SCREAM SQUAD: Difference between revisions

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== Song Information ==
== Song Information ==


Artist: [[Takehiko_Fujii|CALF]]<br>
Artist: CALF<br>
Composition/Arrangement: [[Takehiko Fujii|CALF]]<br>
BPM: 220<br>
BPM: 220<br>
Genre: Breakcore<br>
Length: 1:49<br>
Genre: BREAKCORE<br>
VJ: [[F-Fly|F-FLY]]<br>
VJ: [[F-Fly|F-FLY]]<br>
First Appeared On: [[AC Happy Sky]]<br>
First Music Game Appearance: [[AC HAPPY SKY|beatmania IIDX 12 HAPPY SKY]]<br>
Length: 1:49<br>
Other Music Game Appearances: None.


== Lyrics ==
== Lyrics ==
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</pre>
</pre>


== Song Connections/Remixes ==
== Song Connections / Remixes ==


None.
None.
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* The video for SCREAM SQUAD is filmed in Rome's Termini railway station, with other segments filmed in various places in Italy. Toward the end there is what appears to be a shot of Venice, and an old-style Roman articulated tram.
* The video for SCREAM SQUAD is filmed in Rome's Termini railway station, with other segments filmed in various places in Italy. Toward the end there is what appears to be a shot of Venice, and an old-style Roman articulated tram.
* SCREAM SQUAD marks Takehiko Fujii's first use of his CALF alias in the beatmania IIDX series.


== Music Production Info ==
== Song Production Information ==


The genre is BREAKCORE, but the song really wants to be more like old school breakbeats. It's fast, but I was hoping to pull off the feeling like when an experienced F1 driver thinks the high speeds he's going at are slow. I wonder if I overdid it with the speed - this song is a confirmation that BPM and the feeling of how fast the song is aren't always directly related. So, even if you're playing it slowly, I hope you'll pick up the pace.
The genre is BREAKCORE, but the song really wants to be more like old school breakbeats. It's fast, but I was hoping to pull off the feeling like when an experienced F1 driver thinks the high speeds he's going at are slow. I wonder if I overdid it with the speed - this song is a confirmation that BPM and the feeling of how fast the song is aren't always directly related. So, even if you're playing it slowly, I hope you'll pick up the pace.


== Video Production Info ==
== Video Production Information ==


A CALF song. This time again it's tasteful and cool. It's like platforms and stone paved streets made out of foreign materials. CALF songs always have a sort of Japanese feel to them, yeah? Is it supposed to be classical? Directional? No matter what, I wanted to try to make the movie match up in feeling.
A CALF song. This time again it's tasteful and cool. It's like platforms and stone paved streets made out of foreign materials. CALF songs always have a sort of Japanese feel to them, yeah? Is it supposed to be classical? Directional? No matter what, I wanted to try to make the movie match up in feeling.
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This time around I tried to think more like a VJ, letting my skils as a designer start to unfold even before the song begins. If you've got a song that fits with the idea of using lots of stock short clips, VJ-style, you pick a choice image from among the stock footage to build your video around. That's how I made this movie.
This time around I tried to think more like a VJ, letting my skils as a designer start to unfold even before the song begins. If you've got a song that fits with the idea of using lots of stock short clips, VJ-style, you pick a choice image from among the stock footage to build your video around. That's how I made this movie.


==Difficulty==
==Difficulty & Notecounts==
Beatmania IIDX difficulty rated from 1 to 12.<br>
beatmania IIDX difficulty rated from 1 to 12.<br>


===Beatmania IIDX===
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
|-
|-
!style="background:#9999ee; text-align: center;" rowspan="2"|Game
!style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Game
!style="background:#9999ee; text-align: center;" colspan="4"|SP Difficulty
!style="background:#9999ee; text-align: center;" colspan="4"|SP Difficulty
!style="background:#9999ee; text-align: center;" colspan="3"|DP Difficulty
!style="background:#9999ee; text-align: center;" colspan="3"|DP Difficulty
|-
|-
!style="background:#9999ee;"|Beginner
!style="background:#9999ee; text-align: center;" width="70px"|Beginner
!style="background:#9999ee;"|Normal
!style="background:#9999ee; text-align: center;" width="70px"|Normal
!style="background:#9999ee;"|Hyper
!style="background:#9999ee; text-align: center;" width="70px"|Hyper
!style="background:#9999ee;"|Another
!style="background:#9999ee; text-align: center;" width="70px"|Another
!style="background:#9999ee;"|Normal
!style="background:#9999ee; text-align: center;" width="70px"|Normal
!style="background:#9999ee;"|Hyper
!style="background:#9999ee; text-align: center;" width="70px"|Hyper
!style="background:#9999ee;"|Another
!style="background:#9999ee; text-align: center;" width="70px"|Another
|-
| Notecounts || style="background:#00FF7F;"|275 || style="background:#73C2FB;"|609 || style="background:#eeee77;"|869 || style="background:#FB607F;"|1073 || style="background:#73C2FB;"|579 || style="background:#eeee77;"|683 || style="background:#FB607F;"|1072
|-
|-
| Notecounts || style="background:#00FF7F;"|- || style="background:#73C2FB;"|609 || style="background:#eeee77;"|869 || style="background:#FB607F;"|1073 || style="background:#73C2FB;"|579 || style="background:#eeee77;"|683 || style="background:#FB607F;"|1072
| beatmania IIDX 12 HAPPY SKY || style="background:#00FF7F;"|- || style="background:#73C2FB;"|7 || style="background:#eeee77;"|10 || style="background:#FB607F;"|11 || style="background:#73C2FB;"|6 || style="background:#eeee77;"|8 || style="background:#FB607F;"|11
|-
|-
| IIDX 12 HAPPY SKY AC || style="background:#00FF7F;"|- || style="background:#73C2FB;"|7 || style="background:#eeee77;"|10 || style="background:#FB607F;"|11 || style="background:#73C2FB;"|6 || style="background:#eeee77;"|8 || style="background:#FB607F;"|11
| beatmania IIDX 13 DistorteD || style="background:#00FF7F;"|- || style="background:#73C2FB;"|7 || style="background:#eeee77;"|10 || style="background:#FB607F;"|&uarr;12 || style="background:#73C2FB;"|6 || style="background:#eeee77;"|&uarr;9 || style="background:#FB607F;"|&uarr;12
|-
|-
| IIDX 13 DistorteD AC || style="background:#00FF7F;"|- || style="background:#73C2FB;"|7 || style="background:#eeee77;"|10 || style="background:#FB607F;"|&uarr;12 || style="background:#73C2FB;"|6 || style="background:#eeee77;"|&uarr;9 || style="background:#FB607F;"|&uarr;12
| beatmania IIDX 14 GOLD&rarr;Present || style="background:#00FF7F;"|- || style="background:#73C2FB;"|7 || style="background:#eeee77;"|10 || style="background:#FB607F;"|12 || style="background:#73C2FB;"|6 || style="background:#eeee77;"|&uarr;10 || style="background:#FB607F;"|12
|-
|-
| IIDX 14 GOLD AC-Present || style="background:#00FF7F;"|- || style="background:#73C2FB;"|7 || style="background:#eeee77;"|10 || style="background:#FB607F;"|12 || style="background:#73C2FB;"|6 || style="background:#eeee77;"|&uarr;10 || style="background:#FB607F;"|12
| beatmania IIDX 12 HAPPY SKY CS || style="background:#00FF7F;"|3 || style="background:#73C2FB;"|7 || style="background:#eeee77;"|10 || style="background:#FB607F;"|12 || style="background:#73C2FB;"|6 || style="background:#eeee77;"|10 || style="background:#FB607F;"|12
|-
|-
| beatmania IIDX 16 EMPRESS + PREMIUM BEST || style="background:#00FF7F;"|3 || style="background:#73C2FB;"|7 || style="background:#eeee77;"|10 || style="background:#FB607F;"|12 || style="background:#73C2FB;"|6 || style="background:#eeee77;"|10 || style="background:#FB607F;"|12
|}


[[Category:Songs]]
[[Category:Songs]]

Revision as of 22:59, 12 September 2012

SCREAM SQUAD

Song Information

Artist: CALF
Composition/Arrangement: CALF
BPM: 220
Length: 1:49
Genre: BREAKCORE
VJ: F-FLY
First Music Game Appearance: beatmania IIDX 12 HAPPY SKY
Other Music Game Appearances: None.

Lyrics

kick it.

Song Connections / Remixes

None.

Trivia

  • The video for SCREAM SQUAD is filmed in Rome's Termini railway station, with other segments filmed in various places in Italy. Toward the end there is what appears to be a shot of Venice, and an old-style Roman articulated tram.
  • SCREAM SQUAD marks Takehiko Fujii's first use of his CALF alias in the beatmania IIDX series.

Song Production Information

The genre is BREAKCORE, but the song really wants to be more like old school breakbeats. It's fast, but I was hoping to pull off the feeling like when an experienced F1 driver thinks the high speeds he's going at are slow. I wonder if I overdid it with the speed - this song is a confirmation that BPM and the feeling of how fast the song is aren't always directly related. So, even if you're playing it slowly, I hope you'll pick up the pace.

Video Production Information

A CALF song. This time again it's tasteful and cool. It's like platforms and stone paved streets made out of foreign materials. CALF songs always have a sort of Japanese feel to them, yeah? Is it supposed to be classical? Directional? No matter what, I wanted to try to make the movie match up in feeling.

This time around I tried to think more like a VJ, letting my skils as a designer start to unfold even before the song begins. If you've got a song that fits with the idea of using lots of stock short clips, VJ-style, you pick a choice image from among the stock footage to build your video around. That's how I made this movie.

Difficulty & Notecounts

beatmania IIDX difficulty rated from 1 to 12.

Game SP Difficulty DP Difficulty
Beginner Normal Hyper Another Normal Hyper Another
Notecounts 275 609 869 1073 579 683 1072
beatmania IIDX 12 HAPPY SKY - 7 10 11 6 8 11
beatmania IIDX 13 DistorteD - 7 10 ↑12 6 ↑9 ↑12
beatmania IIDX 14 GOLD→Present - 7 10 12 6 ↑10 12
beatmania IIDX 12 HAPPY SKY CS 3 7 10 12 6 10 12
beatmania IIDX 16 EMPRESS + PREMIUM BEST 3 7 10 12 6 10 12