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Luigi.a.cruz (talk | contribs) (→General Information / Changes: Modified information about numbers displayed on groove radar.) |
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** Consequently, [[FOLLOW ME]] and [[FLASH IN THE NIGHT]] have never received difficulty ratings, as they never appeared on any other DanceDanceRevolution games. | ** Consequently, [[FOLLOW ME]] and [[FLASH IN THE NIGHT]] have never received difficulty ratings, as they never appeared on any other DanceDanceRevolution games. | ||
* First DanceDanceRevolution game to feature the GROOVE RADAR. | * First DanceDanceRevolution game to feature the GROOVE RADAR. | ||
** Unlike subsequent DanceDanceRevolution titles, it has numbers next to the attributes (VOLTAGE, AIR, etc.) These would not be in the series again until [[AC DDR 2014|DanceDanceRevolution (2014)]]. | ** Unlike subsequent DanceDanceRevolution titles, it has numbers next to the attributes (VOLTAGE, AIR, etc.)<ref>Only when Start button is pressed down before the groove radar is displayed.</ref>. These would not be in the series again until [[AC DDR 2014|DanceDanceRevolution (2014)]]. | ||
* First DanceDanceRevolution game to have an options/modifiers menu before each song, rather than using codes. ([[AC DS TRUE KiSS DESTiNATiON|Dancing Stage featuring TRUE KiSS DESTiNATiON]] and [[AC DS DREAMS COME TRUE|Dancing Stage featuring DREAMS COME TRUE]] also have modifier menus in place of codes, but only at the beginning of the player's credit.) | * First DanceDanceRevolution game to have an options/modifiers menu before each song, rather than using codes. ([[AC DS TRUE KiSS DESTiNATiON|Dancing Stage featuring TRUE KiSS DESTiNATiON]] and [[AC DS DREAMS COME TRUE|Dancing Stage featuring DREAMS COME TRUE]] also have modifier menus in place of codes, but only at the beginning of the player's credit.) | ||
* DDRMAX -DanceDanceRevolution 6thMIX- introduces two new modifiers: | * DDRMAX -DanceDanceRevolution 6thMIX- introduces two new modifiers: |
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