AC DDRMAX: Difference between revisions

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341 bytes added ,  12 November 2014
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* Freeze Arrows are introduced. Unlike the regular arrows, you must hold the Freeze Arrow during its duration. Failure to do so will not dock Dance Points or break combo, but will result in a significant loss of the Dance Meter.
* Freeze Arrows are introduced. Unlike the regular arrows, you must hold the Freeze Arrow during its duration. Failure to do so will not dock Dance Points or break combo, but will result in a significant loss of the Dance Meter.
* BASIC, TRICK and MANIAC difficulties are renamed as LIGHT, STANDARD and HEAVY, respectively.
* BASIC, TRICK and MANIAC difficulties are renamed as LIGHT, STANDARD and HEAVY, respectively.
* Hitting a jump adds 2 to your combo but counts as only one step for all other purposes.
* Hitting a jump adds 2 to your combo but counts as only one step for all other purposes. This behavior is similar to [[AC_DDR_Solo_BASS|DanceDanceRevolution Solo BASS MIX]] and [[AC_DDR_Solo_2000|DanceDanceRevolution Solo 2000]], but the entire jump is judged as one note rather than both notes being judged separately. Jumps would go back to incrementing combo by only one in [[AC_DDR_SuperNOVA|DanceDanceRevolution SuperNOVA]].
* Second DanceDanceRevolution game with the EXTRA STAGE boss song mechanic. The [[AC DDR 1st|first game]] had an EXTRA STAGE system, but was not limited to boss songs.
* Second DanceDanceRevolution game with the EXTRA STAGE boss song mechanic. The [[AC DDR 1st|first game]] had an EXTRA STAGE system, but was not limited to boss songs.
* Difficulty ratings were removed. They would come back come [[AC DDRMAX2|the next game]], however.
* Difficulty ratings were removed. They would come back come [[AC DDRMAX2|the next game]], however.
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