REFLEC BEAT Information: Difference between revisions

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== Gameplay ==
== Gameplay ==
REFLEC BEAT is a touch-screen game, also a duel music game.<br>
REFLEC BEAT is a touch-screen, duel-type music game.<br>
The game board is a rectangular shape with two base judgement line on both sides. One is the red player side, another is the blue player side.<br>
The game board is rectangular in shape with a base judgement line each on both sides, one red and one blue.<br>
Players are required to touch their own color notes when it is reached to the judgement line / judgement point.<br>
Players are required to touch their own color notes when it reaches the judgement line / judgement point.<br>
When a note is being touched, a sound will be played.
When a note is being touched, a sound will be played.
Somehow, it is like a hockey game.
Somehow, it is similar to an air hockey game.


=== Notes ===
=== Notes ===
All notes are called オブジェクト in Japanese which is "Object" in English.
All notes are called オブジェクト in Japanese ("Object" in English).
There are several types of notes.
There are several types of notes:
*通常オブジェクト(BLACK) [Black Normal Object]
* 通常オブジェクト(BLACK) [Black Normal Object]
**A red or blue color note with black edge.  
** They are red or blue color notes with a black edge.  
**All notes are moved straightly in random path (may reflect at the side wall) from rival side to their own side.
** All notes move straight in a random path (may bounce off the side wall) from the rival's side to the player's own side.
**Players are required to touch their own color note when it is reached to their base judgement line.
 
**Note will be disappeared when it is being touched.
* 通常オブジェクト (GOLD) [Gold Normal Object]
*通常オブジェクト (GOLD) [Gold Normal Object]
** Same as a Black Normal Object, but with a gold edge.
**A red or blue color note with gold edge.
** Difference: It will be reflected or spawn more notes of the rival color when touched.
**It is similar to the "Black Normal Object"
** They are the only notes that do not disappear after being touched.
**Difference: It will reflect one or more (Can be many) notes with rival color.
** <b>These are the only notes that can perform a "JUST REFLEC".</b> (See below)
**<b>The only note that can perform "JUST REFLEC".</b>
 
*ロングオブジェクト [Long Object]
* ロングオブジェクト [Long Object]
**A long note in red or blue color
** Same as a normal Object, but is longer / has a tail.
**All notes are moved straightly in random path (may reflect at the side wall) from rival side to their own side.
** Long Objects must be touched and <b>held down until the note ends</b> when it reaches the base judgement line.
**Players are required to touch their own color note and <b>hold until the note reached the finishing point</b> when it is reached to their base judgement line.
 
**Note will be disappeared afterward.
* TOPオブジェクト [Top Object]
*TOPオブジェクト [Top Object]
** Similar to a normal Object, but is green with a red or blue arrow.
**A note in green color with red or blue arrow
** Unlike normal Objects, players are required to touch their own color notes when it reaches the top judgement point (above the judgement line).
**Unlike "Normal Object", players are required to touch their own color note when it is reached to their top judgement point (Above the judgement line).
** Notes travel straight to the judgement point.
**Notes straightly towards the top judgement point.
 
*TOPロングオブジェクト [Top Long Object] (introduced in [[REFLEC BEAT limelight]])
* TOPロングオブジェクト [Top Long Object] (introduced in [[REFLEC BEAT limelight]])
**A green long note with red or blue arrow at the starting
** A green Long Object with a red or blue arrow
**A mixed type of "Top Object" and "Long Object"
** A combination of "Top Object" and "Long Object"
**Players are required to touch their own color note and <b>hold until the note reached the finishing point</b> when it is reached to their top judgement point (Above the judgement line).
** Top Long Objects must be touched and <b>held down until the note ends</b> when it reaches the top judgement point (above the judgement line).
**Notes straightly towards the top judgement point.
** Notes travel straight towards the top judgement point.
*チェインオブジェクト [Chain Object]
 
**A series of objects (Can be "Normal Objects" or "Top Objects", but would not be mixed type.)
* チェインオブジェクト [Chain Object]
**There will be a lighting connection between notes
** A series of objects (can be "Normal Objects" or "Top Objects", but not a mixture of both) connected by a line.
**The touching point and time spacing of each notes must be same for the whole chain object.
** The touch point and time spacing of each note is the same for each object in the chain.
**The last object can be a "Long Object".
** The last object may be a "Long Object".
*Touching at same time
 
**There is a possible of touch several objects at the same time.(Current highest is 5 objects at same time. First Best Record song: [[FLOWER]] in HARD)
* Concurrent touches
**Any objects required for two or more touches at the same time will have an extra gold surrounding.(For long notes, only the starting point will be considered.)
** It is possible for 2 or more Objects to reach the judgement points and/or line at the same time. (Current record is 5 concurrent Objects: [[FLOWER]] on HARD)
** Such Objects will have an extra gold aura.(For long notes, only the start point has it.)


=== Difficulty ===
=== Difficulty ===
*There are three difficulty, BASIC, MEDIUM, HARD.
* There are three difficulties: BASIC, MEDIUM and HARD.
*[[REFLEC BEAT]]
 
**BASIC
** BASIC
***Basic level with only the base judgment line on game board with no "Top Object".
*** Easy charts, with only the base judgment line on the game board with no "Top Objects". As of limelight, 2 top judgement points have been added.
**MEDIUM
** MEDIUM
***Advanced level with base judgement line and two top judgment points on left and on right.
*** Medium difficulty charts, with the base judgement line and two top judgment points on the top left and right.
**HARD
** HARD
*** Extreme level with base judgement line and two top judgment points on left and on right.
*** Same as MEDIUM, but more difficult. As of limelight, HARD charts have 3 top judgement points, with one more in the center.
*[[REFLEC BEAT limelight]]
**BASIC
***Basic level with base judgement line and two top judgment points on left and on right. (Unlike [[REFLEC BEAT]], some song on BASIC have "Top Object")
**MEDIUM
***Advanced level with base judgement line and two top judgment points on left and on right.
**HARD
*** Extreme level with base judgement line and three top judgment points on left, on right and at the middle.


=== Score ===
=== Score ===
Higher Score will be the winner.<br>
The player with the higher Score will be the winner.<br>
However, the Score System has its own counting method, which is not based on the % rating.<br>
However, the Score system has its own counting method that is not based on the percentage Clear rate.<br>
There is a possibility that having a higher score even having a lower rating against the rival.<br>
It is possible to have a higher Score but a lower Clear rate than the rival.<br>
Also, the score is can be deducted.(Until it reached zero.)
Also, the Score can be deducted (until it reaches zero).


==== Judgement ====
==== Judgement ====
Four types of judgement (From Best to Worst)
Four types of judgement (from best to worst):
*JUST → +3
* JUST → +3
*GREAT → +2
* GREAT → +2
*GOOD → +1
* GOOD → +1
*MISS → -3
* MISS → -3
No POOR when it is touched an empty space.
There are no POORs when you touch an empty space, unlike in beatmania IIDX etc.


==== JUST REFLEC ====
==== JUST REFLEC ====
<i>-- One of the key-point for winning in this game. Remind that only gold normal object (even in chain object) can be reflected.</i><br>
<i>-- One of the key-points in winning a match. Remember that only gold normal Objects (even within chain Objects) can be reflected.</i><br>
To perform a JUST REFLEC, players need to charge up the JUST REFLEC GAUGE first.<br>
To perform a JUST REFLEC, players need to charge up the JUST REFLEC GAUGE first.<br>
Touch and slide the "Gold Normal Object" will preform JUST REFLEC. <b>(The judgement of that note must be "JUST".)</b><br>
Touch and slide (or flick) a "Gold Normal Object" to perform a JUST REFLEC. <b>(The judgement of that note must be "JUST".)</b><br>
The next object will be given to rival under JUST REFLEC status.<br>
Each JUST REFLEC uses up one section of the gauge.<br>
Each bar can perform JUST REFLEC once, and that bar will be used.
 
*Features:
* Features:
**The notes will become a meteor-like object.
** It can be reflected as any note. (For chain objects, only the first Object in the chain will have the JUST REFLEC status.)
**It can be any type of notes. (For chain object, only the first chain object will be considered as JUST REFLEC status.)
** The notes will move faster (and may bounce off the side walls more: up to 2 times for Normal Objects, and once for Top Objects), making them more difficult to catch.
**The notes will be move fast and may reflect at the side wall more. (Maximum twice for Normal Object, and once for Top object). More harder to catch.
** Performing a JUST REFLEC will give you an extra 10 points. (Including the JUST judgement, that note will give you 13 points.)
**Performing JUST REFLEC will give extra 10 points on score.(Including the JUST judgement, that note will be 13 points.)
** However, 10 extra points will be deducted for missing a JUST REFLEC Object (for a total of -13).
**However, miss the note under JUST REFLEC will deduct 10 points more. (Missing a JUST REFLEC note will total deduct 13 points.)


==== Full Combo ====
==== FULL COMBO ====
<i>-- Another key-point for winning in this game.</i><br>
<i>-- Another key-point for winning in this game.</i><br>
Extra points will be given for full combo.<br>
Extra points will be given for getting a FULL COMBO or (in limelight) getting only 1 or 2 misses.<br>
Extra points will be given for 1 miss and 2 misses in [[REFLEC BEAT limelight]].
<br>
*[[REFLEC BEAT]]
* REFLEC BEAT
**Full Combo(No miss) → +100
** Full Combo (No miss) → +100
*[[REFLEC BEAT limelight]]
* REFLEC BEAT limelight
**Full Combo(No miss) → +50
** Full Combo (No miss) → +50
**1 miss → +25
** 1 miss → +25
**2 misses → +10
** 2 misses → +10


=== Difference on different color side ===
=== Differences on the different color sides ===
Since there are two colors of player, red and blue. However, they have different note pattern.
Since there are two colors of player, red and blue, they have different note patterns.
*Note Pattern
* Note Pattern
The note pattern is not same for both side.<br>
The note patterns are not the same for both players.<br>
Sometimes, only one side have been note at particular time.<br>
Sometimes, only one side has notes.<br>
On that moment, only that side of played required to touch that note. Opposite side will play an extra sound represents that note.<br>
When this happens, only that player is required to touch the notes.<br>
Even the note pattern is different, the total number of notes on both sides must be same.
Even if the note patterns are different, the total number of notes for both players are the same.
*Last Note of JUST REFLEC
* Last Note of JUST REFLEC
<i>-- The only unfair part in this game.</i><br>
<i>-- The only unfair part in this game.--</i><br>
Due to different on note pattern, the last gold normal object can be appeared at different last numbers of note for both sides.<br>
Due to difference in note patterns, the last gold normal Object can appear at different times for both players.<br>
For example, if last gold normal object for red is one before last, and blue is seven before last.<br>
For example, if the last gold normal Object for Red is the 2nd-to-last note, and the 7th-to-last for Blue, Red would have more chances to fill up his JUST REFLEC GAUGE and perform a JUST REFLEC at the last moment.<br>
Red have more chance to fill up the JUST REFLEC GAUGE and perform JUST REFLEC.<br>
It implies that Red ''may'' have a higher score than Blue.
It implys that red can have chance for better score than blue.

Revision as of 11:04, 20 July 2012

Under Construction!!!

This page is under construction. Current is filling up information. Welcome for adjusting alignments and editing information.

REFLEC BEAT Series

Arcade

REFLEC BEAT
REFLEC BEAT limelight (Current Released Version)
REFLEC BEAT colette (Current Location Test)

Console

REFLEC BEAT plus (iOS) [Only available in Japan iTunes Store]

Gameplay

REFLEC BEAT is a touch-screen, duel-type music game.
The game board is rectangular in shape with a base judgement line each on both sides, one red and one blue.
Players are required to touch their own color notes when it reaches the judgement line / judgement point.
When a note is being touched, a sound will be played. Somehow, it is similar to an air hockey game.

Notes

All notes are called オブジェクト in Japanese ("Object" in English). There are several types of notes:

  • 通常オブジェクト(BLACK) [Black Normal Object]
    • They are red or blue color notes with a black edge.
    • All notes move straight in a random path (may bounce off the side wall) from the rival's side to the player's own side.
  • 通常オブジェクト (GOLD) [Gold Normal Object]
    • Same as a Black Normal Object, but with a gold edge.
    • Difference: It will be reflected or spawn more notes of the rival color when touched.
    • They are the only notes that do not disappear after being touched.
    • These are the only notes that can perform a "JUST REFLEC". (See below)
  • ロングオブジェクト [Long Object]
    • Same as a normal Object, but is longer / has a tail.
    • Long Objects must be touched and held down until the note ends when it reaches the base judgement line.
  • TOPオブジェクト [Top Object]
    • Similar to a normal Object, but is green with a red or blue arrow.
    • Unlike normal Objects, players are required to touch their own color notes when it reaches the top judgement point (above the judgement line).
    • Notes travel straight to the judgement point.
  • TOPロングオブジェクト [Top Long Object] (introduced in REFLEC BEAT limelight)
    • A green Long Object with a red or blue arrow
    • A combination of "Top Object" and "Long Object"
    • Top Long Objects must be touched and held down until the note ends when it reaches the top judgement point (above the judgement line).
    • Notes travel straight towards the top judgement point.
  • チェインオブジェクト [Chain Object]
    • A series of objects (can be "Normal Objects" or "Top Objects", but not a mixture of both) connected by a line.
    • The touch point and time spacing of each note is the same for each object in the chain.
    • The last object may be a "Long Object".
  • Concurrent touches
    • It is possible for 2 or more Objects to reach the judgement points and/or line at the same time. (Current record is 5 concurrent Objects: FLOWER on HARD)
    • Such Objects will have an extra gold aura.(For long notes, only the start point has it.)

Difficulty

  • There are three difficulties: BASIC, MEDIUM and HARD.
    • BASIC
      • Easy charts, with only the base judgment line on the game board with no "Top Objects". As of limelight, 2 top judgement points have been added.
    • MEDIUM
      • Medium difficulty charts, with the base judgement line and two top judgment points on the top left and right.
    • HARD
      • Same as MEDIUM, but more difficult. As of limelight, HARD charts have 3 top judgement points, with one more in the center.

Score

The player with the higher Score will be the winner.
However, the Score system has its own counting method that is not based on the percentage Clear rate.
It is possible to have a higher Score but a lower Clear rate than the rival.
Also, the Score can be deducted (until it reaches zero).

Judgement

Four types of judgement (from best to worst):

  • JUST → +3
  • GREAT → +2
  • GOOD → +1
  • MISS → -3

There are no POORs when you touch an empty space, unlike in beatmania IIDX etc.

JUST REFLEC

-- One of the key-points in winning a match. Remember that only gold normal Objects (even within chain Objects) can be reflected.
To perform a JUST REFLEC, players need to charge up the JUST REFLEC GAUGE first.
Touch and slide (or flick) a "Gold Normal Object" to perform a JUST REFLEC. (The judgement of that note must be "JUST".)
Each JUST REFLEC uses up one section of the gauge.

  • Features:
    • It can be reflected as any note. (For chain objects, only the first Object in the chain will have the JUST REFLEC status.)
    • The notes will move faster (and may bounce off the side walls more: up to 2 times for Normal Objects, and once for Top Objects), making them more difficult to catch.
    • Performing a JUST REFLEC will give you an extra 10 points. (Including the JUST judgement, that note will give you 13 points.)
    • However, 10 extra points will be deducted for missing a JUST REFLEC Object (for a total of -13).

FULL COMBO

-- Another key-point for winning in this game.
Extra points will be given for getting a FULL COMBO or (in limelight) getting only 1 or 2 misses.

  • REFLEC BEAT
    • Full Combo (No miss) → +100
  • REFLEC BEAT limelight
    • Full Combo (No miss) → +50
    • 1 miss → +25
    • 2 misses → +10

Differences on the different color sides

Since there are two colors of player, red and blue, they have different note patterns.

  • Note Pattern

The note patterns are not the same for both players.
Sometimes, only one side has notes.
When this happens, only that player is required to touch the notes.
Even if the note patterns are different, the total number of notes for both players are the same.

  • Last Note of JUST REFLEC

-- The only unfair part in this game.--
Due to difference in note patterns, the last gold normal Object can appear at different times for both players.
For example, if the last gold normal Object for Red is the 2nd-to-last note, and the 7th-to-last for Blue, Red would have more chances to fill up his JUST REFLEC GAUGE and perform a JUST REFLEC at the last moment.
It implies that Red may have a higher score than Blue.