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(since this is the US CS version, clarify that it refers to AC SN2 rather than US CS SN2 (which has AC SN1's Extra Stage system)) |
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The default EXTRA STAGE is Horatio. After unlocking On the Break and Horatio, the EXTRA STAGE changes to on the bounce. After unlocking Trigger and on the bounce, the EXTRA STAGE changes to SABER WING (AKIRA ISHIHARA Headshot mix). | The default EXTRA STAGE is Horatio. After unlocking On the Break and Horatio, the EXTRA STAGE changes to on the bounce. After unlocking Trigger and on the bounce, the EXTRA STAGE changes to SABER WING (AKIRA ISHIHARA Headshot mix). | ||
As in | As in the arcade release of SuperNOVA2, the EXTRA STAGE uses a battery life bar, starting with a number of lives based on the score obtained in the special FINAL STAGE. A score of 950,000 (any AA) gives one life, a score of 962,500 gives two lives, a score of 975,000 gives three lives, and a score of 990,000 (any AAA) gives the maximum of four lives. Unlike SuperNOVA2, the battery segments will be rainbow-colored as long as no lives are lost, rather than only being rainbow-colored if the bar is maxed out at 4 lives. | ||
== ENCORE EXTRA STAGE == | == ENCORE EXTRA STAGE == | ||
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The default ENCORE EXTRA STAGE is Trigger. After unlocking On the Break and Horatio, the ENCORE EXTRA STAGE changes to Pluto. After unlocking Trigger and on the bounce, the ENCORE EXTRA STAGE changes to Pluto Relinquish. | The default ENCORE EXTRA STAGE is Trigger. After unlocking On the Break and Horatio, the ENCORE EXTRA STAGE changes to Pluto. After unlocking Trigger and on the bounce, the ENCORE EXTRA STAGE changes to Pluto Relinquish. | ||
As in | As in the arcade release of SuperNOVA2, the ENCORE EXTRA STAGE always uses a battery life bar containing only one life, which is colored red. Unlike SuperNOVA2, the word "Danger!" will not display over the lifebar. | ||
= Unlock Information = | = Unlock Information = |