Artist: sampling masters MEGA
Composition/Arrangement: Shinji Hosoe
BPM: 200 (beatmania IIDX), 199 (pop'n music)
Genre: ROTTERDAM TECHNO (ロッテルダムテクノ)
pop'n music Character: Machuchu [CS7-2P]
pop'n music Background: The theme of GAMBLER Z (pop'n music)
First Music Game Appearance: beatmania IIDX 6th style
Other Music Game Appearances:
Song Connections / Remixes
- rottel-da-sun is part of sampling masters MEGA's "rottel" series of songs, along with rottel-the-Mercury from beatmania IIDX 9th style.
- rottel-da-sun could be unlocked to pop'n music 10 from December 17th, 2003 via ee'MALL 2nd avenue.
- Before pop'n music 15 ADVENTURE, rottel-da-sun's songwheel genre was rottel-da-sun.
- rottel-da-sun has never been on a CS pop'n music release.
- rottel-da-sun is unlockable in beatmania IIDX INFINITAS from February 5th, 2020, after purchasing its NORMAL, HYPER, and ANOTHER charts with BITs.
Song Production Information
sampling masters MEGA
Hello, I'm Rottelda-san. Excuse me. I haven't been listening to very much rotterdam techno recently. It doesn't sell well. In the old days I'd listen to the rotterdam that played in a small club I knew. All of a sudden everyone would get up and jump up and down, almost dive-bombing each other ... you couldn't call it dancing. It's here that my familiarity with rotterdam techno began to deepen. You've just got to get crazier.
Manners are good these days. I'll have to study even more! I've got my eyes set on Amsterdam ... but you know, trance is also popular in Holland ... oh ho ho.
Video Production Information
"I don't need any others, just let me do this song!" One of the other designers said as soon as they heard this song.
But, you know ... I really wanted to do it.
When I heard this song, it just had such a huge impact on me; I liked it a lot. Different visuals keep rising to the surface and disappearing. At the beginning there's a bunch of machine parts drawn in 2D. But as soon as you start to think, what's going on?, we come to a warm August day in the park.
As soon as I said, "it'd be neat to film the design team for once", it was too late. Everyone covered for me for SECOND STYLE, but this time ... Oh, it was so hot outside in the afternoon sunlight.
Oh well. I wanted to spin around.
This is the sort of thing I remembered after we finished ... oh well.
Please listen to what all the various performers were shouting during the filming.
K (1): I bet I'd look great with an afro!
K (2): If you spin it enough, it won't look like it's spinning.
S: Hey, don't dance without me!
E: Isn't this a great pose, G-kun?
H: I shall not lose. I said, I'm not gonna lose.
U: So why don't you draw on a moustache then?
Passerby (child A): "Hey mom, is that woman dancing?"
Passerby (mother of child A): "Shh! Don't stare!"
Difficulty & Notecounts
beatmania IIDX difficulty rated 1 to 7+ from 6th through 9th style, 1 to 8 in 10th style, 1 to 8+ in IIDX RED, and from 1 to 12 from HAPPY SKY onwards.
pop'n music difficulty rated from 1 to 43 through pop'n music 20 fantasia, and 1 to 50 from Sunny Park onwards. (Ratings and notecounts obtained from Pop'n Music Fever and BEMANIWiki 2nd.)
|Game||SP Difficulty||DP Difficulty|
|beatmania IIDX 6th style→11 IIDX RED||-||5||7||N/A||-||5||7||-||-|
|beatmania IIDX 12 HAPPY SKY→Present||-||5||↑8||10||-||5||↑8||-||-|
|beatmania IIDX 6th style CS||3||5||7||7||-||5||7||-||-|
|beatmania IIDX 10th style CS||3||5||7||7||-||5||7||-||-|
|beatmania IIDX INFINITAS||-||5||8||10||-||5||8||-||-|
|beatmania IIDX ULTIMATE MOBILE||-||5||8||10||-||-||-||-||-|
|pop'n music 10→13 カーニバル (via ee'MALL)||14||17||33||39||14||16|
|pop'n music 15 ADVENTURE||14||17||33||39||14||16|
|pop'n music 16 PARTY♪→20 fantasia||14||17||↑34||39||14||16|
|pop'n music Sunny Park→Present||-||23||40||45||14||16|