AC IIDX RED: Difference between revisions

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== General Information / Changes ==
== General Information / Changes ==
* Interface features a lot of red, as the name implies. The core in the "CORE ARENA" series of songs is a common occurance in the theme.
* Interface features a lot of red, as the name implies. The core in the "CORE ARENA" series of songs is a common occurrence in the theme.
* New song names are no longer colored blue on the songlist, but are now yellow.
* New song names are colored in yellow.
* First arcade style with HI-SPEED 4.
* First arcade style with HI-SPEED 4.
* First arcade style to save HARD CLEAR status.
* First arcade style where ''every'' new song has full Single charts.
* First arcade style where ''every'' new song has full Single charts.
* First style with RANDOM+ (available via [http://www.konami.jp/am/bm2dx/bm2dx11/secret_random_plus.html a secret code]).
* First style with RANDOM+ (available via [http://www.konami.jp/am/bm2dx/bm2dx11/secret_random_plus.html a secret code]).
* First style with CLEAR RATE, showing the percentage of clears done by players on a song's chart.
* Level 8+ added as the top difficulty.
* First style to rely on the [[e-amusement|e-AMUSEMENT]] network for unlocks.
* First style to rely on the [[e-amusement|e-AMUSEMENT]] network for unlocks.
* First style to use the modified BEGINNER MODE (brand-new BEGINNER charts, rated Level 1, are introduced, and gauge does not decrease).
* First style to use the modified BEGINNER MODE (brand-new BEGINNER charts, rated Level 1, are introduced, and gauge does not decrease).
* First style to customize skin backgrounds through KONAMI's network via mobile phone (e-AMUSEMENT only).
* First style to customize skin backgrounds through KONAMI's network via mobile phone (eAMUSEMENT only).
* First style to tell you any and all BPM changes in a song, not just the first part of a song's BPM.
* First style to tell you any and all BPM changes in a song, not just the first part of a song's BPM.
* Level 8+ added as the top difficulty.
* The network connection implemented in [[AC 9th style|beatmania IIDX 9th style]] was utilized to show a graph on the unused side of the play field. The graph shows your current EX-SCORE, your previous best EX-SCORE, and a "target score" (either the machine best or a score pulled over the network).
* The network connection implemented in [[AC 9th style|beatmania IIDX 9th style]] was utilized to show a graph on the unused side of the play field. The graph shows your current EX-SCORE, your previous best EX-SCORE, and a "target score" (either the machine best or a score pulled over the network). A global clear rate is also showed for each song on the song select screen.
* Users with e-AMUSEMENT PASS will now see a CS-style grade change screen if they boost their scores.
* Users with e-AMUSEMENT PASS will now see a CS-style grade change screen if they boost their scores.
* Full combo has a orange rising splash.
* Full combo has a orange rising splash.
* New EXTRA STAGE mechanic: Must AA 3 ANOTHER charts on Hard to reach EXTRA STAGE, last must be a Level 7 ANOTHER or higher.
* New EXTRA STAGE mechanic: must AA 3 ANOTHER charts on HARD to reach EXTRA STAGE, last must be a Level 7 ANOTHER or higher.
* Songs with generic videos are no longer given Video Production Information in the "New Song" category on the official website, a tradition that has continued for almost every beatmania IIDX site since.
* Songs with generic videos are no longer given Video Production Information in the "New Song" category on the official website, a tradition that has continued for almost every beatmania IIDX site since.
* e-AMUSEMENT support for beatmania IIDX 11 IIDX RED ended on July 13th, 2005, due to the release of [[AC HAPPY SKY|beatmania IIDX 12 HAPPY SKY]] the same day.
* e-AMUSEMENT support for beatmania IIDX 11 IIDX RED ended on July 13th, 2005, due to the release of [[AC HAPPY SKY|beatmania IIDX 12 HAPPY SKY]] the same day.

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