MIRACLE MEETS: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
No edit summary
(47 intermediate revisions by 7 users not shown)
Line 2: Line 2:


== Song Information ==  
== Song Information ==  
[[Image:MIRACLE_MEETS.png|thumb|MIRACLE MEETS' jacket.]]
[[Image:MIRACLE MEETS.png|thumb|MIRACLE MEETS' jacket.]]
Artist: Lucky Vacuum<br>
Artist: Lucky Vacuum<br>
Composition/Arrangement: [[Yoshitaka Nishimura|Lucky Vacuum]]<br>
Composition/Arrangement: [[Yoshitaka Nishimura|Lucky Vacuum]]<br>
BPM: 160<br>
BPM: 160<br>
Length: 2:00 (game), 2:07 (OST)<br>
Length: 2:00 (beatmania IIDX), 2:07 (OST, REFLEC BEAT)<br>
Genre: BUCHIAGE TRANCE<br>  
Genre: BUCHIAGE TRANCE<br>  
VJ: [[VJ GYO]] ([[AC SIRIUS|beatmania IIDX 17 SIRIUS]] & [[AC Resort Anthem|18 Resort Anthem]]), Unknown ([[AC Lincle|beatmania IIDX 19 Lincle]])<br>
Movie: [[Gyo Eguchi|VJ GYO]] ([[AC SIRIUS|beatmania IIDX 17 SIRIUS]]&rarr;[[AC Resort Anthem|18 Resort Anthem]]), [[Kodai Endo|Alo]] & [[Minako Endo]] ([[AC Lincle|beatmania IIDX 19 Lincle]] onwards)<br>
First Music Game Appearance: [[AC SIRIUS|beatmania IIDX 17 SIRIUS]]<br>
First Music Game Appearance: [[AC SIRIUS|beatmania IIDX 17 SIRIUS]]<br>
Other Music Game Appearances:
Other Music Game Appearances:
* [[REFLEC BEAT limelight]]
* [[AC RB limelight|REFLEC BEAT limelight]]
* [[REFLEC BEAT plus]] MUSIC PACK 27
* [[CS RB plus|REFLEC BEAT plus]] MUSIC PACK 27
* [[CS RB +|REFLEC BEAT +]] KONAMI MUSIC PACK 21


== Lyrics ==
== Lyrics ==
One soundbite, "Hey!".
None.


== Song Connections / Remixes ==
== Song Connections / Remixes ==
 
* The ''beatmania IIDX 17 SIRIUS ORIGINAL SOUNDTRACK'' version of MIRACLE MEETS is slightly extended than its in-game version.
** This version of MIRACLE MEETS is used in the REFLEC BEAT series.
* The "Hey!" soundbite used in MIRACLE MEETS is the same soundbite that plays after selecting a song or course in [[AC EMPRESS|beatmania IIDX 16 EMPRESS]].
* The "Hey!" soundbite used in MIRACLE MEETS is the same soundbite that plays after selecting a song or course in [[AC EMPRESS|beatmania IIDX 16 EMPRESS]].


== Trivia ==
== Trivia ==
 
[[Image:MIRACLE MEETS (RENEWAL).png|thumb|MIRACLE MEETS (RENEWAL)'s jacket.]]
* According to Lucky Vacuum, MIRACLE MEETS was almost not completed in time for SIRIUS.
* According to Lucky Vacuum, MIRACLE MEETS was almost not completed in time for SIRIUS.
* MIRACLE MEETS and [[Keep it -Akiba Koubou mix-|Keep it -秋葉工房mix-]] got their own videos on the ''beatmania IIDX VISUAL EMOTIONS - SUPER BEST BOX-'' DVD set. Both were later added to the arcades in [[AC Lincle|beatmania IIDX 19 Lincle]].
* MIRACLE MEETS received a unique video in the [[beatmania IIDX VISUAL EMOTIONS -SUPER BEST BOX-]] DVD set. It was later added to the arcades in [[AC Lincle|beatmania IIDX 19 Lincle]].
* MIRACLE MEETS is used as background music in a mission on the KONAMI arcade game ''ROAD FIGHTERS'' (ロードファイターズ).
* MIRACLE MEETS was added to REFLEC BEAT limelight on July 27th, 2012.
* In the REFLEC BEAT series, MIRACLE MEETS' HARD chart notecount is 573, the KONAMI number.
* In the REFLEC BEAT series, MIRACLE MEETS' HARD chart notecount is 573, the KONAMI number.
* MIRACLE MEETS was one of the qualifying round songs in the [[KONAMI Arcade Championship|KONAMI Arcade Championship 2013]] for [[AC SPADA|beatmania IIDX 21 SPADA]].
* MIRACLE MEETS received RENEWAL charts in [[AC RB VOLZZA|REFLEC BEAT VOLZZA]], unlockable as part of the first phase of the ''Pastel-kun to Gakkii-hakase no dokidoki rhythm kenkyujou'' (パステルくんとガッキー博士のドキドキリズム研究所) event. They could be unlocked after assembling the ''Heart Guitar'' (ハートギター) instrument.
** In [[AC RB VOLZZA 2|REFLEC BEAT VOLZZA 2]], these charts were playable by default.
* MIRACLE MEETS' Single ANOTHER chart is used in the trial version of [[CS INFINITAS|beatmania IIDX INFINITAS]] since February 17th, 2016, replacing [[5.1.1.]]'s Single NORMAL chart.
* MIRACLE MEETS was shown to be revived in [[AC RB Reflesia|REFLEC BEAT 悠久のリフレシア]] on an in-game announcement on March 13th, 2019, despite the song not appearing in the game itself. The announcement was later removed.
** It was finally revived on June 20th, 2019.


== Song Production Information ==
== Song Production Information ==
=== Lucky Vacuum ===
=== Lucky Vacuum ===
Today must be my lucky day!!
Today must be my lucky day!!<br>
Lucky Vacuum is now here.
Lucky Vacuum is now here.


Although I made this song hastily just before the end of production, I really liked this song.<br>
Although I made this song hastily just before the end of production, I really liked this song.<br>
I felt that the CN added a new element to this song.<br>
I felt that the CN added a new element to this song.


Of course, when they added BSS and CN to the music charts, I wanted to have them added into the song.<br>
Of course, when they added BSS and CN to the music charts, I wanted to have them added into the song.<br>
And after you can master the timing for this, I'll see you at the Jump Festival.<br>
And after you can master the timing for this, I'll see you at the Jump Festival.


== Video Production Information ==
== Video Production Information ==
None.
None.


== Difficulty & Notecounts ==
== Difficulty & Notecounts ==
beatmania IIDX difficulty rated from 1 to 12.<br>
beatmania IIDX difficulty rated from 1 to 12.<br>
REFLEC BEAT difficulty rated from 1 to 10+. (Ratings and notecounts obtained from [http://bemaniwiki.com/ BEMANIWiki 2nd] and [http://textage.cc Textage.cc].)
REFLEC BEAT to groovin'!! Upper difficulty rated from 1 to 10+, 1 to 13 in VOLZZA/VOLZZA 2, and 1 to 15 in 悠久のリフレシア. (Ratings and notecounts obtained from [http://bemaniwiki.com/ BEMANIWiki 2nd] and [http://textage.cc Textage.cc].)


=== beatmania IIDX ===
=== beatmania IIDX ===
{{IIDX Chart Header|
{{IIDX Chart Notecounts|-|488 / 15 / 4|807 / 61 / 4|1128 / 69 / 8|-|471 / 43 / 4|857 / 43 / 4|1051 / 43 / 8|-|CNBSS=a}}
{{IIDX Chart|beatmania IIDX 17 SIRIUS&rarr;Present|-|6|9|11|-|6|9|10|-}}
{{IIDX Chart|beatmania IIDX INFINITAS|-|6|9|11|-|6|9|10|-}}
{{IIDX Chart|beatmania IIDX ULTIMATE MOBILE|-|6|9|11|-|-|-|-|-}}
}}


{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
=== REFLEC BEAT ===
|-
==== Old Charts ====
!style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Game
{{RB Chart Header|
!style="background:#9999ee; text-align: center;" colspan="4"|SP Difficulty
{{RB Chart Notecounts|135|274|573|-}}
!style="background:#9999ee; text-align: center;" colspan="3"|DP Difficulty
{{RB Chart|REFLEC BEAT limelight&rarr;VOLZZA 2|3|6|9|-}}
|-
{{RB Chart|REFLEC BEAT plus|3|6|9|-}}
!style="background:#9999ee; text-align: center;" width="70px"|Beginner
{{RB Chart|REFLEC BEAT +|3|6|9|-}}
!style="background:#9999ee; text-align: center;" width="70px"|Normal
}}
!style="background:#9999ee; text-align: center;" width="70px"|Hyper
!style="background:#9999ee; text-align: center;" width="70px"|Another
!style="background:#9999ee; text-align: center;" width="70px"|Normal
!style="background:#9999ee; text-align: center;" width="70px"|Hyper
!style="background:#9999ee; text-align: center;" width="70px"|Another
|-
| Notecounts / Charge Notes / Backspin Scratches || style="background:#00FF7F;"|- || style="background:#73C2FB;"|488 / 15 / 4 || style="background:#eeee77;"|807 / 61 / 4 || style="background:#FB607F;"|1128 / 69 / 8 || style="background:#73C2FB;"|471 / 43 / 4 || style="background:#eeee77;"|857 / 43 / 4 || style="background:#FB607F;"|1051 / 43 / 8
|-
| beatmania IIDX 17 SIRIUS&rarr;Present || style="background:#00FF7F;"|- || style="background:#73C2FB;"|6 || style="background:#eeee77;"|9 || style="background:#FB607F;"|11 || style="background:#73C2FB;"|6 || style="background:#eeee77;"|9 || style="background:#FB607F;"|10
|}


=== REFLEC BEAT ===
==== RENEWAL Charts ====
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{{RB Chart Header|
|-
{{RB Chart Notecounts|132|300|487|-}}
!style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Game
{{RB Chart|REFLEC BEAT VOLZZA&rarr;VOLZZA 2|3|6|9|-}}
!style="background:#9999ee; text-align: center;" colspan="3"|Level
}}
|-
 
!style="background:#9999ee;"|Basic
==== New Charts ====
!style="background:#9999ee;"|Medium
{{RB Chart Header|R=a|
!style="background:#9999ee;"|Hard
{{RB Chart Notecounts|332|611|919|-|R=a}}
|-
{{RB Chart|REFLEC BEAT 悠久のリフレシア|'''6'''|'''8'''|'''11'''|-|R=a}}
| Notecounts || style="background:#5bff14;"|135 || style="background:#ffed4a;"|274 || style="background:#ff0000;"|573
}}
|-
| REFLEC BEAT limelight&rarr;Present || style="background:#5bff14;"|3 || style="background:#ffed4a;"|6 || style="background:#ff0000;"|9
|-
| REFLEC BEAT plus || style="background:#5bff14;"|3 || style="background:#ffed4a;"|6 || style="background:#ff0000;"|9
|}


[[Category:Songs]]
[[Category:Songs]]
[[Category:IIDX Songs]]
[[Category:beatmania IIDX Songs]]
[[Category:IIDX Songs with Unique Videos]]
[[Category:beatmania IIDX Songs with Unique Videos]]
[[Category:IIDX AC Songs Never Removed]]
[[Category:beatmania IIDX Songs Never Removed]]
[[Category:REFLEC BEAT Songs]]
[[Category:REFLEC BEAT Songs]]
[[Category:REFLEC BEAT Plus Songs]]
[[Category:REFLEC BEAT plus Songs]]

Navigation menu