List of pop'n music Ojamas: Difference between revisions

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''This page is under heavy construction.''
''This page is under heavy construction.''


This is the list of ojamas that modify the gameplay when the song is played to make it more challenging. Clearing the song gives extra bonuses to extra stage points. Ojamas were formerly known as "Normas".
This is the list of Ojamas that modify the gameplay when the song is played to make it more challenging. Clearing the song gives extra bonuses to extra stage points. Ojamas were formerly known as "Normas".
 
As of [[PnM AC 20|pop'n music 20 fantasia]], the Ojama menu is now selectable separately besides modifiers before the start of a song. Also, normas for highest score and maximum number of combos are automatically obtained, while normas for BADs have been removed.  


As of [[PnM AC 20|pop'n music 20 fantasia]], the ojama menu is now selectable separately besides modifiers before the start of a song. Also, normas for highest score and maximum number of combos are automatically obtained, while normas for BAD's have been removed.
{| class="wikitable"
{| class="wikitable"
!style="text-align: center;" rowspan="3"| Norma/Ojama
!style="text-align: center;" rowspan="3"|Norma/Ojama
!style="text-align: center;" colspan="4"|Points
!style="text-align: center;" colspan="4"|Points
!style="text-align: center;" rowspan="3"|Effect
!style="text-align: center;" rowspan="3"|Effect
Line 85: Line 86:
|40
|40
|60
|60
|"LOST?" hides judgement text and input highlights when a note is played, except BAD's.
|"LOST?" hides judgement text and input highlights when a note is played, except BADs.
|-
|-
|
|
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|70
|70
|105
|105
|UNCLE Jam's feet compress the area on both top and bottom sides.
|[[UNCLE Jam]]'s feet compress the area on both top and bottom sides.
|-
|-
|
|
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|80
|80
|120
|120
|[[Jubeat Information|jubeat]] theme overhauls the area, and turns pop-kuns into jubeat's characters  
|[[Jubeat Information|jubeat]] theme overhauls the area, and turns pop-kuns into jubeat characters.
|-
|-
|QMA
|QMA
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|90
|90
|135
|135
|''Quiz Magic Academy'' theme overhauls the area, and turns pop-kuns into QMA's characters.
|''QUIZ MAGIC ACADEMY'' theme overhauls the area, and turns pop-kuns into QUIZ MAGIC ACADEMY characters.
|-
|-
|
|
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|100
|100
|150
|150
|Timing is restricted to GOOD judgement as COOL's. Playing at regular COOL and GREAT timing line results as BAD's
|Timing is restricted to GOOD judgement as COOL. Playing at regular COOL and GREAT timing line results as BADs
|-
|-
|
|
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|150
|150
|225
|225
|Judgment is restricted to COOL only. GREAT's and GOOD's are considered BAD's. This ojama is recommended for players with higher accuracy.
|Judgment is restricted to COOL only. GREATs and GOODs are considered BADs. This Ojama is recommended for players with higher accuracy.
|}
|}



Revision as of 13:48, 10 December 2015

This page is under heavy construction.

This is the list of Ojamas that modify the gameplay when the song is played to make it more challenging. Clearing the song gives extra bonuses to extra stage points. Ojamas were formerly known as "Normas".

As of pop'n music 20 fantasia, the Ojama menu is now selectable separately besides modifiers before the start of a song. Also, normas for highest score and maximum number of combos are automatically obtained, while normas for BADs have been removed.

Norma/Ojama Points Effect
pnm??? - 19 TUNE STREET pnm 20 fantasia - present
Partial Full Partial Full
10 15 Pop-kuns are replaced by beatmania IIDX noteskins.
HI-SPEED (x2) 10 15 Notes are sped up by 2.
HI-SPEED (x4) 20 30 Notes are sped up by 4. This ojama can be useful to see notes when using tougher note-shifting ojamas
20 30 Notes' speed is halved.
HIDDEN 30 45 Notes are hidden at the bottom.
SUDDEN 30 45 Notes are hidden at the top.
40 60 Pop-kuns are shrunk.
40 60 Pop-kuns are colored white.
40 60 ??? generates random combos and judgments.
40 60 "LOST?" hides judgement text and input highlights when a note is played, except BADs.
40 60 Timing line becomes larger.
50 75 Pop-kuns become enormous.
50 75 Pop-kuns become Chara-pop noteskins.
50 75 Pop-kuns spin around their axis, as in aileron roll.
50 75 Pop-kuns beat like a heartbeat.
??? (SPIRAL) 50 75 Pop-kuns shake left and right.
50 75 Timing line raises and lowers gradually.
50 75 Dark modifier turns the theme into pitch-black, leaving characters, pop-kuns, scores and groove meter visible.
50 75 Upper pop-kuns squeeze, but lower pop-kuns shrink from wider to narrower.
75 90 Pop-kuns squeeze and stretch.
60 90 Area shakes around.
??? (CIRCLE) 60 90 Pop-kuns scroll down in barrel roll.
HELL 60 90 Missing a note depletes the groove meter at 20% below than normal.
70 105 Pop-kuns become narrower.
70 105 Rival character dances over the top part of the area.
70 105 UNCLE Jam's feet compress the area on both top and bottom sides.
70 105 Pop-kuns leave "ghostly" tracks behind when descending.
70 105 Valentine theme overhauls the area, and turns pop-kuns into hearts
70 105 Pop-kuns become salientian-skinned, and are hopping down like a frog.
80 120 Twinbee theme overhauls the area with its gameplay, and turns pop-kuns into bells.
80 120 UNCLE Jam's feet compress and relax the area on top and bottom sides.
80 120 Pop-kuns' size and thicknesses are randomly generated.
80 120 An impostor pop-kun (with sunglasses) explodes with a cloud on the area when played, decreasing the groove meter.
80 120 UNCLE Jam's hands compress the area on left and right sides.
80 120 Alien(?) theme overhauls the area with noteskins as different species.
80 120 Notes descend like a rainfall.
jubeat 80 120 jubeat theme overhauls the area, and turns pop-kuns into jubeat characters.
QMA 90 135 QUIZ MAGIC ACADEMY theme overhauls the area, and turns pop-kuns into QUIZ MAGIC ACADEMY characters.
90 135 Notes shake chaotically.
90 135 A tornado of pop-kuns block the middle part of the area.
90 135 Timing line raises and lowers highly, higher than ???.
90 135 UNCLE Jam's hands compress and relax the area on both sides.
HIDDEN + SUDDEN 90 135 HIDDEN and SUDDEN modifier is activated
100 150 Pop-kuns become randomly-generated noteskins.
100 150 Torrent of non-playable pop-kuns block the area dangerously.
GOOD???BAD???!! 100 150 Timing is restricted to GOOD judgement as COOL. Playing at regular COOL and GREAT timing line results as BADs
100 150 Area shifts to the right alignment, blocking the rival character.
100 150 UNCLE Jam's feet and hands compress and relax the area on all sides.
110 165 Pop-kuns become randomly-generated noteskins, using ??? (CIRCLE) ojama.
110 165 Speed modifiers are disabled.
???HELL 110 165 Missing a note depletes the groove meter at 40% below than normal.
EXCITE 120 180 Notes quickly shift from the regular chart into SUPER RANDOM chart. This ojama is recommended for players with higher agility and reflexes.
120 180 Several notes descend in different speeds at lowest to highest rate.
130 195 Pop-kuns grow "wings", having two "ghost" notes attached on both sides.
130 195 Area is flipped upside-down, similar to REVERSE modifier in different games.
DEATH 140 210 Missing a note depletes the groove meter at 100%. This ojama is not recommended for casual players unless they are skilled in achieving full combos.
??? HID + SUD 140 210 HIDDEN + SUDDEN modifier is applied to all parts of the area randomly. This ojama is recommended for players who memorize the specific chart.
150 225 Pop-kuns disguise as any other wrong pop-kuns.
COOL or BAD!! 150 225 Judgment is restricted to COOL only. GREATs and GOODs are considered BADs. This Ojama is recommended for players with higher accuracy.
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