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''For simplicity, the games will be referred to by their subtitle (BOOTH, infinite infection, GRAVITY WARS, HEAVENLY HAVEN).'' | ''For simplicity, the games will be referred to by their subtitle (BOOTH, infinite infection, GRAVITY WARS, HEAVENLY HAVEN).'' | ||
SOUND VOLTEX's gameplay is similar to other rhythm games like beatmania IIDX and GuitarFreaks & DrumMania. When a note reaches the judgment line in time with the beat, you press the corresponding button or turn the corresponding dial. | SOUND VOLTEX's gameplay is similar to other rhythm games like beatmania IIDX and GuitarFreaks & DrumMania. When a note reaches the judgment line in time with the beat, you press the corresponding button or turn the corresponding dial. | ||
The game interface has 4 CHIP BT note lanes, and 2 LONG FX note lanes that each occupy 2 BT note lanes. BT notes are white and FX notes are yellow/orange. | |||
The game interface has 4 CHIP BT note lanes, and 2 LONG FX note lanes that each occupy 2 BT note lanes. BT notes are white and FX notes are yellow/orange. | |||
In addition to the standard SHORT and LONG buttons, SOUND VOLTEX also has 2 analog dials, one on each side. By default, when a blue trail (left side) and/or a pink trail (right side) appears, you have to turn the respective dial(s) to "follow" the trail(s). These are known as ANALOG CHAINS.<br> | In addition to the standard SHORT and LONG buttons, SOUND VOLTEX also has 2 analog dials, one on each side. By default, when a blue trail (left side) and/or a pink trail (right side) appears, you have to turn the respective dial(s) to "follow" the trail(s). These are known as ANALOG CHAINS.<br> | ||
The effects in the songs are game-related and are caused by LONG FX notes (distortion effects), ANALOG CHAINS (woosh effects), and special CHIP FX notes (added FX effects). | The effects in the songs are game-related and are caused by LONG FX notes (distortion effects), ANALOG CHAINS (woosh effects), and special CHIP FX notes (added FX effects). | ||
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= Modes = | = Modes = | ||
Initially, BOOTH only had two modes: ONLINE (single player) and FRIEND (local matching with 1-3 other players). | Initially, BOOTH only had two modes: ONLINE (single player) and FRIEND (local matching with 1-3 other players). | ||
infinite infection added SKILL ANALYZER mode, that offers various 3-stage courses, most of which determines a player's Skill Level, and the rest being special commemerative courses. It also split all its modes to credit and [[PASELI]]/premium sub-modes when KONAMI further integrated PASELI into all its eAUMSEMENT games. | |||
GRAVITY WARS, upon the launch of its SOUND VOLTEX GENERATOR -REAL MODEL-, added new GENERATOR-exclusive modes. | infinite infection added SKILL ANALYZER mode, that offers various 3-stage courses, most of which determines a player's Skill Level, and the rest being special commemerative courses. It also split all its modes to credit and [[PASELI]]/premium sub-modes when KONAMI further integrated PASELI into all its eAUMSEMENT games. | ||
GRAVITY WARS, upon the launch of its SOUND VOLTEX GENERATOR -REAL MODEL-, added new GENERATOR-exclusive modes. | |||
HEAVENLY HAVEN merged the SKILL ANALYZER mode into its main modes; now it can be selected while on your first stage. Normal and GENERATOR modes are now split into their individual sctions. GENERATOR BLASTER, a GENERATOR-exclusive BLASTER START mode, was added. It also removed the FRIEND modes, as local matching can now be accessed by waiting out a timer after selecting a mode, like jubeat's local matching system. | HEAVENLY HAVEN merged the SKILL ANALYZER mode into its main modes; now it can be selected while on your first stage. Normal and GENERATOR modes are now split into their individual sctions. GENERATOR BLASTER, a GENERATOR-exclusive BLASTER START mode, was added. It also removed the FRIEND modes, as local matching can now be accessed by waiting out a timer after selecting a mode, like jubeat's local matching system. | ||
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= Difficulty = | = Difficulty = | ||
SOUND VOLTEX has four main difficulties: <span style="color: #800080;">'''NOVICE'''</span>, <span style="color: #cccc00;">'''ADVANCED'''</span>, <span style="color: #ff0000;">'''EXHAUST'''</span>, and '''MAXIMUM''' (the latter introduced in HEAVENLY HAVEN). | SOUND VOLTEX has four main difficulties: <span style="color: #800080;">'''NOVICE'''</span>, <span style="color: #cccc00;">'''ADVANCED'''</span>, <span style="color: #ff0000;">'''EXHAUST'''</span>, and '''MAXIMUM''' (the latter introduced in HEAVENLY HAVEN). | ||
Since infinite infection, the new games have added a "special" difficulty, named after their subtitles: | Since infinite infection, the new games have added a "special" difficulty, named after their subtitles: | ||
* infinite infection added the <span style="color: #cc22aa;">'''INFINTE'''</span> difficulty, with a light purple hue (previously rainbow). | * infinite infection added the <span style="color: #cc22aa;">'''INFINTE'''</span> difficulty, with a light purple hue (previously rainbow). |