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= Modes = | = Modes = | ||
Initially, BOOTH only had two modes: ONLINE and FRIEND.<br> | Initially, BOOTH only had two modes: ONLINE (single player) and FRIEND (local matching with 1-3 other players).<br> | ||
infinite infection added SKILL ANALYZER mode, that offers various 3-stage courses, most of which determines a player's Skill Level, and the rest being special commemerative courses. It also split all its modes to credit and [[PASELI]]/premium sub-modes when KONAMI further integrated PASELI into all its eAUMSEMENT games.<br> | infinite infection added SKILL ANALYZER mode, that offers various 3-stage courses, most of which determines a player's Skill Level, and the rest being special commemerative courses. It also split all its modes to credit and [[PASELI]]/premium sub-modes when KONAMI further integrated PASELI into all its eAUMSEMENT games.<br> | ||
GRAVITY WARS, upon the launch of its SOUND VOLTEX GENERATOR -REAL MODEL-, added new GENERATOR-exclusive modes.<br> | GRAVITY WARS, upon the launch of its SOUND VOLTEX GENERATOR -REAL MODEL-, added new GENERATOR-exclusive modes.<br> | ||
HEAVENLY HAVEN merged the SKILL ANALYZER mode into its main modes; now it can be selected while on your first stage. | HEAVENLY HAVEN merged the SKILL ANALYZER mode into its main modes; now it can be selected while on your first stage. Normal and GENERATOR modes are now split into their individual sctions. GENERATOR BLASTER, a GENERATOR-exclusive BLASTER START mode, was added. It also removed the FRIEND modes, as local matching can now be accessed by waiting out a timer after selecting a mode, like jubeat's local matching system. | ||
The game currently has the following modes: | The game currently has the following modes: | ||
; | ; Normal modes | ||
* LIGHT START | |||
:- Up to 3 stages. Normal gameplay; the game is over when a song is failed. Song level selection is limited by the player's current Skill Level in SKILL ANALYZER. | |||
* STANDARD START | |||
:- At least 2 stages, up to 3. Same as LIGHT START, but offers a save for one stage, and has no level limit. The BLASTER ENERGY gauge also increases by an additional 1.33% per stage. | |||
* BLASTER START | |||
:- 2 stages guaranteed. Accesses only the BLASTER GATE folder without having to fill the BLASTER ENERGY gauge. | |||
; GENRATOR modes (Only on machines with a GENERATOR) | |||
* GENERATOR LIGHT START | |||
:- Up to 3 stages. Same as LIGHT START, and prints one Genesis Card. | |||
* GENERATOR START | |||
:- 3 stages guaranteed. Same as STANDARD START, ARS is available, and prints 1-5 Genesis card(s). | |||
* GENERATOR BLASTER | |||
:- 2 stages guanranteed. Same as BLASTER START, and prints 1-5 Genesis card(s). | |||
= Difficulty = | = Difficulty = |
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