With me...: Difference between revisions

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==Video Production Information==
==Video Production Information==
Untranslated.
Imagine seeing the daily world through stained glass.<br>
All of the familiar things in the world would be transformed into something different.<br>
We have only a finite amount of memory to remember things, and so we we scatter fragments around in our minds... periodically being reminded of them in dreams. <br>
 
In the first part, I first imagined viewing the outside world through a stained glass door, envisioning it shaped and colored by the way of the glass.<br>
Whether the door was wood or iron, opening the door would allow us to see what the true environment was, seeing how different it was from the door.<br>
The keyword was "transparent".  Something that would not be etched in the mind, but rather as an afterimage that went along with the music. <br>
 
For the second half of the movie, I went to a darker environment, and shifted the scene to nighttime with electric lights recoloring the scenes.<br>
The vivid and colorful lights dance across the screen, inviting you to a fantasy world.


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{{IIDX-stub}}

Revision as of 03:29, 19 April 2010

with me...

Song Information

Artist: Sota Fujimori feat. Kemy
BPM: 144
Genre: Electro
VJ: Tomo-MIX (WelzAnimationStudios Co., Ltd.)
First Appeared On: AC SIRIUS
Length: 2:00 (game), 2:10 (OST)

Lyrics

Unknown.

Song Connections/Remixes

  • An extended mix appears on Sota Fujimori's album, SYNTHESIZED2.

Trivia

None

Song Production Information

"Come to the present world." I wanted to cover another dimension of music that I haven't explored yet.
I invite you to try this new song out in the selection screen.
The song features the familiar voice of Kemy from We Can Change, but with a more futuristic voice. I thank you and hopefully will come with a new song.

Video Production Information

Imagine seeing the daily world through stained glass.
All of the familiar things in the world would be transformed into something different.
We have only a finite amount of memory to remember things, and so we we scatter fragments around in our minds... periodically being reminded of them in dreams.

In the first part, I first imagined viewing the outside world through a stained glass door, envisioning it shaped and colored by the way of the glass.
Whether the door was wood or iron, opening the door would allow us to see what the true environment was, seeing how different it was from the door.
The keyword was "transparent". Something that would not be etched in the mind, but rather as an afterimage that went along with the music.

For the second half of the movie, I went to a darker environment, and shifted the scene to nighttime with electric lights recoloring the scenes.
The vivid and colorful lights dance across the screen, inviting you to a fantasy world.

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