SOUND VOLTEX Information: Difference between revisions

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''For simplicity, the games will be referred to by their subtitle (BOOTH, infinite infection, GRAVITY WARS, HEAVENLY HAVEN).''
''For simplicity, the games will be referred to by their subtitle (BOOTH, infinite infection, GRAVITY WARS, HEAVENLY HAVEN).''


SOUND VOLTEX's gameplay is similar to other rhythm games like beatmania IIDX and GuitarFreaks & DrumMania. When a note reaches the judgment line in time with the beat, you press the corresponding button or turn the corresponding dial.<br>
SOUND VOLTEX's gameplay is similar to other rhythm games like beatmania IIDX and GuitarFreaks & DrumMania. When a note reaches the judgment line in time with the beat, you press the corresponding button or turn the corresponding dial.
The game interface has 4 CHIP BT note lanes, and 2 LONG FX note lanes that each occupy 2 BT note lanes. BT notes are white and FX notes are yellow/orange.<br>
 
The game interface has 4 CHIP BT note lanes, and 2 LONG FX note lanes that each occupy 2 BT note lanes. BT notes are white and FX notes are yellow/orange.
 
In addition to the standard SHORT and LONG buttons, SOUND VOLTEX also has 2 analog dials, one on each side. By default, when a blue trail (left side) and/or a pink trail (right side) appears, you have to turn the respective dial(s) to "follow" the trail(s). These are known as ANALOG CHAINS.<br>
In addition to the standard SHORT and LONG buttons, SOUND VOLTEX also has 2 analog dials, one on each side. By default, when a blue trail (left side) and/or a pink trail (right side) appears, you have to turn the respective dial(s) to "follow" the trail(s). These are known as ANALOG CHAINS.<br>
The effects in the songs are game-related and are caused by LONG FX notes (distortion effects), ANALOG CHAINS (woosh effects), and special CHIP FX notes (added FX effects).
The effects in the songs are game-related and are caused by LONG FX notes (distortion effects), ANALOG CHAINS (woosh effects), and special CHIP FX notes (added FX effects).
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= Modes =
= Modes =
Initially, BOOTH only had two modes: ONLINE (single player) and FRIEND (local matching with 1-3 other players).<br>
Initially, BOOTH only had two modes: ONLINE (single player) and FRIEND (local matching with 1-3 other players).
infinite infection added SKILL ANALYZER mode, that offers various 3-stage courses, most of which determines a player's Skill Level, and the rest being special commemerative courses. It also split all its modes to credit and [[PASELI]]/premium sub-modes when KONAMI further integrated PASELI into all its eAUMSEMENT games.<br>
 
GRAVITY WARS, upon the launch of its SOUND VOLTEX GENERATOR -REAL MODEL-, added new GENERATOR-exclusive modes.<br>
infinite infection added SKILL ANALYZER mode, that offers various 3-stage courses, most of which determines a player's Skill Level, and the rest being special commemerative courses. It also split all its modes to credit and [[PASELI]]/premium sub-modes when KONAMI further integrated PASELI into all its eAUMSEMENT games.
 
GRAVITY WARS, upon the launch of its SOUND VOLTEX GENERATOR -REAL MODEL-, added new GENERATOR-exclusive modes.
 
HEAVENLY HAVEN merged the SKILL ANALYZER mode into its main modes; now it can be selected while on your first stage. Normal and GENERATOR modes are now split into their individual sctions. GENERATOR BLASTER, a GENERATOR-exclusive BLASTER START mode, was added. It also removed the FRIEND modes, as local matching can now be accessed by waiting out a timer after selecting a mode, like jubeat's local matching system.
HEAVENLY HAVEN merged the SKILL ANALYZER mode into its main modes; now it can be selected while on your first stage. Normal and GENERATOR modes are now split into their individual sctions. GENERATOR BLASTER, a GENERATOR-exclusive BLASTER START mode, was added. It also removed the FRIEND modes, as local matching can now be accessed by waiting out a timer after selecting a mode, like jubeat's local matching system.


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= Difficulty =
= Difficulty =
SOUND VOLTEX has four main difficulties: <span style="color: #800080;">'''NOVICE'''</span>, <span style="color: #cccc00;">'''ADVANCED'''</span>, <span style="color: #ff0000;">'''EXHAUST'''</span>, and '''MAXIMUM''' (the latter introduced in HEAVENLY HAVEN).<br>
SOUND VOLTEX has four main difficulties: <span style="color: #800080;">'''NOVICE'''</span>, <span style="color: #cccc00;">'''ADVANCED'''</span>, <span style="color: #ff0000;">'''EXHAUST'''</span>, and '''MAXIMUM''' (the latter introduced in HEAVENLY HAVEN).
 
Since infinite infection, the new games have added a "special" difficulty, named after their subtitles:
Since infinite infection, the new games have added a "special" difficulty, named after their subtitles:
* infinite infection added the <span style="color: #cc22aa;">'''INFINTE'''</span> difficulty, with a light purple hue (previously rainbow).
* infinite infection added the <span style="color: #cc22aa;">'''INFINTE'''</span> difficulty, with a light purple hue (previously rainbow).

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