CS DDR X NA: Difference between revisions

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(It more or less matches the SN2 AC system; I've played the game)
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== FINAL STAGE ==
== FINAL STAGE ==
The FINAL / EXTRA / ENCORE EXTRA STAGE system in this game essentially matches that of [[AC DDR SuperNOVA2]], complete with a 'queue' of boss songs that appear and 'downgrade' themselves to easier stages as the earlier ones get unlocked. Passing a boss song does not automatically unlock it for regular play; as with all unlockable songs they must be unlocked through Street Master Mode or by just playing a enough songs. During any special stage, you can still choose any song on the songwheel (not limited to only boss songs).
The FINAL / EXTRA / ENCORE EXTRA STAGE system in this game essentially matches that of [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]], complete with a "queue" of boss songs that appear and "downgrade" themselves to easier stages as the earlier ones get unlocked. Passing a boss song does not automatically unlock it for regular play; as with all unlockable songs they must be unlocked through Street Master Mode or by just playing a enough songs. During any special stage, you can still choose any song on the songwheel (not limited to only boss songs).


If an A grade or higher is obtained on any stage before FINAL STAGE, the special FINAL STAGE will appear, marked by red song text and a CD on the stage intro screen. The special FINAL STAGE can be played only on the difficulty or difficulties that the A grade was obtained on, unless the grade was an AA or higher, which enables all difficulties.
If an A grade or higher is obtained on any stage before FINAL STAGE, the special FINAL STAGE will appear, marked by red song text and a CD on the stage intro screen. The special FINAL STAGE can be played only on the difficulty or difficulties that the A grade was obtained on, unless the grade was a AA or higher, which enables all difficulties.


On the Break is the default special FINAL STAGE. After unlocking On the Break and Horatio, the special FINAL STAGE changes to Trigger. After unlocking Trigger and on the bounce, the special FINAL STAGE changes to Pluto.
On the Break is the default special FINAL STAGE. After unlocking On the Break and Horatio, the special FINAL STAGE changes to Trigger. After unlocking Trigger and on the bounce, the special FINAL STAGE changes to Pluto.


== EXTRA STAGE ==
== EXTRA STAGE ==
Unlocking the EXTRA STAGE requires obtaining an AA on the special FINAL STAGE. The EXTRA STAGE will be playable only on the difficulty or difficulties that the special FINAL STAGE was played on.
Unlocking the EXTRA STAGE requires obtaining a AA on the special FINAL STAGE. The EXTRA STAGE will be playable only on the difficulty or difficulties that the special FINAL STAGE was played on.


The default EXTRA STAGE is Horatio. After unlocking On the Break and Horatio, the EXTRA STAGE changes to on the bounce. After unlocking Trigger and on the bounce, the EXTRA STAGE changes to SABER WING (AKIRA ISHIHARA Headshot mix).
The default EXTRA STAGE is Horatio. After unlocking On the Break and Horatio, the EXTRA STAGE changes to on the bounce. After unlocking Trigger and on the bounce, the EXTRA STAGE changes to SABER WING (AKIRA ISHIHARA Headshot mix).


As in AC SN2, the EXTRA STAGE uses a battery life bar, starting with a number of lives based on the score obtained in the special FINAL STAGE. A score of 950,000 (any AA) gives one life, a score of 962,500 gives two lives, a score of 975,000 gives three lives, and a score of 990,000 (any AAA) gives the maximum of four lives. Unlike AC SN2, the battery segments will be rainbow-colored as long as no lives are lost, rather than only being rainbow-colored if the bar is maxed out at 4 lives.
As in SuperNOVA2, the EXTRA STAGE uses a battery life bar, starting with a number of lives based on the score obtained in the special FINAL STAGE. A score of 950,000 (any AA) gives one life, a score of 962,500 gives two lives, a score of 975,000 gives three lives, and a score of 990,000 (any AAA) gives the maximum of four lives. Unlike SuperNOVA2, the battery segments will be rainbow-colored as long as no lives are lost, rather than only being rainbow-colored if the bar is maxed out at 4 lives.


== ENCORE EXTRA STAGE ==
== ENCORE EXTRA STAGE ==
Accessing the ENCORE EXTRA STAGE requires obtaining an AA on the EXTRA STAGE. The ENCORE EXTRA STAGE will be playable only on the difficulty or difficulties that the EXTRA STAGE was played on.
Accessing the ENCORE EXTRA STAGE requires obtaining a AA on the EXTRA STAGE. The ENCORE EXTRA STAGE will be playable only on the difficulty or difficulties that the EXTRA STAGE was played on.


The default ENCORE EXTRA STAGE is Trigger. After unlocking On the Break and Horatio, the ENCORE EXTRA STAGE changes to Pluto. After unlocking Trigger and on the bounce, the ENCORE EXTRA STAGE changes to Pluto Relinquish.
The default ENCORE EXTRA STAGE is Trigger. After unlocking On the Break and Horatio, the ENCORE EXTRA STAGE changes to Pluto. After unlocking Trigger and on the bounce, the ENCORE EXTRA STAGE changes to Pluto Relinquish.


As in AC SN2, the ENCORE EXTRA STAGE always uses a battery life bar containing only one life, which is colored red. Unlike AC SN2, the word "Danger!" will not display over the lifebar.
As in SuperNOVA2, the ENCORE EXTRA STAGE always uses a battery life bar containing only one life, which is colored red. Unlike SuperNOVA2, the word "Danger!" will not display over the lifebar.


= Unlock Information =
= Unlock Information =