AC DDRMAX2: Difference between revisions

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* Challenge Mode added. It plays similar to Nonstop Mode, except he can only get a Good, Miss, or Bad 4 times in a song; 4 missteps results in an automatic Game Over. Many of these songs use a separate difficulty level, CHALLENGE/ONI difficulty. Additionally, each Challenge course has a variable number of songs, unlike Nonstop courses which all have four songs each.
* Challenge Mode added. It plays similar to Nonstop Mode, except he can only get a Good, Miss, or Bad 4 times in a song; 4 missteps results in an automatic Game Over. Many of these songs use a separate difficulty level, CHALLENGE/ONI difficulty. Additionally, each Challenge course has a variable number of songs, unlike Nonstop courses which all have four songs each.
** Combo increments only if players get Perfect step or jump only.
** Combo increments only if players get Perfect step or jump only.
** Combo increments by 1 for jumps (Instead of 2 in Normal gameplay).
** Combo increments by 1 for jumps (Instead of 2 in Normal gameplay). Used until EXTREME.
* Scoring system works similar to DDRMAX, with one major difference: fixed maximum score is now 10,000,000 X the foot level in a song (for example, a 10 footer has a max possible score of 100,000,000).
* Scoring system works similar to DDRMAX, with one major difference: fixed maximum score is now 10,000,000 X the foot level in a song (for example, a 10 footer has a max possible score of 100,000,000).
** This scoring system would also be used in [[AC DDR EXTREME|DanceDanceRevolution EXTREME]].
** This scoring system would also be used in [[AC DDR EXTREME|DanceDanceRevolution EXTREME]].
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