AC DDR X: Difference between revisions

Jump to navigation Jump to search
110 bytes added ,  14 October 2019
no edit summary
No edit summary
No edit summary
Line 20: Line 20:
**'''Step Score (SC):''' 1.000.000 ÷ (Number of steps [A jump will be considered a step in scoring] + Number of Freeze Arrows [A pair of Freeze Arrows that start and end at the same time will be considered as one Freeze in scoring] + Number of 4-way or 8-way Shock Arrows).
**'''Step Score (SC):''' 1.000.000 ÷ (Number of steps [A jump will be considered a step in scoring] + Number of Freeze Arrows [A pair of Freeze Arrows that start and end at the same time will be considered as one Freeze in scoring] + Number of 4-way or 8-way Shock Arrows).
* Subtitles for every song are now merged with song titles at the right side.
* Subtitles for every song are now merged with song titles at the right side.
* DanceDanceRevolution EXTREME folder from [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]] has been separated to eight folders: 1stMIX until EXTREME. Unlike in [[AC DDR EXTREME|DanceDanceRevolution EXTREME]], each song is inside its respective folder where it made its arcade debut.
* The DanceDanceRevolution EXTREME folder from [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]] has been separated to eight folders: 1stMIX until EXTREME. Unlike in [[AC DDR EXTREME|DanceDanceRevolution EXTREME]], each song is inside its respective folder where it made its arcade debut.
* First DanceDanceRevolution arcade game to feature songs from the HOTTEST PARTY Wii games.
* First DanceDanceRevolution arcade game to feature songs from the HOTTEST PARTY Wii games.
* First arcade DanceDanceRevolution game where characters can dance to dedicated dance routines. Selected HOTTEST PARTY crossovers had dance routines carried over while selected DDR X songs received new dance routines.  
* First arcade DanceDanceRevolution game where characters can dance to dedicated dance routines. Selected HOTTEST PARTY crossovers had dance routines carried over while selected DDR X songs received new dance routines.  
Line 33: Line 33:
* First DanceDanceRevolution game to play back a random announcer message if 20 seconds of the countdown timer remains.
* First DanceDanceRevolution game to play back a random announcer message if 20 seconds of the countdown timer remains.
* First DanceDanceRevolution game to give 10 seconds (instead of 5 seconds as in SuperNOVA2) of the countdown timer remaining with accompanying warning sound.
* First DanceDanceRevolution game to give 10 seconds (instead of 5 seconds as in SuperNOVA2) of the countdown timer remaining with accompanying warning sound.
* First DanceDanceRevolution game to return to "This game is for sale and use..." screenshot (and then shows routine of screenshots in non-playing mode afterwards) after playing session of the player (Must have at least 1 credit).
* First DanceDanceRevolution game to return to the copyright notice screen after a game session (if there are leftover credits present).
* Several modifiers were added or modified:
* Several modifiers were added or modified:
** New SPEED modifiers have been introduced: x2.5, x3.5, x4, x4.5, x5.5, x6, x6.5, x7, and x7.5.
** New SPEED modifiers have been introduced: x2.5, x3.5, x4, x4.5, x5.5, x6, x6.5, x7, and x7.5.
Line 47: Line 47:
* The overall stage results screen was revised.
* The overall stage results screen was revised.
** Only DanceDanceRevolution game that can stop the countdown timer on the overall stage results screen.
** Only DanceDanceRevolution game that can stop the countdown timer on the overall stage results screen.
** First DanceDanceRevolution arcade game to have system background music play during the stage results screen. This practice wouldn't be used again until [[AC DDR 2014|DanceDanceRevolution (2014)]].
* First DanceDanceRevolution game to show stars throwing beyond the stepping zone for every MARVELOUS timing of arrows. This was also used on the [[AC DDR X2|sequel]].
* First DanceDanceRevolution game to show stars throwing beyond the stepping zone for every MARVELOUS timing of arrows. This was also used on the [[AC DDR X2|sequel]].
* First DanceDanceRevolution game to use 8 lives on the battery gauge of certain courses. This setting was used until DanceDanceRevolution X3 VS 2ndMIX.
* First DanceDanceRevolution game to use 8 lives on the battery gauge of certain courses. This setting was used until DanceDanceRevolution X3 VS 2ndMIX.
339

edits

Navigation menu