CS pnm 12: Difference between revisions

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''Note that HARD COUNTRY, SKA, and PUNKISH GIRL CANNOT be unlocked over time.''
''Note that HARD COUNTRY, SKA, and PUNKISH GIRL CANNOT be unlocked over time.''
== MARATHON MODE ==
MARATHON MODE is unlocked after unlocking everything through pop'n Hiden Ninpouchou (ポップン秘伝忍法帖), and all pop'n request songs. Minigames do not have to be cleared.
This mode allows the player to play all songs (including FRESH and CONTEMPORARY NATION, but excluding SKA, HARD COUNTRY, and PUNKISH GIRL) on a difficulty of the player's choosing (5 BUTTON, 9 BUTTON, HYPER, or EX), in order of increasing difficulty and note counts (if multiple songs have the same difficulty).
Players are given 50 lives (shown as hearts, instead of a GROOVE GAUGE), which each life will deplete for every BAD judgement without recovery during songs and the player will fail the current playthrough if all lives are depleted, similar to the EXPERT MODE GROOVE GAUGE. Unlike EXPERT MODE, lives are completely replenished only after every checkpoint, which occurs after every set number of songs, depending on the difficulty (every 6 songs for 5 BUTTON/9 BUTTON and every 3 songs for HYPER/EX). The player's progress is automatically saved at each checkpoint and can be resumed at any time, even after failing, until overwritten by a new MARATHON MODE playthrough, a new checkpoint of the current playthrough, or by clearing the current playthrough.
FEVER is achieved with a current combo count (can carry over between songs) of 100 or more.
Clearing MARATHON MODE does not unlock any new songs.


= Temporary Unlock Codes =
= Temporary Unlock Codes =
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