2003: Difference between revisions

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GUITARFREAKS and drummania had the biggest amount of exposure this year of the arcade BEMANI scene with [[AC_GF9DM8|GUITARFREAKS 9thMIX & drummania 8thMIX]]
GUITARFREAKS and drummania had the biggest amount of exposure this year of the arcade BEMANI scene with [[AC_GF9DM8|GUITARFREAKS 9thMIX & drummania 8thMIX]]
and [[AC_GF10DM9|GUITARFREAKS 10thMIX & drummania 9thMIX]]. Song revivals finally became a thing, though the game still struggled with space limitations. In the latter game's case, revivals were exclusive to those who had [[eAMUSEMENT|e-AMUSEMENT]] access, leaving coin players unable to play the songs for a couple of years. e-AMUSEMENT was also needed to access [[ee'MALL]] as well, which will be explained more below.
and [[AC_GF10DM9|GUITARFREAKS 10thMIX & drummania 9thMIX]]. Song revivals finally became a thing, though the game still struggled with space limitations. In the latter game's case, revivals were exclusive to those who had [[e-amusement|e-AMUSEMENT]] access, leaving coin players unable to play the songs for a couple of years. e-AMUSEMENT was also needed to access [[ee'MALL]] as well, which will be explained more below.


pop'n music only had one new arcade game and one new CS game in 2003. [[PnM_AC_10|pop'n music 10]] was the series's sole new arcade release that year, but it carried with it a lot of extras and surprises. With 64 new songs added to the main arcade series, 10's songlist consisted of KONAMI originals, new CS songs, and several crossovers from the [[PnM_AC_Animelo|ANI]][[PnM_AC_Animelo_2|MELO]] series. But what really set 10 apart from previous entries was the "Pray to the stars" event, where fans could leave feedback for speed mods, new charts for old songs, and even suggestions for songs and collaborations between BEMANI artists. [[PnM_CS_8|pop'n music 8 CS]] was a straightforward port of the [[PnM_AC_8|arcade game]] with lots of new CS songs, but two of its licenses were missing. pop'n music Best Hits! contained songs from the first six arcade/CS games, plus three new remixes, two new original songs, and a few missing licenses from [[PnM_AC_6|pop'n music 6]]. With its small songlist of only 54 songs, it went under the radar of most pop;n music fans, and was the only game on PlayStation 2 prior to [[PnM_CS_11|pop'n music 11 CS]] that was never re-released.
pop'n music only had one new arcade game and one new CS game in 2003. [[PnM_AC_10|pop'n music 10]] was the series's sole new arcade release that year, but it carried with it a lot of extras and surprises. With 64 new songs added to the main arcade series, 10's songlist consisted of KONAMI originals, new CS songs, and several crossovers from the [[PnM_AC_Animelo|ANI]][[PnM_AC_Animelo_2|MELO]] series. But what really set 10 apart from previous entries was the "Pray to the stars" event, where fans could leave feedback for speed mods, new charts for old songs, and even suggestions for songs and collaborations between BEMANI artists. [[PnM_CS_8|pop'n music 8 CS]] was a straightforward port of the [[PnM_AC_8|arcade game]] with lots of new CS songs, but two of its licenses were missing. pop'n music Best Hits! contained songs from the first six arcade/CS games, plus three new remixes, two new original songs, and a few missing licenses from [[PnM_AC_6|pop'n music 6]]. With its small songlist of only 54 songs, it went under the radar of most pop;n music fans, and was the only game on PlayStation 2 prior to [[PnM_CS_11|pop'n music 11 CS]] that was never re-released.
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PC fans got their own version of KEYBOARDMANIA this year with [[CS KBM Yamaha Edition|KEYBOARDMANIA Yamaha Edition]], which was only available bundled with a PORTATONE EZ-250i by Yamaha. Along with 20 KEYBOARDMANIA tunes, the game can even play MIDI files using the KM IMPORTER.
PC fans got their own version of KEYBOARDMANIA this year with [[CS KBM Yamaha Edition|KEYBOARDMANIA Yamaha Edition]], which was only available bundled with a PORTATONE EZ-250i by Yamaha. Along with 20 KEYBOARDMANIA tunes, the game can even play MIDI files using the KM IMPORTER.


And lastly, 2003 introduced to both pop'n music and later GUITARFREAKS / drummania [[ee'MALL]], an arcade machine which consists of various little mini-games to play with your [[eAMUSEMENT|e-AMUSEMENT]] card. The big incentive to play the game was that it allowed one to unlock new songs and BEMANI crossovers for [[PnM_AC_9|pop'n music 9]]. A sequel later that year, [[ee'MALL 2nd avenue]], allowed one to unlock songs in both [[PnM_AC_10|10]] and [[AC_GF10DM9|GUITARFREAKS 10thMIX & drummania 9thMIX]]. ee'MALL continued until 2006, when KONAMI ended the service.
And lastly, 2003 introduced to both pop'n music and later GUITARFREAKS / drummania [[ee'MALL]], an arcade machine which consists of various little mini-games to play with your [[e-amusement|e-AMUSEMENT]] card. The big incentive to play the game was that it allowed one to unlock new songs and BEMANI crossovers for [[PnM_AC_9|pop'n music 9]]. A sequel later that year, [[ee'MALL 2nd avenue]], allowed one to unlock songs in both [[PnM_AC_10|10]] and [[AC_GF10DM9|GUITARFREAKS 10thMIX & drummania 9thMIX]]. ee'MALL continued until 2006, when KONAMI ended the service.


While 2003 saw a bit of slowdown of the BEMANI scene, [[2004]] would see a slightly busier year.
While 2003 saw a bit of slowdown of the BEMANI scene, [[2004]] would see a slightly busier year.

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