CS pnm 12: Difference between revisions

Jump to navigation Jump to search
133 bytes added ,  26 February 2018
no edit summary
No edit summary
Line 202: Line 202:
Shishamo the cat (from the [[PnM AC 8|pop'n music 8]] song [[Chase! Chase! Chase!|チェイス!チェイス!チェイス!]]) and his owner Satou-san notice a sale on cat food, and race to the store to get it across 3 different levels: a road, a jungle, and outer space. Press the blue buttons to speed up, the red button to jump over obstacles, and either yellow button to break.
Shishamo the cat (from the [[PnM AC 8|pop'n music 8]] song [[Chase! Chase! Chase!|チェイス!チェイス!チェイス!]]) and his owner Satou-san notice a sale on cat food, and race to the store to get it across 3 different levels: a road, a jungle, and outer space. Press the blue buttons to speed up, the red button to jump over obstacles, and either yellow button to break.


You start out with three lives. If you hit an obstacle, whether from above or on the ground, the cat will fly out of the basket. Right before he touches the ground he will be saved by one of three pop'n music characters: Shinobian (シノビアン赤), YOSHIO, and Shinobian-ko (シノビアンコ), in that order. If you use up all three lives and you hit another obstacle, you lose automatically. You also lose if you fail to complete any of the three levels in time. In either case, you have to restart from the first level all over again. However, if you manage to break successfully and catch your cat in the bicycle's basket, you will ''not'' lose a life. Complete all three levels to unlock [[Chase! Chase! Chase!|FRESH]].
You start out with three lives. If you hit an obstacle, whether from above or on the ground, the cat will fly out of the basket. Right before he touches the ground he will be saved by one of three pop'n music characters: Shinobian (シノビアン赤), YOSHIO, and Shinobian-ko (シノビアンコ), in that order. If you use up all three lives and you hit another obstacle, you lose automatically. You also lose if you fail to complete any of the three levels in time. In either case, you have to restart from the first level all over again. However, if you manage to break successfully and catch your cat in the bicycle's basket, you will ''not'' lose a life. Complete all three levels to unlock [[Chase! Chase! Chase!|チェイス!チェイス!チェイス!]].


= Unlocking Information =
= Unlocking Information =
Line 232: Line 232:
MARATHON MODE is unlocked after unlocking everything through pop'n Hiden Ninpouchou (ポップン秘伝忍法帖), and all pop'n request songs. Minigames do not have to be cleared.
MARATHON MODE is unlocked after unlocking everything through pop'n Hiden Ninpouchou (ポップン秘伝忍法帖), and all pop'n request songs. Minigames do not have to be cleared.


This mode allows the player to play all songs (including FRESH and CONTEMPORARY NATION, but excluding SKA, HARD COUNTRY, and PUNKISH GIRL) on a difficulty of the player's choosing (5 BUTTON, 9 BUTTON, HYPER, or EX), in order of increasing difficulty and note counts (if multiple songs have the same difficulty).  
This mode allows the player to play all songs (including [[Chase! Chase! Chase!|チェイス!チェイス!チェイス!]] and [[BEYOND THE EARTH]], but excluding [[CASSANDRA]], [[JET WORLD]], and [[Knock Out Regrets]]) on a difficulty of the player's choosing (5 BUTTON, 9 BUTTON, HYPER, or EX), in order of increasing difficulty and note counts (if multiple songs have the same difficulty).  


Players are given 50 lives (shown as hearts, instead of a GROOVE GAUGE), which each life will deplete for every BAD judgement without recovery during songs and the player will fail the current playthrough if all lives are depleted, similar to the EXPERT MODE GROOVE GAUGE. Unlike EXPERT MODE, lives are completely replenished only after every checkpoint, which occurs after every set number of songs, depending on the difficulty (every 6 songs for 5 BUTTON/9 BUTTON and every 3 songs for HYPER/EX). The player's progress is automatically saved at each checkpoint and can be resumed at any time, even after failing, until overwritten by a new MARATHON MODE playthrough, a new checkpoint of the current playthrough, or by clearing the current playthrough.
Players are given 50 lives (shown as hearts, instead of a GROOVE GAUGE), which each life will deplete for every BAD judgement without recovery during songs and the player will fail the current playthrough if all lives are depleted, similar to the EXPERT MODE GROOVE GAUGE. Unlike EXPERT MODE, lives are completely replenished only after every checkpoint, which occurs after every set number of songs, depending on the difficulty (every 6 songs for 5 BUTTON/9 BUTTON and every 3 songs for HYPER/EX). The player's progress is automatically saved at each checkpoint and can be resumed at any time, even after failing, until overwritten by a new MARATHON MODE playthrough, a new checkpoint of the current playthrough, or by clearing the current playthrough.
Line 242: Line 242:
= Temporary Unlock Codes =
= Temporary Unlock Codes =


Codes can be entered on the Press Start screen and have to be entered every time you play. Played songs will not be saved. The buttons correspond to the buttons on the Pop'n Controller from left to right.
Codes can be entered on the Press Start screen and have to be entered every time you play. Played songs will not be saved. The buttons correspond to the buttons on the pop'n music controller from left to right.


In the case of using an analog controller: L2, L1, Left, Up, Right, Triangle, Circle, R1, R2. You must hold Select while entering codes on an analog controller.
In the case of using an analog controller: L2, L1, Left, Up, Right, Triangle, Circle, R1, R2. You must hold Select while entering codes on an analog controller.
Line 256: Line 256:


* [http://www.konami.jp/bemani/popn/gs/12/ pop'n music 12 いろは CS Official Site]
* [http://www.konami.jp/bemani/popn/gs/12/ pop'n music 12 いろは CS Official Site]
[[Category:Pop'n Music Titles]]
[[Category:Pop'n Music Titles]]

Navigation menu