50 75 Timing line raises and lowers gradually.
50 75 Dark modifier turns the theme into pitch-black, leaving characters, pop-kuns, scores and groove meter visible.
50 75 Upper pop-kuns squeeze, but lower pop-kuns shrink from wider to narrower.
75 90 Pop-kuns squeeze and stretch.
60 90 Area shakes around.
??? (CIRCLE) 60 90 Pop-kuns scroll down in barrel roll.
HELL 60 90 When a note is missed, groove gauge is depleted at 20% below than normal.
70 105 Pop-kuns become narrower.
70 105 Rival character dances over the top part of the area.
70 105 UNCLE Jam's feet compress the area on both top and bottom sides.
70 105 Pop-kuns leave "ghostly" tracks behind when descending.
70 105 Valentine theme overhauls the area, and turns pop-kuns into hearts
70 105 Pop-kuns become salientian-skinned, and are hopping down like a frog.
80 120 Twinbee theme overhauls the area with its gameplay, and turns pop-kuns into bells.
80 120 Pop-kuns become larger, with random thickness and size.
80 120
80 120 An impostor pop-kun (with sunglasses) explodes with a cloud on the area when pressed, decreasing the groove meter.
80 120 UNCLE Jam's hands compress the area on left and right sides.
80 120 Alien(?) theme overhauls the area with noteskins as different species.
80 120 Notes descend like a rainfall.
jubeat 80 120 jubeat theme overhauls the area, and turns pop-kuns into jubeat's characters
QMA 90 135 Quiz Magic Academy theme overhauls the area, and turns pop-kuns into QMA's characters.
90 135 Notes shake chaotically.
90 135 A tornado of pop-kuns block the middle part of the area.
90 135 Timing line raises and lowers highly, higher than ???.
90 135 UNCLE Jam's hands compresses and relaxes the area on both sides.
HIDDEN + SUDDEN 90 135 HIDDEN and SUDDEN modifier is activated
100 150 Pop-kuns become randomly-generated noteskins.
100 150 Torrent of non-playable pop-kuns block the area dangerously.
GOOD??BAD??!! 100 150 Timing is restricted to GOOD judgement as COOL's. Playing at regular COOL and GREAT timing line results as BAD's
100 150 Area shifts to the right alignment, blocking the rival character.
100 150 UNCLE Jam's feet and hands compress and relax the area on all sides.

When norma/ojama is not available on any game/s, mark it as "New on pnm [version]".

This article is a stub. You can help complete this page by filling in missing information and/or by correcting any errors.