AC DDR X: Difference between revisions

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== General Information / Changes ==
== General Information / Changes ==
* First European DanceDanceRevolution arcade release to be named "DanceDanceRevolution" instead of "Dancing Stage".
* Rating system expanded on, from 1-10 to 1-20. Older songs were re-rated to reflect this (see [[DanceDanceRevolution X difficulty changes list]]).
* Rating system expanded on, from 1-10 to 1-20. Older songs were re-rated to reflect this (see [[DanceDanceRevolution X difficulty changes list]]).
* New announcers, Justin and Wil-Dog from Ozomatli, replace the one used in the series since [[AC DDRMAX|DDRMAX]].
* New announcers, Justin and Wil-Dog from Ozomatli, replace the one used in the series since [[AC DDRMAX|DDRMAX]].
* The first arcade DanceDanceRevolution release to feature the music licensing deal with ''A Different Drum'' records, previously an exclusive to the DDR ULTRAMIX and UNIVERSE CS series.
* This release retired the Python 2 hardware used since [[AC DDR SuperNOVA|SuperNOVA]] and replaced it with PC-based hardware (BEMANI PC). This improved the graphics quality of the game on all cabinets, and allowed 720p widescreen HD graphics on new cabinets, but also meant that the game was slightly buggier than its predecessors due to migration issues.
** The AC licensing deal lasted for only 2 releases, as the songs were later removed in [[AC DDR X3|DanceDanceRevolution X3 VS 2ndMIX]].
** The American and European versions of X and [[AC DDR X2|its sequel]] run on modified Dell PCs instead.
* Shock Arrows introduced on some CHALLENGE charts. Songs with Shock Arrows in their CHALLENGE charts show an icon near the banner when the chart is selected. Stepping on them results in your gauge going down, just like a misstep would.
* Shock Arrows introduced, exclusive to CHALLENGE charts, which feature an icon near the banner when the chart is selected. Stepping on them results in your gauge going down like a misstep would.
* Scoring system is the same as that of SuperNOVA2, with some modifications:
* Scoring system is similar to [[AC DDR SuperNOVA2|SuperNOVA2]]'s, with some modifications:
**'''Step Score (SC):''' 1.000.000 ÷ (Number of steps [A jump will be considered a step in scoring] + Number of Freeze Arrows [A pair of Freeze Arrows that start and end at the same time will be considered as one Freeze in scoring] + Number of 4-way or 8-way Shock Arrows).
**'''Step Score (SC):''' 1.000.000 ÷ (Number of steps [A jump will be considered a step in scoring] + Number of Freeze Arrows [A pair of Freeze Arrows that start and end at the same time will be considered as one Freeze in scoring] + Number of 4-way or 8-way Shock Arrows).
* Subtitles for every song are now merged with song titles at the right side.
* Subtitles for every song are now merged with song titles at the right side.
* The DanceDanceRevolution EXTREME folder from [[AC DDR SuperNOVA2|DanceDanceRevolution SuperNOVA2]] has been separated to eight folders: 1stMIX until EXTREME. Unlike in [[AC DDR EXTREME|DanceDanceRevolution EXTREME]], each song is inside its respective folder where it made its arcade debut.
* The [[AC DDR EXTREME|EXTREME]] folder from SuperNOVA2 is now separated into eight folders: 1stMIX→EXTREME.
** Unlike in EXTREME, each song is inside its respective folder where it made its arcade debut.
* First DanceDanceRevolution arcade game to feature songs from the HOTTEST PARTY Wii games.
* First DanceDanceRevolution arcade game to feature songs from the HOTTEST PARTY Wii games.
* First arcade DanceDanceRevolution game where characters can dance to dedicated dance routines. Selected HOTTEST PARTY crossovers had dance routines carried over while selected DDR X songs received new dance routines.  
* First arcade DanceDanceRevolution game where characters can dance to dedicated dance routines. Selected HOTTEST PARTY crossovers had dance routines carried over, while selected X songs received new dance routines.  
* To celebrate the 10th anniversary of the DanceDanceRevolution franchise, several old Dancemania licenses are revived with new charts and cuts. These are known as X-edits.
* To celebrate the 10th anniversary of the DanceDanceRevolution franchise, several old Dancemania licenses are revived with new charts and cuts. These are known as X-edits.
** New CHALLENGE-only charts named X-Specials are added for several old KONAMI original DanceDanceRevolution songs, though they show up as separate songs in the song list.
** New CHALLENGE-only charts named X-Specials are added for several old KONAMI original DanceDanceRevolution songs, though they show up as separate songs in the song list.
* The system background music was composed by [[Drew Campbell]].
* The system background music was composed by [[Drew Campbell]].
* First DanceDanceRevolution arcade game since the series' beginning to not have [[Naoki Maeda|NAOKI]] or [[Junko Karashima|jun]] as the sound director; instead, it's the late [[Jason Borenstein|Jason Michael "Stillwind" Borenstein]], best known for his work in the ULTRAMIX/UNIVERSE series.
* First DanceDanceRevolution arcade game since the series' beginning to not have [[Naoki Maeda|NAOKI]] or [[Junko Karashima|jun]] as the sound director; instead, it's the late [[Jason Borenstein|Jason Michael "Stillwind" Borenstein]], best known for his work in the ULTRAMIX/UNIVERSE series.
* This release retired the Python 2 hardware used since SuperNOVA and replaced it with PC-based hardware (BEMANI PC). This improved the graphics quality of the game on all cabinets, and allowed 720p widescreen HD graphics on new cabinets, but also meant that the game was slightly buggier than its predecessors due to migration issues.
** The American and European versions of DanceDanceRevolution X and [[AC DDR X2|its sequel]] run on modified Dell PCs.
* First DanceDanceRevolution game to provide an extra second after the countdown timer is over to give the player a chance to press down Start button for options.
* First DanceDanceRevolution game to provide an extra second after the countdown timer is over to give the player a chance to press down Start button for options.
* First DanceDanceRevolution game to play back the sample of a selected song almost in an instant after selecting from previous or next song.
* First DanceDanceRevolution game to play back the sample of a selected song almost in an instant after selecting from the previous/next song.
* First DanceDanceRevolution game to play back a random announcer message if 20 seconds of the countdown timer remains.
* First DanceDanceRevolution game to play back a random announcer message if 20 seconds of the countdown timer remains.
* First DanceDanceRevolution game to give 10 seconds (instead of 5 seconds as in SuperNOVA2) of the countdown timer remaining with accompanying warning sound.
* First DanceDanceRevolution game to give 10 seconds (instead of 5 as in SuperNOVA2) of the countdown timer remaining with accompanying warning sound.
* First DanceDanceRevolution game to return to the copyright notice screen after a game session (if there are leftover credits present).
* Several modifiers were added or modified:
* Several modifiers were added or modified:
** New SPEED modifiers have been introduced: x2.5, x3.5, x4, x4.5, x5.5, x6, x6.5, x7, and x7.5.
** New SPEED modifiers introduced: x2.5, x3.5, x4, x4.5, x5.5, x6, x6.5, x7, and x7.5.
** SCREEN FILTER modifier has been introduced, with choices of OFF, DARK, DARKER, and DARKEST.
** SCREEN FILTER modifier has been introduced, with choices of OFF, DARK, DARKER, and DARKEST.
** CUT modifier ON was renamed as ON1, and an ON2 modifier was added.
** CUT modifier ON is renamed to ON1, and an ON2 modifier was added.
** Color of text of modifiers are now distinguishable from the menu of options: Green for default, white for modified.
** Color of text of modifiers are now distinguishable from the menu of options: green for default, white for modified.
* Number of combos are now color-coded. They will be based from the last fragment of combos. White for all MARVELOUS, yellow for MARVELOUS and PERFECT only, and green for MARVELOUS, PERFECT, and GREAT only.
* Combo number is now color-coded: white for all MARVELOUS, yellow for MARVELOUS and PERFECT only, and green for MARVELOUS, PERFECT, and GREAT only.
* Obtaining an N.G. from a Freeze Arrow or a set of Shock Arrows will break the combo.
** Obtaining an N.G. from a Freeze Arrow or a set of Shock Arrows breaks the combo.
* A laser beam effect is added when attaining a FULL COMBO in a song or course now.
** FULL COMBO messages now display on stage results as well.
* First DanceDanceRevolution game whose engine properly supports triplets (12th and 24th notes) instead of rounding them to the nearest 64th note.
* First DanceDanceRevolution game whose engine properly supports triplets (12th and 24th notes) instead of rounding them to the nearest 64th note.
** As a result, stepcharts of songs such as [[TSUGARU]], [[Mikeneko rock|三毛猫ロック]], [[Healing-D-Vision]], and [[bag]] are properly quantized for the first time.
** As a result, stepcharts of songs such as [[TSUGARU]], [[Mikeneko rock|三毛猫ロック]], [[Healing-D-Vision]], and [[bag]] are properly quanitized for the first time.
* Last arcade DanceDanceRevolution game to feature BATTLE as game mode.
* Last arcade DanceDanceRevolution game to feature BATTLE as a game mode.
* Last DanceDanceRevolution game to show usage of Freeze Arrows before the game begins.
* Last DanceDanceRevolution game to show a display about Freeze Arrows before the game begins.
* The overall stage results screen was revised.
* The overall stage results screen was revised.
** Only DanceDanceRevolution game that can stop the countdown timer on the overall stage results screen.
** Only DanceDanceRevolution game that can stop the countdown timer on the overall stage results screen.
** First DanceDanceRevolution arcade game to have system background music play during the stage results screen. This practice wouldn't be used again until [[AC DDR 2014|DanceDanceRevolution (2014)]].
** First, and until [[AC DDR 2014|2014]], only DanceDanceRevolution arcade game to have system background music play during the stage results screen. It resumed again from 2014 onward.
* First DanceDanceRevolution game to show stars throwing beyond the stepping zone for every MARVELOUS timing of arrows. This was also used on the [[AC DDR X2|sequel]].
* First DanceDanceRevolution game to show stars throwing beyond the stepping zone for every MARVELOUS timing of arrows. This was also used on the [[AC DDR X2|sequel]].
* First DanceDanceRevolution game to use 8 lives on the battery gauge of certain courses. This setting was used until DanceDanceRevolution X3 VS 2ndMIX.
* First DanceDanceRevolution game to use eight lives on the battery gauge of certain courses. This setting was used until X3 VS 2ndMIX.
* Only DanceDanceRevolution game that can select unavailable and nonexistent difficulties.
* Only DanceDanceRevolution game that can select unavailable and nonexistent difficulties.
** Example 1: The song list is sorted by series title on EXTRA STAGE. The song [[On The Break]] is highlighted and the difficulty EXPERT is selected. The only available difficulty for the song [[SABER WING]] is EXPERT. Switching difficulty from EXPERT to DIFFICULT and switching to the next song will select the unavailable difficulty for SABER WING. Proceeding with this condition will use SABER WING's DIFFICULT chart.
** Example 2: The song list is sorted by ABC on ENCORE EXTRA STAGE. The song [[Dance Dance Revolution (song)|Dance Dance Revolution]] is highlighted and the difficulty CHALLENGE is selected. The only difficulty for the song Dance Dance Revolution(X-Special) is CHALLENGE. Switching difficulty from CHALLENGE to EXPERT and switching to the next song will select the nonexistent difficulty for Dance Dance Revolution(X-Special). Proceeding with this condition will result in rebooting of the game after 15 to 45 seconds of no response from the game.
*** Exception from Example 2: The song list is sorted by series title on 1st STAGE. The song [[SABER WING]] is highlighted and the difficulty EXPERT is selected. Switching difficulty from EXPERT to CHALLENGE and switching to the previous song will select the nonexistent difficulty for On The Break. Proceeding with this condition will use On The Break's EXPERT chart.
* First DanceDanceRevolution game to show a laser beam effect with corresponding message after every stage (Music selection mode) or end of course (Course selection mode) during the game after attaining FULL COMBO, PERFECT FULL COMBO, or MARVELOUS FULL COMBO.
** It is also the first game to show the FULL COMBO and MARVELOUS FULL COMBO messages on stage results.
* First DanceDanceRevolution game where the player can set options on ENCORE EXTRA STAGE.
* First DanceDanceRevolution game where the player can set options on ENCORE EXTRA STAGE.
* First DanceDanceRevolution game to show difference of incrementing scores between current player and player that attained machine-specific high score under stepping judgment during game play.
* First DanceDanceRevolution game to show difference of increment scores between the current player and rge player that attained machine-specific high score under stepping judgment during game play.
* First DanceDanceRevolution game to have training mode before the game begins, which only appears on first stage. Once training mode is enabled, it cannot be disabled; this feature was not carried to X2.
* First DanceDanceRevolution game to have TRAINNG MODE before the game begins, which only appears on the first stage. Once enabled, it cannot be disabled; this feature was not carried to X2.
** If the selected song has a BEGINNER chart, that will be used. Otherwise, option CUT is set to ON1. Used until DanceDanceRevolution X3 VS 2ndMIX.
** If the selected song has a BEGINNER chart, that will be used. Otherwise, option CUT is set to ON1. Used until X3 VS 2ndMIX.
* First DanceDanceRevolution game to include USB ports for importing edit data of certain available songs.
* First DanceDanceRevolution game to include USB ports for importing edit data of certain available songs.
* Final DanceDanceRevolution arcade game to use the songwheel interface which has been used since [[AC DDR 5th|DanceDanceRevolution 5thMIX]].
** Also the first to show an icon for Edit on the upper right hand corner of title screen.
** Also, the final DanceDanceRevolution arcade game to use traditional banners since the [[AC DDR 1st|original DanceDanceRevolution]].
* Final DanceDanceRevolution arcade game to use the songwheel interface used since [[AC DDR 5th|5thMIX]].
* Only DanceDanceRevolution game wherein a certain song is not displayed in song wheel after unlocking all songs.
** Also, the final DanceDanceRevolution arcade game to use traditional banners to date.
* First DanceDanceRevolution game to show icon for Edit Oni on upper right hand corner of title screen.
* First arcade DanceDanceRevolution game to support a widescreen (16:9) aspect ratio.
** Also the first HD arcade DanceDanceRevolution game, supporting up to 720p.
** Both of these features are only available on new cabinets.
* [[e-amusement|e-AMUSEMENT]] support for DanceDanceRevolution X was advertised for North America [https://us.konami.com/ddr/], but it was never available for the game on that region.
* [[e-amusement|e-AMUSEMENT]] support for DanceDanceRevolution X was advertised for North America [https://us.konami.com/ddr/], but it was never available for the game on that region.
* First European DanceDanceRevolution arcade release to be named "DanceDanceRevolution" instead of "Dancing Stage".
* Color labeling on the Music Select screen has changed since DDR SuperNOVA2. It's now as follows:
* Color labeling on the Music Select screen has changed since DDR SuperNOVA2. It is as follows:
** yellow for new licenses and contest songs.
** Yellow for new licensed songs (including master and cover versions, along with DDR Song Contest winning tracks).
** blue for new KONAMI originals / BEMANI crossovers.
** Blue for new Konami originals and BEMANI crossover songs.
** purple for "X-mix" songs.
** Purple for "X-mix" extended songs.
** red for current EXTRA STAGE and ENCORE EXTRA STAGE songs.
** Red for current EXTRA STAGE and ENCORE EXTRA STAGE songs.
** white for older songs.
** White for older songs.
*** In X's location test, new songs were simply all yellow; older songs were white.
*** Color labeling was simplified during X's location test. Any new song was labeled in yellow while all older songs were labeled in white.
* eAMUSEMENT support for DanceDanceRevolution X ended on August 31st, 2010.
* New songs: 89
* New songs: 89
* Total songs: 392 (Asia)
* Total songs: 392 (Asia)
* eAMUSEMENT support for DanceDanceRevolution X ended on August 31st, 2010.


== Staff Information ==
== Staff Information ==

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