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== General Information / Changes == | == General Information / Changes == | ||
* Interface features a lot of red, as the name implies. The core in the "CORE ARENA" series of songs is a common | * Interface features a lot of red, as the name implies. The core in the "CORE ARENA" series of songs is a common occurrence in the theme. | ||
* New song names are | * New song names are colored in yellow. | ||
* First arcade style with HI-SPEED 4. | * First arcade style with HI-SPEED 4. | ||
* First arcade style to save HARD CLEAR status. | |||
* First arcade style where ''every'' new song has full Single charts. | * First arcade style where ''every'' new song has full Single charts. | ||
* First style with RANDOM+ (available via [http://www.konami.jp/am/bm2dx/bm2dx11/secret_random_plus.html a secret code]). | * First style with RANDOM+ (available via [http://www.konami.jp/am/bm2dx/bm2dx11/secret_random_plus.html a secret code]). | ||
* First style with CLEAR RATE, showing the percentage of clears done by players on a song's chart. | |||
* Level 8+ added as the top difficulty. | |||
* First style to rely on the [[e-amusement|e-AMUSEMENT]] network for unlocks. | * First style to rely on the [[e-amusement|e-AMUSEMENT]] network for unlocks. | ||
* First style to use the modified BEGINNER MODE (brand-new BEGINNER charts, rated Level 1, are introduced, and gauge does not decrease). | * First style to use the modified BEGINNER MODE (brand-new BEGINNER charts, rated Level 1, are introduced, and gauge does not decrease). | ||
* First style to customize skin backgrounds through KONAMI's network via mobile phone ( | * First style to customize skin backgrounds through KONAMI's network via mobile phone (eAMUSEMENT only). | ||
* First style to tell you any and all BPM changes in a song, not just the first part of a song's BPM. | * First style to tell you any and all BPM changes in a song, not just the first part of a song's BPM. | ||
* The network connection implemented in [[AC 9th style|beatmania IIDX 9th style]] was utilized to show a graph on the unused side of the play field. The graph shows your current EX-SCORE, your previous best EX-SCORE, and a "target score" (either the machine best or a score pulled over the network). | |||
* The network connection implemented in [[AC 9th style|beatmania IIDX 9th style]] was utilized to show a graph on the unused side of the play field. The graph shows your current EX-SCORE, your previous best EX-SCORE, and a "target score" (either the machine best or a score pulled over the network) | |||
* Users with e-AMUSEMENT PASS will now see a CS-style grade change screen if they boost their scores. | * Users with e-AMUSEMENT PASS will now see a CS-style grade change screen if they boost their scores. | ||
* Full combo has a orange rising splash. | * Full combo has a orange rising splash. | ||
* New EXTRA STAGE mechanic: | * New EXTRA STAGE mechanic: must AA 3 ANOTHER charts on HARD to reach EXTRA STAGE, last must be a Level 7 ANOTHER or higher. | ||
* Songs with generic videos are no longer given Video Production Information in the "New Song" category on the official website, a tradition that has continued for almost every beatmania IIDX site since. | * Songs with generic videos are no longer given Video Production Information in the "New Song" category on the official website, a tradition that has continued for almost every beatmania IIDX site since. | ||
* e-AMUSEMENT support for beatmania IIDX 11 IIDX RED ended on July 13th, 2005, due to the release of [[AC HAPPY SKY|beatmania IIDX 12 HAPPY SKY]] the same day. | * e-AMUSEMENT support for beatmania IIDX 11 IIDX RED ended on July 13th, 2005, due to the release of [[AC HAPPY SKY|beatmania IIDX 12 HAPPY SKY]] the same day. |