SOUND VOLTEX Information: Difference between revisions

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= Modes =
= Modes =
Initially, BOOTH only had two modes: ONLINE and FRIEND.<br>
Initially, BOOTH only had two modes: ONLINE (single player) and FRIEND (local matching with 1-3 other players).<br>
infinite infection added SKILL ANALYZER mode, that offers various 3-stage courses, most of which determines a player's Skill Level, and the rest being special commemerative courses. It also split all its modes to credit and [[PASELI]]/premium sub-modes when KONAMI further integrated PASELI into all its eAUMSEMENT games.<br>
infinite infection added SKILL ANALYZER mode, that offers various 3-stage courses, most of which determines a player's Skill Level, and the rest being special commemerative courses. It also split all its modes to credit and [[PASELI]]/premium sub-modes when KONAMI further integrated PASELI into all its eAUMSEMENT games.<br>
GRAVITY WARS, upon the launch of its SOUND VOLTEX GENERATOR -REAL MODEL-, added new GENERATOR-exclusive modes.<br>
GRAVITY WARS, upon the launch of its SOUND VOLTEX GENERATOR -REAL MODEL-, added new GENERATOR-exclusive modes.<br>
HEAVENLY HAVEN merged the SKILL ANALYZER mode into its main modes; now it can be selected while on your first stage. It also added GENERATOR BLASTER, a GENERATOR-exclusive BLASTER START mode.
HEAVENLY HAVEN merged the SKILL ANALYZER mode into its main modes; now it can be selected while on your first stage. Normal and GENERATOR modes are now split into their individual sctions. GENERATOR BLASTER, a GENERATOR-exclusive BLASTER START mode, was added. It also removed the FRIEND modes, as local matching can now be accessed by waiting out a timer after selecting a mode, like jubeat's local matching system.


The game currently has the following modes:
The game currently has the following modes:
; ONLINE (single player mode)
; Normal modes
* Normal modes
* LIGHT START
** LIGHT START
:- Up to 3 stages. Normal gameplay; the game is over when a song is failed. Song level selection is limited by the player's current Skill Level in SKILL ANALYZER.
::- Up to 3 stages. Normal gameplay; the game is over when a song is failed. Song level selection is limited by the player's current Skill Level in SKILL ANALYZER.
* STANDARD START
** STANDARD START
:- At least 2 stages, up to 3. Same as LIGHT START, but offers a save for one stage, and has no level limit. The BLASTER ENERGY gauge also increases by an additional 1.33% per stage.
::- At least 2 stages, up to 3. Same as LIGHT START, but offers a save for one stage, and has no level limit. The BLASTER ENERGY gauge also increases by an additional 1.33% per stage.
* BLASTER START
** BLASTER START
:- 2 stages guaranteed. Accesses only the BLASTER GATE folder without having to fill the BLASTER ENERGY gauge.
::- 2 stages guaranteed. Accesses only the BLASTER GATE folder without having to fill the BLASTER ENERGY gauge.
; GENRATOR modes (Only on machines with a GENERATOR)
* GENRATOR modes (Only on machines with a GENERATOR)
* GENERATOR LIGHT START
** GENERATOR LIGHT START
:- Up to 3 stages. Same as LIGHT START, and prints one Genesis Card.
::- Up to 3 stages. Same as LIGHT START, and prints one Genesis Card.
* GENERATOR START
** GENERATOR START
:- 3 stages guaranteed. Same as STANDARD START, ARS is available, and prints 1-5 Genesis card(s).
::- 3 stages guaranteed. Same as STANDARD START. ARS is available, and prints 1-5 Genesis card(s).
* GENERATOR BLASTER
** GENERATOR BLASTER
:- 2 stages guanranteed. Same as BLASTER START, and prints 1-5 Genesis card(s).
::- 2 stages guanranteed. Same as BLASTER START, and prints 1-5 Genesis card(s).
; FRIEND (local matching, 2-4 players)
* Normal modes
** LIGHT START
** STANDARD START
* GENERATOR modes
** GENERATOR LIGHT START
** GENERATOR START


= Difficulty =
= Difficulty =
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