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*Can't speak for anyone else, but my reason for labeling people as "staff" was based on the way I'd seen it done with IIDX and pop'n music - in that the only label available for the artists per game was either "IIDX Staff" or "Pop'n Staff." pop'n music and IIDX have some separation between music artists and more game production-related roles, and the latter roles are usually separated as such. So with the "staff" label, I always understood it as more of a label for artists. There's some confusion there, but I don't think it's a major issue, at least for in-house artists. Commissioned artists deserve a nod for the reasons you mentioned, but I wouldn't see a problem with the way the categories are now either. -- [[User:Ryujin|Ryujin]] 21:45, 11 August 2010 (UTC) | *Can't speak for anyone else, but my reason for labeling people as "staff" was based on the way I'd seen it done with IIDX and pop'n music - in that the only label available for the artists per game was either "IIDX Staff" or "Pop'n Staff." pop'n music and IIDX have some separation between music artists and more game production-related roles, and the latter roles are usually separated as such. So with the "staff" label, I always understood it as more of a label for artists. There's some confusion there, but I don't think it's a major issue, at least for in-house artists. Commissioned artists deserve a nod for the reasons you mentioned, but I wouldn't see a problem with the way the categories are now either. -- [[User:Ryujin|Ryujin]] 21:45, 11 August 2010 (UTC) | ||
* Well, I could make a separate category for outside / commissioned artists, if that would help prevent confusion.--[[User:Tsuyoshi-kun|M.B.]] 02:57, 12 August 2010 (UTC) | * Well, I could make a separate category for outside / commissioned artists, if that would help prevent confusion.--[[User:Tsuyoshi-kun|M.B.]] 02:57, 12 August 2010 (UTC) | ||
*Works for me. I'll relay this to Dan so he can add his input. -- [[User:Ryujin|Ryujin]] 14:06, 12 August 2010 (UTC) |