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* The dancing characters were removed. They're replaced with background animations, stored as videos instead of sprites. | * The dancing characters were removed. They're replaced with background animations, stored as videos instead of sprites. | ||
* Freeze Arrows are introduced. Unlike regular arrows, you must hold the Freeze Arrow during its duration. Failure to do so will not dock Dance Points or break combo, but will result in a significant loss of the Dance Meter. | * Freeze Arrows are introduced. Unlike regular arrows, you must hold the Freeze Arrow during its duration. Failure to do so will not dock Dance Points or break combo, but will result in a significant loss of the Dance Meter. | ||
** A screen demonstrating the usage of Freeze Arrows is shown before the game begins. This screen was used until [[AC DDR X|DanceDanceRevolution X]] (except SuperNOVA) | ** A screen demonstrating the usage of Freeze Arrows is shown before the game begins (if LIGHT or STANDARD difficulty is selected). This screen was used until [[AC DDR X|DanceDanceRevolution X]] (except SuperNOVA). | ||
* The arrow design has been slightly modified, with a rounded tip rather than a V-shaped cut on the tail end. This would be the default design for later DDR games, while the original arrow design would be revived in [[AC DDR X|DanceDanceRevolution X]] as the CLASSIC arrow option. | * The arrow design has been slightly modified, with a rounded tip rather than a V-shaped cut on the tail end. This would be the default design for later DDR games, while the original arrow design would be revived in [[AC DDR X|DanceDanceRevolution X]] as the CLASSIC arrow option. | ||
* Unlike most previous DanceDanceRevolution games, scores now have a fixed maximum amount of points, regardless of step count: 50,000,000 points. | * Unlike most previous DanceDanceRevolution games, scores now have a fixed maximum amount of points, regardless of step count: 50,000,000 points. |
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