2007: Difference between revisions

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2007 marked the 10th anniversary of BEMANI. Building up to this milestone, three live events were held throughout the year: ''pop'n music Culture Festival (ポップンミュージック文化祭)'' in February, ''beatnation summit'' in August, and ''THE GITADO LIVE'' in December. As one can infer from the names, each event focused on a specific series (namely, pop'n music, beatmania IIDX, and GuitarFreaks/DrumMania respectively) and featured live performances from artists and vocalists involved in those series.
2007 marked the 10th anniversary of BEMANI. Building up to this milestone, three live events were held throughout the year: ''pop'n music Culture Festival (ポップンミュージック文化祭)'' in February, ''beatnation summit'' in August, and ''THE GITADO LIVE'' in December. As one can infer from the names, each event focused on a specific series (namely, pop'n music, beatmania IIDX, and GuitarFreaks/DrumMania respectively) and featured live performances from artists and vocalists involved in those series.


2007 also saw a bit of a shake-up with the beatmania IIDX staff. [[Tatsuya Shimizu|Tatsh]] left the company sometime in the year due to health issues, leaving his slot on [[beatnation Records]] empty as well. [[Yoshitaka Nishimura|DJ Yoshitaka]] took his place as head sound director of the series, while [[Toshiyuki Kakuta|L.E.D.]] would took the vacant sound director chair, his first for an arcade BEMANI game. With L.E.D.' introduction to the arcade titles, beatmania IIDX would begin its first steps towards the more hardcore-oriented sound direction seen in modern titles. Meanwhile, the role of head sound director was transferred to [[Yoshitaka Nishimura]]. Alongside the release of [[AC GOLD|beatmania IIDX 14 GOLD]], beatnation Records took in three more members: the synthesizer wizard [[Sota Fujimori]] and the 4th style duo [[Kosuke Saito|kors k]] and [[Ryutaro Nakahara|Ryu*]]. A few months later, the label released its first artist album, [[milestone]]. These six artists have been heavily influential in the development of beatmania IIDX, and would continue to play a big role in the future of BEMANI as a whole.
2007 also saw a bit of a shake-up with the beatmania IIDX staff. [[Tatsuya Shimizu|Tatsh]] left the company sometime in the year due to health issues, leaving his slot on [[beatnation Records]] empty as well. [[Yoshitaka Nishimura|DJ Yoshitaka]] took his place as head sound director of the series, while [[Toshiyuki Kakuta|L.E.D.]] would took the vacant sound director chair, his first for an arcade BEMANI game. With L.E.D.' introduction to the arcade titles, beatmania IIDX would begin its first steps towards the more hardcore-oriented sound direction seen in modern titles. Alongside the release of [[AC GOLD|beatmania IIDX 14 GOLD]], beatnation Records took in three more members: the synthesizer wizard [[Sota Fujimori]] and the 4th style duo [[Kosuke Saito|kors k]] and [[Ryutaro Nakahara|Ryu*]]. A few months later, the label released its first artist album, [[milestone]]. These six artists have been heavily influential in the development of beatmania IIDX, and would continue to play a big role in the future of BEMANI as a whole.


Arcade releases continued along, but console releases began to change. [[CS pnm 14|pop'n music 14 FEVER! CS]] and [[CS GFDM V3|GuitarFreaks V3 & DrumMania V3 CS]] would be the last traditional entries in their respective series. DanceDanceRevolution began to make the jump to seventh-generation consoles with titles like [[CS DDR UNIVERSE|DanceDanceRevolution UNIVERSE]] and [[CS DDR HOTTEST PARTY|HOTTEST PARTY]], while titles based on arcade releases continued to stick to the PlayStation 2.
Arcade releases continued along, but console releases began to change. [[CS pnm 14|pop'n music 14 FEVER! CS]] and [[CS GFDM V3|GuitarFreaks V3 & DrumMania V3 CS]] would be the last traditional entries in their respective series. DanceDanceRevolution began to make the jump to seventh-generation consoles with titles like [[CS DDR UNIVERSE|DanceDanceRevolution UNIVERSE]] and [[CS DDR HOTTEST PARTY|HOTTEST PARTY]], while titles based on arcade releases continued to stick to the PlayStation 2.

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