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and [[AC_GF10DM9|GUITARFREAKS 10thMIX & drummania 9thMIX]]. Song revivals finally became a thing, though the game still struggled with space limitations. In the latter game's case, revivals were exclusive to those who had [[e-amusement|e-AMUSEMENT]] access, leaving coin players unable to play the songs for a couple of years. e-AMUSEMENT was also needed to access [[ee'MALL]] as well, which will be explained more below. | and [[AC_GF10DM9|GUITARFREAKS 10thMIX & drummania 9thMIX]]. Song revivals finally became a thing, though the game still struggled with space limitations. In the latter game's case, revivals were exclusive to those who had [[e-amusement|e-AMUSEMENT]] access, leaving coin players unable to play the songs for a couple of years. e-AMUSEMENT was also needed to access [[ee'MALL]] as well, which will be explained more below. | ||
pop'n music only had one new arcade game and one new CS game in 2003. [[ | pop'n music only had one new arcade game and one new CS game in 2003. [[AC pnm 10|pop'n music 10]] was the series's sole new arcade release that year, but it carried with it a lot of extras and surprises. With 64 new songs added to the main arcade series, 10's songlist consisted of KONAMI originals, new CS songs, and several crossovers from the [[PnM_AC_Animelo|ANI]][[PnM_AC_Animelo_2|MELO]] series. But what really set 10 apart from previous entries was the "Pray to the stars" event, where fans could leave feedback for speed mods, new charts for old songs, and even suggestions for songs and collaborations between BEMANI artists. [[PnM_CS_8|pop'n music 8 CS]] was a straightforward port of the [[PnM_AC_8|arcade game]] with lots of new CS songs, but two of its licenses were missing. pop'n music Best Hits! contained songs from the first six arcade/CS games, plus three new remixes, two new original songs, and a few missing licenses from [[PnM_AC_6|pop'n music 6]]. With its small songlist of only 54 songs, it went under the radar of most pop;n music fans, and was the only game on PlayStation 2 prior to [[PnM_CS_11|pop'n music 11 CS]] that was never re-released. | ||
Ironically, the BEMANI game that got the most exposure in 2003 was the one that ''wasn't'' in the arcades - DanceDanceRevolution. KONAMI released a total of 9 new DanceDanceRevolution titles worldwide that year. Japan itself received four games. The first was [[CS DDR Aerobics Revolution|エアロビクスレボリューション]], a fitness software-oriented game that used the DDR mat and features a "DDR mode", with ~3 minute long songs. Japan also received home ports [[CS DDRMAX2 JP|DDRMAX2 -DanceDanceRevolution 7thMIX- CS]] and [[CS DDR EXTREME JP|DanceDanceRevolution EXTREME CS (Japan)]], the latter holding a then record 111 songs, the most of ''any'' CS BEMANI game. Round off the year was [[CS DDR Party Collection|DanceDanceRevolution Party Collection]], a best hits game containing Dancemania licenses and KONAMI originals from [[AC DDR 1st|the first arcade game]] to [[AC DDR EXTREME|EXTREME]], along with five brand-new songs. | Ironically, the BEMANI game that got the most exposure in 2003 was the one that ''wasn't'' in the arcades - DanceDanceRevolution. KONAMI released a total of 9 new DanceDanceRevolution titles worldwide that year. Japan itself received four games. The first was [[CS DDR Aerobics Revolution|エアロビクスレボリューション]], a fitness software-oriented game that used the DDR mat and features a "DDR mode", with ~3 minute long songs. Japan also received home ports [[CS DDRMAX2 JP|DDRMAX2 -DanceDanceRevolution 7thMIX- CS]] and [[CS DDR EXTREME JP|DanceDanceRevolution EXTREME CS (Japan)]], the latter holding a then record 111 songs, the most of ''any'' CS BEMANI game. Round off the year was [[CS DDR Party Collection|DanceDanceRevolution Party Collection]], a best hits game containing Dancemania licenses and KONAMI originals from [[AC DDR 1st|the first arcade game]] to [[AC DDR EXTREME|EXTREME]], along with five brand-new songs. | ||
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PC fans got their own version of KEYBOARDMANIA this year with [[CS KBM Yamaha Edition|KEYBOARDMANIA Yamaha Edition]], which was only available bundled with a PORTATONE EZ-250i by Yamaha. Along with 20 KEYBOARDMANIA tunes, the game can even play MIDI files using the KM IMPORTER. | PC fans got their own version of KEYBOARDMANIA this year with [[CS KBM Yamaha Edition|KEYBOARDMANIA Yamaha Edition]], which was only available bundled with a PORTATONE EZ-250i by Yamaha. Along with 20 KEYBOARDMANIA tunes, the game can even play MIDI files using the KM IMPORTER. | ||
And lastly, 2003 introduced to both pop'n music and later GUITARFREAKS / drummania [[ee'MALL]], an arcade machine which consists of various little mini-games to play with your [[e-amusement|e-AMUSEMENT]] card. The big incentive to play the game was that it allowed one to unlock new songs and BEMANI crossovers for [[PnM_AC_9|pop'n music 9]]. A sequel later that year, [[ee'MALL 2nd avenue]], allowed one to unlock songs in both [[ | And lastly, 2003 introduced to both pop'n music and later GUITARFREAKS / drummania [[ee'MALL]], an arcade machine which consists of various little mini-games to play with your [[e-amusement|e-AMUSEMENT]] card. The big incentive to play the game was that it allowed one to unlock new songs and BEMANI crossovers for [[PnM_AC_9|pop'n music 9]]. A sequel later that year, [[ee'MALL 2nd avenue]], allowed one to unlock songs in both [[AC pnm 10|10]] and [[AC_GF10DM9|GUITARFREAKS 10thMIX & drummania 9thMIX]]. ee'MALL continued until 2006, when KONAMI ended the service. | ||
While 2003 saw a bit of slowdown of the BEMANI scene, [[2004]] would see a slightly busier year. | While 2003 saw a bit of slowdown of the BEMANI scene, [[2004]] would see a slightly busier year. | ||
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== August == | == August == | ||
* August 6th: [[ | * August 6th: [[AC pnm 10|pop'n music 10]] is released to Japanese arcades. | ||
* August 20th: [[SASEBO BROTHERS "1st BEST" ~pop'n music Artist Collection~]] album released. | * August 20th: [[SASEBO BROTHERS "1st BEST" ~pop'n music Artist Collection~]] album released. | ||