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* Many of the KONAMI originals from [[AC DDR 5th|5thMIX]] have returned. However, none of the previous Dancemania licenses removed from [[AC DDRMAX|DDRMAX]] returned. | * Many of the KONAMI originals from [[AC DDR 5th|5thMIX]] have returned. However, none of the previous Dancemania licenses removed from [[AC DDRMAX|DDRMAX]] returned. | ||
* Challenge Mode added. It plays similar to Nonstop Mode, except he can only get a Good, Miss, or Bad 4 times in a song; 4 missteps results in an automatic Game Over. Many of these songs use a separate difficulty level, CHALLENGE/ONI difficulty. Additionally, each Challenge course has a variable number of songs, unlike Nonstop courses which all have four songs each. | * Challenge Mode added. It plays similar to Nonstop Mode, except he can only get a Good, Miss, or Bad 4 times in a song; 4 missteps results in an automatic Game Over. Many of these songs use a separate difficulty level, CHALLENGE/ONI difficulty. Additionally, each Challenge course has a variable number of songs, unlike Nonstop courses which all have four songs each. | ||
** Combo increments only if players get Perfect step or jump only. | |||
** Combo increments by 1 for jumps (Instead of 2 in Normal gameplay). | ** Combo increments by 1 for jumps (Instead of 2 in Normal gameplay). | ||
* Scoring system works similar to DDRMAX, with one major difference: fixed maximum score is now 10,000,000 X the foot level in a song (for example, a 10 footer has a max possible score of 100,000,000). | * Scoring system works similar to DDRMAX, with one major difference: fixed maximum score is now 10,000,000 X the foot level in a song (for example, a 10 footer has a max possible score of 100,000,000). | ||
** This scoring system would also be used in [[AC DDR EXTREME|DanceDanceRevolution EXTREME]]. | ** This scoring system would also be used in [[AC DDR EXTREME|DanceDanceRevolution EXTREME]]. |
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