REFLEC BEAT Information: Difference between revisions

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== REFLEC BEAT Series ==
== REFLEC BEAT Series ==
=== Arcade ===
=== Arcade ===
[[REFLEC BEAT]]<br>
* [[REFLEC BEAT]]<br>
[[REFLEC BEAT limelight]] (Current Released Version)<br>
* [[REFLEC BEAT limelight]] (Current Released Version)<br>
[[REFLEC BEAT colette]] (Current Location Test)<br>
* [[REFLEC BEAT colette]] (Current Location Test)<br>
 
=== Console ===
=== Console ===
[[REFLEC BEAT plus]] (iOS) [Only available in Japan iTunes Store]
[[REFLEC BEAT plus]] (iOS) [Only available in Japan iTunes Store]

Revision as of 11:08, 20 July 2012

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REFLEC BEAT Series

Arcade

Console

REFLEC BEAT plus (iOS) [Only available in Japan iTunes Store]

Gameplay

REFLEC BEAT is a touch-screen, duel-type music game.
The game board is rectangular in shape with a base judgement line each on both sides, one red and one blue.
Players are required to touch their own color notes when it reaches the judgement line / judgement point.
When a note is being touched, a sound will be played. Somehow, it is similar to an air hockey game.

Notes

All notes are called オブジェクト in Japanese ("Object" in English). There are several types of notes:

  • 通常オブジェクト(BLACK) [Black Normal Object]
    • They are red or blue color notes with a black edge.
    • All notes move straight in a random path (may bounce off the side wall) from the rival's side to the player's own side.
  • 通常オブジェクト (GOLD) [Gold Normal Object]
    • Same as a Black Normal Object, but with a gold edge.
    • Difference: It will be reflected or spawn more notes of the rival color when touched.
    • They are the only notes that do not disappear after being touched.
    • These are the only notes that can perform a "JUST REFLEC". (See below)
  • ロングオブジェクト [Long Object]
    • Same as a normal Object, but is longer / has a tail.
    • Long Objects must be touched and held down until the note ends when it reaches the base judgement line.
  • TOPオブジェクト [Top Object]
    • Similar to a normal Object, but is green with a red or blue arrow.
    • Unlike normal Objects, players are required to touch their own color notes when it reaches the top judgement point (above the judgement line).
    • Notes travel straight to the judgement point.
  • TOPロングオブジェクト [Top Long Object] (introduced in REFLEC BEAT limelight)
    • A green Long Object with a red or blue arrow
    • A combination of "Top Object" and "Long Object"
    • Top Long Objects must be touched and held down until the note ends when it reaches the top judgement point (above the judgement line).
    • Notes travel straight towards the top judgement point.
  • チェインオブジェクト [Chain Object]
    • A series of objects (can be "Normal Objects" or "Top Objects", but not a mixture of both) connected by a line.
    • The touch point and time spacing of each note is the same for each object in the chain.
    • The last object may be a "Long Object".
  • Concurrent touches
    • It is possible for 2 or more Objects to reach the judgement points and/or line at the same time. (Current record is 5 concurrent Objects: FLOWER on HARD)
    • Such Objects will have an extra gold aura.(For long notes, only the start point has it.)

Difficulty

  • There are three difficulties: BASIC, MEDIUM and HARD.
    • BASIC
      • Easy charts, with only the base judgment line on the game board with no "Top Objects". As of limelight, 2 top judgement points have been added.
    • MEDIUM
      • Medium difficulty charts, with the base judgement line and two top judgment points on the top left and right.
    • HARD
      • Same as MEDIUM, but more difficult. As of limelight, HARD charts have 3 top judgement points, with one more in the center.

Score

The player with the higher Score will be the winner.
However, the Score system has its own counting method that is not based on the percentage Clear rate.
It is possible to have a higher Score but a lower Clear rate than the rival.
Also, the Score can be deducted (until it reaches zero).

Judgement

Four types of judgement (from best to worst):

  • JUST → +3
  • GREAT → +2
  • GOOD → +1
  • MISS → -3

There are no POORs when you touch an empty space, unlike in beatmania IIDX etc.

JUST REFLEC

-- One of the key-points in winning a match. Remember that only gold normal Objects (even within chain Objects) can be reflected.
To perform a JUST REFLEC, players need to charge up the JUST REFLEC GAUGE first.
Touch and slide (or flick) a "Gold Normal Object" to perform a JUST REFLEC. (The judgement of that note must be "JUST".)
Each JUST REFLEC uses up one section of the gauge.

  • Features:
    • It can be reflected as any note. (For chain objects, only the first Object in the chain will have the JUST REFLEC status.)
    • The notes will move faster (and may bounce off the side walls more: up to 2 times for Normal Objects, and once for Top Objects), making them more difficult to catch.
    • Performing a JUST REFLEC will give you an extra 10 points. (Including the JUST judgement, that note will give you 13 points.)
    • However, 10 extra points will be deducted for missing a JUST REFLEC Object (for a total of -13).

FULL COMBO

-- Another key-point for winning in this game.
Extra points will be given for getting a FULL COMBO or (in limelight) getting only 1 or 2 misses.

  • REFLEC BEAT
    • Full Combo (No miss) → +100
  • REFLEC BEAT limelight
    • Full Combo (No miss) → +50
    • 1 miss → +25
    • 2 misses → +10

Differences on the different color sides

Since there are two colors of player, red and blue, they have different note patterns.

  • Note Pattern

The note patterns are not the same for both players.
Sometimes, only one side has notes.
When this happens, only that player is required to touch the notes.
Even if the note patterns are different, the total number of notes for both players are the same.

  • Last Note of JUST REFLEC

-- The only unfair part in this game.--
Due to difference in note patterns, the last gold normal Object can appear at different times for both players.
For example, if the last gold normal Object for Red is the 2nd-to-last note, and the 7th-to-last for Blue, Red would have more chances to fill up his JUST REFLEC GAUGE and perform a JUST REFLEC at the last moment.
It implies that Red may have a higher score than Blue.