List of pop'n music Ojamas: Difference between revisions

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''This page is under heavy construction.''
''This page is under heavy construction.''


This is the list of ojamas that modifies the gameplay when the song is played to make it more challenging. Clearing the song gives extra bonuses to extra stage points. Ojamas can also be named as normas, formerly.
This is the list of Ojamas that modify the gameplay when the song is played to make it more challenging. Clearing the song gives extra bonuses to extra stage points. Ojamas were formerly known as "Normas".
 
As of [[AC pnm 20|pop'n music 20 fantasia]], the Ojama menu is now selectable separately besides modifiers before the start of a song. Also, normas for highest score and maximum number of combos are automatically obtained, while normas for BADs have been removed.  


As of [[PnM AC 20|pop'n music 20 fantasia]], ojama menu is now selectable separately besides modifiers before the start of a song. Also, normas for highest score and maximum number of combos are automatically obtained, while normas for BAD's have been removed.
{| class="wikitable"
{| class="wikitable"
!style="text-align: center;" rowspan="3"| Norma/Ojama
!style="text-align: center;" rowspan="3"|Norma/Ojama
!style="text-align: center;" colspan="4"|Points
!style="text-align: center;" colspan="4"|Points
!style="text-align: center;" rowspan="3"|Effect
!style="text-align: center;" rowspan="3"|Effect
Line 17: Line 18:
| Full
| Full
|-
|-
|
|ビートポップ君
|
|
|
|
Line 38: Line 39:
|Notes are sped up by 4. This ojama can be useful to see notes when using tougher note-shifting ojamas
|Notes are sped up by 4. This ojama can be useful to see notes when using tougher note-shifting ojamas
|-
|-
|
|強制ハーフスピード
|
|
|
|
Line 59: Line 60:
|Notes are hidden at the top.
|Notes are hidden at the top.
|-
|-
|
|ミニポップ君
|
|
|
|
Line 66: Line 67:
|Pop-kuns are shrunk.
|Pop-kuns are shrunk.
|-
|-
|
|しろポップ君
|
|
|
|
Line 73: Line 74:
|Pop-kuns are colored white.
|Pop-kuns are colored white.
|-
|-
|
|パニック
|
|
|
|
|40
|40
|60
|60
|??? generates random combos and judgments.
|パニック generates random combos and judgments.
|-
|-
|
|ロスト
|
|
|
|
|40
|40
|60
|60
|"LOST?" hides judgement text and input highlights when a note is played, except BAD's.
|"LOST?" hides judgement text and input highlights when a note is played, except BADs.
|-
|-
|
|ファット判定ライン
|
|
|
|
Line 94: Line 95:
|Timing line becomes larger.
|Timing line becomes larger.
|-
|-
|
|ファットポップ君
|
|
|
|
Line 101: Line 102:
|Pop-kuns become enormous.
|Pop-kuns become enormous.
|-
|-
|
|キャラクターポップ君
|
|
|
|
|50
|50
|75
|75
|Pop-kuns become Chara-pop noteskins.
|Pop-kuns become the rival character's Chara-pop noteskins.
|-
|-
|
|くるくるポップ君
|
|
|
|
|50
|50
|75
|75
|Pop-kuns spin around its axis, as in aileron roll.
|Pop-kuns spin around their axis, as in aileron roll.
|-
|-
|
|ドキドキポップ君
|
|
|
|
Line 122: Line 123:
|Pop-kuns beat like a heartbeat.
|Pop-kuns beat like a heartbeat.
|-
|-
|??? (SPIRAL)
|爆走 (SPIRAL)
|
|
|
|
Line 129: Line 130:
|Pop-kuns shake left and right.
|Pop-kuns shake left and right.
|-
|-
|
|ふわふわ判定ライン
|
|
|
|
Line 136: Line 137:
|Timing line raises and lowers gradually.
|Timing line raises and lowers gradually.
|-
|-
|
|ダーク
|
|
|
|
|50
|50
|75
|75
|Dark modifier turns the theme into pitch-black, leaving characters, pop-kuns, scores and groove meter visible.
|Dark modifier turns the theme into pitch-black, leaving only the characters, pop-kuns, scores and groove meter visible.
|-
|-
|
|トリック
|
|
|
|
|50
|50
|75
|75
|Upper pop-kuns squeeze, but lower pop-kuns shrink from wider to narrower.
|A different lane lights up from the corresponding button.
|-
|-
|ズームポップ君
|
|
|
|
|
|60
|75
|90
|90
|Pop-kuns squeeze and stretch.
|Pop-kuns squeeze and stretch.
|-
|-
|
|地震でぐらぐら
|
|
|
|
Line 164: Line 165:
|Area shakes around.
|Area shakes around.
|-
|-
|??? (CIRCLE)
|爆走 (CIRCLE)
|
|
|
|
Line 178: Line 179:
|Missing a note depletes the groove meter at 20% below than normal.
|Missing a note depletes the groove meter at 20% below than normal.
|-
|-
|
|ミクロポップ君
|
|
|
|
Line 185: Line 186:
|Pop-kuns become narrower.
|Pop-kuns become narrower.
|-
|-
|
|ダンス
|
|
|
|
Line 192: Line 193:
|Rival character dances over the top part of the area.
|Rival character dances over the top part of the area.
|-
|-
|
|上下プレス
|
|
|
|
|70
|70
|105
|105
|UNCLE Jam's feet compress the area on both top and bottom sides.
|[[UNCLE Jam]]'s feet compress the area on both top and bottom sides.
|-
|-
|
|縦分身
|
|
|
|
Line 206: Line 207:
|Pop-kuns leave "ghostly" tracks behind when descending.
|Pop-kuns leave "ghostly" tracks behind when descending.
|-
|-
|
|ラブリー
|
|
|
|
Line 213: Line 214:
|Valentine theme overhauls the area, and turns pop-kuns into hearts  
|Valentine theme overhauls the area, and turns pop-kuns into hearts  
|-
|-
|
|カエルポップ君
|
|
|
|
Line 220: Line 221:
|Pop-kuns become salientian-skinned, and are hopping down like a frog.
|Pop-kuns become salientian-skinned, and are hopping down like a frog.
|-
|-
|
|ツインビー
|
|
|
|
Line 227: Line 228:
|Twinbee theme overhauls the area with its gameplay, and turns pop-kuns into bells.
|Twinbee theme overhauls the area with its gameplay, and turns pop-kuns into bells.
|-
|-
|
|上下プレス&プレス
|
|
|
|
Line 234: Line 235:
|UNCLE Jam's feet compress and relax the area on top and bottom sides.
|UNCLE Jam's feet compress and relax the area on top and bottom sides.
|-
|-
|
|バラバラポップ君
|
|
|
|
Line 241: Line 242:
|Pop-kuns' size and thicknesses are randomly generated.
|Pop-kuns' size and thicknesses are randomly generated.
|-
|-
|
|ボンバー
|
|
|
|
Line 248: Line 249:
|An impostor pop-kun (with sunglasses) explodes with a cloud on the area when played, decreasing the groove meter.
|An impostor pop-kun (with sunglasses) explodes with a cloud on the area when played, decreasing the groove meter.
|-
|-
|
|左右プレス
|
|
|
|
Line 255: Line 256:
|UNCLE Jam's hands compress the area on left and right sides.
|UNCLE Jam's hands compress the area on left and right sides.
|-
|-
|
|エレビッツ
|
|
|
|
|80
|80
|120
|120
|Alien(?) theme overhauls the area with noteskins as different species.
|Elebits theme overhauls the area with noteskins as different species.
|-
|-
|
|クロス
|
|
|
|
|80
|80
|120
|120
|Notes descend like a rainfall.
|Pop-kuns cross over between lanes 1 and 2, 3 and 4, 6 and 7, 8 and 9.
|-
|-
|jubeat
|jubeat
Line 274: Line 275:
|80
|80
|120
|120
|[[Jubeat Information|jubeat]] theme overhauls the area, and turns pop-kuns into jubeat's characters  
|[[Jubeat Information|jubeat]] theme overhauls the area, and turns pop-kuns into jubeat characters.
|-
|-
|QMA
|QMA
Line 281: Line 282:
|90
|90
|135
|135
|''Quiz Magic Academy'' theme overhauls the area, and turns pop-kuns into QMA's characters.
|''QUIZ MAGIC ACADEMY'' theme overhauls the area, and turns pop-kuns into QUIZ MAGIC ACADEMY characters.
|-
|-
|
|色々爆走
|
|
|
|
Line 290: Line 291:
|Notes shake chaotically.
|Notes shake chaotically.
|-
|-
|
|ポップ君の竜巻
|
|
|
|
Line 297: Line 298:
|A tornado of pop-kuns block the middle part of the area.
|A tornado of pop-kuns block the middle part of the area.
|-
|-
|
|超ふわふわ判定ライン
|
|
|
|
|90
|90
|135
|135
|Timing line raises and lowers highly, higher than ???.
|Timing line raises and lowers highly, higher than ふわふわ判定ライン.
|-
|-
|
|左右プレス&プレス
|
|
|
|
|90
|90
|135
|135
|UNCLE Jam's hands compress and relaxe the area on both sides.
|UNCLE Jam's hands compress and relax the area on both sides.
|-
|-
|HIDDEN + SUDDEN
|HIDDEN + SUDDEN
Line 318: Line 319:
|HIDDEN and SUDDEN modifier is activated
|HIDDEN and SUDDEN modifier is activated
|-
|-
|
|色々ポップ君
|
|
|
|
Line 325: Line 326:
|Pop-kuns become randomly-generated noteskins.
|Pop-kuns become randomly-generated noteskins.
|-
|-
|
|にせポップ君の嵐
|
|
|
|
Line 332: Line 333:
|Torrent of non-playable pop-kuns block the area dangerously.
|Torrent of non-playable pop-kuns block the area dangerously.
|-
|-
|GOOD???BAD???!!
|GOODがBADに!!
|
|
|
|
|100
|100
|150
|150
|Timing is restricted to GOOD judgement as COOL's. Playing at regular COOL and GREAT timing line results as BAD's
|GOOD judgement results as BADs. GREAT and COOL judgement are unaffected.
|-
|-
|
|スライド
|
|
|
|
Line 346: Line 347:
|Area shifts to the right alignment, blocking the rival character.
|Area shifts to the right alignment, blocking the rival character.
|-
|-
|
|交互プレス
|
|
|
|
Line 353: Line 354:
|UNCLE Jam's feet and hands compress and relax the area on all sides.
|UNCLE Jam's feet and hands compress and relax the area on all sides.
|-
|-
|
|色々バラバラポップ君
|
|
|
|
|110
|110
|165
|165
|Pop-kuns become randomly-generated noteskins, using ??? (CIRCLE) ojama.
|Pop-kuns become randomly-generated noteskins, using 爆走 (CIRCLE) ojama.
|-
|-
|
|強制LOW-SPEED
|
|
|
|
|110
|110
|165
|165
|Game's speed options are disabled.  
|Notes travel slower than normal speed.  
|-
|-
|???HELL
|もっとHELL
|
|
|
|
Line 381: Line 382:
|Notes quickly shift from the regular chart into SUPER RANDOM chart. This ojama is recommended for players with higher agility and reflexes.
|Notes quickly shift from the regular chart into SUPER RANDOM chart. This ojama is recommended for players with higher agility and reflexes.
|-
|-
|
|バラバラスピード
|
|
|
|
Line 388: Line 389:
|Several notes descend in different speeds at lowest to highest rate.
|Several notes descend in different speeds at lowest to highest rate.
|-
|-
|
|横分身
|
|
|
|
Line 395: Line 396:
|Pop-kuns grow "wings", having two "ghost" notes attached on both sides.
|Pop-kuns grow "wings", having two "ghost" notes attached on both sides.
|-
|-
|
|上下さかさま
|
|
|
|
Line 407: Line 408:
|140
|140
|210
|210
|Missing a note depletes the groove meter at 100%.
|Missing a note depletes the groove meter at 100%. This ojama is not recommended for casual players unless they are skilled in achieving full combos.
|-
|-
|??? HID + SUD
|ランダム HID+SUD
|
|
|
|
|140
|140
|210
|210
|HIDDEN + SUDDEN modifier is applied to all parts of the area randomly.
|HIDDEN + SUDDEN modifier is applied to all parts of the area randomly. This ojama is recommended for players who memorize the specific chart.
|-
|-
|
|ナゾイロポップ君
|
|
|
|
|150
|150
|225
|225
|Pop-kuns disguise as wrong pop-kun notes.
|Pop-kuns disguise as any other wrong pop-kuns.
|-
|-
|COOL or BAD!!
|COOL or BAD!!
Line 428: Line 429:
|150
|150
|225
|225
|Judgment is restricted to COOL only. GREAT's and GOOD's are considered BAD's.
|Judgment is restricted to COOL only. GREATs and GOODs are considered BADs. This Ojama is recommended for players with higher accuracy.
|}
|}
{{stub}}
{{stub}}
[[Category:pop'n music]]
[[Category:Terminology]]

Latest revision as of 17:44, 4 November 2018

This page is under heavy construction.

This is the list of Ojamas that modify the gameplay when the song is played to make it more challenging. Clearing the song gives extra bonuses to extra stage points. Ojamas were formerly known as "Normas".

As of pop'n music 20 fantasia, the Ojama menu is now selectable separately besides modifiers before the start of a song. Also, normas for highest score and maximum number of combos are automatically obtained, while normas for BADs have been removed.

Norma/Ojama Points Effect
pnm??? - 19 TUNE STREET pnm 20 fantasia - present
Partial Full Partial Full
ビートポップ君 10 15 Pop-kuns are replaced by beatmania IIDX noteskins.
HI-SPEED (x2) 10 15 Notes are sped up by 2.
HI-SPEED (x4) 20 30 Notes are sped up by 4. This ojama can be useful to see notes when using tougher note-shifting ojamas
強制ハーフスピード 20 30 Notes' speed is halved.
HIDDEN 30 45 Notes are hidden at the bottom.
SUDDEN 30 45 Notes are hidden at the top.
ミニポップ君 40 60 Pop-kuns are shrunk.
しろポップ君 40 60 Pop-kuns are colored white.
パニック 40 60 パニック generates random combos and judgments.
ロスト 40 60 "LOST?" hides judgement text and input highlights when a note is played, except BADs.
ファット判定ライン 40 60 Timing line becomes larger.
ファットポップ君 50 75 Pop-kuns become enormous.
キャラクターポップ君 50 75 Pop-kuns become the rival character's Chara-pop noteskins.
くるくるポップ君 50 75 Pop-kuns spin around their axis, as in aileron roll.
ドキドキポップ君 50 75 Pop-kuns beat like a heartbeat.
爆走 (SPIRAL) 50 75 Pop-kuns shake left and right.
ふわふわ判定ライン 50 75 Timing line raises and lowers gradually.
ダーク 50 75 Dark modifier turns the theme into pitch-black, leaving only the characters, pop-kuns, scores and groove meter visible.
トリック 50 75 A different lane lights up from the corresponding button.
ズームポップ君 60 90 Pop-kuns squeeze and stretch.
地震でぐらぐら 60 90 Area shakes around.
爆走 (CIRCLE) 60 90 Pop-kuns scroll down in barrel roll.
HELL 60 90 Missing a note depletes the groove meter at 20% below than normal.
ミクロポップ君 70 105 Pop-kuns become narrower.
ダンス 70 105 Rival character dances over the top part of the area.
上下プレス 70 105 UNCLE Jam's feet compress the area on both top and bottom sides.
縦分身 70 105 Pop-kuns leave "ghostly" tracks behind when descending.
ラブリー 70 105 Valentine theme overhauls the area, and turns pop-kuns into hearts
カエルポップ君 70 105 Pop-kuns become salientian-skinned, and are hopping down like a frog.
ツインビー 80 120 Twinbee theme overhauls the area with its gameplay, and turns pop-kuns into bells.
上下プレス&プレス 80 120 UNCLE Jam's feet compress and relax the area on top and bottom sides.
バラバラポップ君 80 120 Pop-kuns' size and thicknesses are randomly generated.
ボンバー 80 120 An impostor pop-kun (with sunglasses) explodes with a cloud on the area when played, decreasing the groove meter.
左右プレス 80 120 UNCLE Jam's hands compress the area on left and right sides.
エレビッツ 80 120 Elebits theme overhauls the area with noteskins as different species.
クロス 80 120 Pop-kuns cross over between lanes 1 and 2, 3 and 4, 6 and 7, 8 and 9.
jubeat 80 120 jubeat theme overhauls the area, and turns pop-kuns into jubeat characters.
QMA 90 135 QUIZ MAGIC ACADEMY theme overhauls the area, and turns pop-kuns into QUIZ MAGIC ACADEMY characters.
色々爆走 90 135 Notes shake chaotically.
ポップ君の竜巻 90 135 A tornado of pop-kuns block the middle part of the area.
超ふわふわ判定ライン 90 135 Timing line raises and lowers highly, higher than ふわふわ判定ライン.
左右プレス&プレス 90 135 UNCLE Jam's hands compress and relax the area on both sides.
HIDDEN + SUDDEN 90 135 HIDDEN and SUDDEN modifier is activated
色々ポップ君 100 150 Pop-kuns become randomly-generated noteskins.
にせポップ君の嵐 100 150 Torrent of non-playable pop-kuns block the area dangerously.
GOODがBADに!! 100 150 GOOD judgement results as BADs. GREAT and COOL judgement are unaffected.
スライド 100 150 Area shifts to the right alignment, blocking the rival character.
交互プレス 100 150 UNCLE Jam's feet and hands compress and relax the area on all sides.
色々バラバラポップ君 110 165 Pop-kuns become randomly-generated noteskins, using 爆走 (CIRCLE) ojama.
強制LOW-SPEED 110 165 Notes travel slower than normal speed.
もっとHELL 110 165 Missing a note depletes the groove meter at 40% below than normal.
EXCITE 120 180 Notes quickly shift from the regular chart into SUPER RANDOM chart. This ojama is recommended for players with higher agility and reflexes.
バラバラスピード 120 180 Several notes descend in different speeds at lowest to highest rate.
横分身 130 195 Pop-kuns grow "wings", having two "ghost" notes attached on both sides.
上下さかさま 130 195 Area is flipped upside-down, similar to REVERSE modifier in different games.
DEATH 140 210 Missing a note depletes the groove meter at 100%. This ojama is not recommended for casual players unless they are skilled in achieving full combos.
ランダム HID+SUD 140 210 HIDDEN + SUDDEN modifier is applied to all parts of the area randomly. This ojama is recommended for players who memorize the specific chart.
ナゾイロポップ君 150 225 Pop-kuns disguise as any other wrong pop-kuns.
COOL or BAD!! 150 225 Judgment is restricted to COOL only. GREATs and GOODs are considered BADs. This Ojama is recommended for players with higher accuracy.
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