2007

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BEMANI Timeline
1997 - 1998 - 1999
2000 - 2001 - 2002 - 2003 - 2004 - 2005 - 2006 - 2007 - 2008 - 2009
2010 - 2011 - 2012 - 2013 - 2014 - 2015 - 2016 - 2017 - 2018 - 2019
2020 - 2021 - 2022 - 2023 - 2024

2007

2007 marked the 10th anniversary of BEMANI. Building up to this milestone, three live events were held throughout the year: pop'n music Culture Festival (ポップンミュージック文化祭) in February, beatnation summit in August, and THE GITADO LIVE -BEMANI 10th Anniversary memorial event- in December. As one can infer from the names, each event focused on a specific series (namely, pop'n music, beatmania IIDX, and GuitarFreaks/DrumMania respectively) and featured live performances from artists and vocalists involved in those series.

2007 also saw a bit of a shake-up with the beatmania IIDX staff. Tatsh left the company sometime in the year due to health issues, leaving his slot on beatnation Records empty as well. DJ Yoshitaka took his place as head sound director of the series, while L.E.D. would took the vacant sound director chair, his first for an arcade BEMANI game. With L.E.D.'s introduction to the arcade titles, beatmania IIDX would begin its first steps towards the more hardcore-oriented sound direction seen in modern titles. Alongside the release of beatmania IIDX 14 GOLD, beatnation Records took in three more members: the synthesizer wizard Sota Fujimori and the 4th style duo kors k and Ryu*. A few months later, the label released its first artist album, milestone. These six artists have been heavily influential in the development of beatmania IIDX, and would continue to play a big role in the future of BEMANI as a whole.

Arcade releases continued along, but console releases began to change. pop'n music 14 FEVER! CS and GuitarFreaks V3 & DrumMania V3 CS would be the last traditional entries in their respective series. DanceDanceRevolution began to make the jump to seventh-generation consoles with titles like DanceDanceRevolution UNIVERSE and HOTTEST PARTY, while titles based on arcade releases continued to stick to the PlayStation 2.

2007 was a celebration of the old and much of this continued into 2008. However, the following year would also become a celebration of the new, starting with the beginning of a new series.

January

February

March

  • March 5th: A North American version of beatmania IIDX 14 GOLD undergoes a location test atBrunswick Zone in Naperville, Illinois [1]. However, it never ended up being released.
  • March 8th:

April

June

July

August

September

  • September 25th:
  • September 28th: pop'n music 15 ADVENTURE AC ♥ CS pop'n music 14 FEVER! released.
  • September 30th: A North American version of GuitarFreaks V4 & DrumMania V4 Яock×Rock undergoes a location test at Brunswick Zone in Naperville, Illinois. [2] Much like with the North American location test of beatmania IIDX 14 GOLD earlier that year, though, it never ended up being released.

October

  • October 4th: GuitarFreaks V3 & DrumMania V3 CS is released in Japan for the Playstation 2. It is the last GuitarFreaks & DrumMania CS title released on PlayStation 2 and also the last GuitarFreaks & DrumMania CS title based on an arcade release.
  • October 24th: DanceDanceRevolution HOTTEST PARTY is released in Japan for the Nintendo Wii.
  • October 25th: DanceDanceRevolution HOTTEST PARTY Original Soundtrack released.

December

  • December 2nd: THE GITADO LIVE -BEMANI 10th Anniversary memorial event- is held at Zepp Tokyo in Tokyo, Japan.
  • December 4th: DanceDanceRevolution UNIVERSE2 is released in North America for the Xbox 360.
  • December 12th: Dancing Stage UNIVERSE is released in Europe for the Xbox 360.
  • December 14th: A commemorative compilation album celebrating the 10th anniversary of BEMANI, titled BEMANI BEST for the 10th anniversary, is released.
  • December 19th: beatmania IIDX 15 DJ TROOPERS is released to Japanese arcades.
  • December 21st: Dancing Stage UNIVERSE is released in Australia for the Xbox 360.

Unknown Date

  • Scott Dolph, the former International Affairs Manager of KONAMI Japan, and a frequent contributor to BEMANI, as well as various non-BEMANI projects at KONAMI, leaves the company after nearly a decade of service.
  • Tatsh leaves KONAMI due to health problems. He would return three years later as a commission artist.