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== General Information / Changes == | == General Information / Changes == | ||
* First European DanceDanceRevolution arcade release to be named "DanceDanceRevolution" instead of "Dancing Stage". | |||
* Rating system expanded on, from 1-10 to 1-20. Older songs were re-rated to reflect this (see [[DanceDanceRevolution X difficulty changes list]]). | * Rating system expanded on, from 1-10 to 1-20. Older songs were re-rated to reflect this (see [[DanceDanceRevolution X difficulty changes list]]). | ||
* New announcers, Justin and Wil-Dog from Ozomatli, replace the one used in the series since [[AC DDRMAX|DDRMAX]]. | * New announcers, Justin and Wil-Dog from Ozomatli, replace the one used in the series since [[AC DDRMAX|DDRMAX]]. | ||
* | * This release retired the Python 2 hardware used since [[AC DDR SuperNOVA|SuperNOVA]] and replaced it with PC-based hardware (BEMANI PC). This improved the graphics quality of the game on all cabinets, and allowed 720p widescreen HD graphics on new cabinets, but also meant that the game was slightly buggier than its predecessors due to migration issues. | ||
** The | ** The American and European versions of X and [[AC DDR X2|its sequel]] run on modified Dell PCs instead. | ||
* Shock Arrows introduced | * Shock Arrows introduced, exclusive to CHALLENGE charts, which feature an icon near the banner when the chart is selected. Stepping on them results in your gauge going down like a misstep would. | ||
* Scoring system is | * Scoring system is similar to [[AC DDR SuperNOVA2|SuperNOVA2]]'s, with some modifications: | ||
**'''Step Score (SC):''' 1.000.000 ÷ (Number of steps [A jump will be considered a step in scoring] + Number of Freeze Arrows [A pair of Freeze Arrows that start and end at the same time will be considered as one Freeze in scoring] + Number of 4-way or 8-way Shock Arrows). | **'''Step Score (SC):''' 1.000.000 ÷ (Number of steps [A jump will be considered a step in scoring] + Number of Freeze Arrows [A pair of Freeze Arrows that start and end at the same time will be considered as one Freeze in scoring] + Number of 4-way or 8-way Shock Arrows). | ||
* Subtitles for every song are now merged with song titles at the right side. | * Subtitles for every song are now merged with song titles at the right side. | ||
* The | * The [[AC DDR EXTREME|EXTREME]] folder from SuperNOVA2 is now separated into eight folders: 1stMIX→EXTREME. | ||
** Unlike in EXTREME, each song is inside its respective folder where it made its arcade debut. | |||
* First DanceDanceRevolution arcade game to feature songs from the HOTTEST PARTY Wii games. | * First DanceDanceRevolution arcade game to feature songs from the HOTTEST PARTY Wii games. | ||
* First arcade DanceDanceRevolution game where characters can dance to dedicated dance routines. Selected HOTTEST PARTY crossovers had dance routines carried over while selected | * First arcade DanceDanceRevolution game where characters can dance to dedicated dance routines. Selected HOTTEST PARTY crossovers had dance routines carried over, while selected X songs received new dance routines. | ||
* To celebrate the 10th anniversary of the DanceDanceRevolution franchise, several old Dancemania licenses are revived with new charts and cuts. These are known as X-edits. | * To celebrate the 10th anniversary of the DanceDanceRevolution franchise, several old Dancemania licenses are revived with new charts and cuts. These are known as X-edits. | ||
** New CHALLENGE-only charts named X-Specials are added for several old KONAMI original DanceDanceRevolution songs, though they show up as separate songs in the song list. | ** New CHALLENGE-only charts named X-Specials are added for several old KONAMI original DanceDanceRevolution songs, though they show up as separate songs in the song list. | ||
* The system background music was composed by [[Drew Campbell]]. | * The system background music was composed by [[Drew Campbell]]. | ||
* First DanceDanceRevolution arcade game since the series' beginning to not have [[Naoki Maeda|NAOKI]] or [[Junko Karashima|jun]] as the sound director; instead, it's the late [[Jason Borenstein|Jason Michael "Stillwind" Borenstein]], best known for his work in the ULTRAMIX/UNIVERSE series. | * First DanceDanceRevolution arcade game since the series' beginning to not have [[Naoki Maeda|NAOKI]] or [[Junko Karashima|jun]] as the sound director; instead, it's the late [[Jason Borenstein|Jason Michael "Stillwind" Borenstein]], best known for his work in the ULTRAMIX/UNIVERSE series. | ||
* First DanceDanceRevolution game to provide an extra second after the countdown timer is over to give the player a chance to press down Start button for options. | * First DanceDanceRevolution game to provide an extra second after the countdown timer is over to give the player a chance to press down Start button for options. | ||
* First DanceDanceRevolution game to play back the sample of a selected song almost in an instant after selecting from previous | * First DanceDanceRevolution game to play back the sample of a selected song almost in an instant after selecting from the previous/next song. | ||
* First DanceDanceRevolution game to play back a random announcer message if 20 seconds of the countdown timer remains. | * First DanceDanceRevolution game to play back a random announcer message if 20 seconds of the countdown timer remains. | ||
* First DanceDanceRevolution game to give 10 seconds (instead of 5 | * First DanceDanceRevolution game to give 10 seconds (instead of 5 as in SuperNOVA2) of the countdown timer remaining with accompanying warning sound. | ||
* Several modifiers were added or modified: | * Several modifiers were added or modified: | ||
** New SPEED modifiers | ** New SPEED modifiers introduced: x2.5, x3.5, x4, x4.5, x5.5, x6, x6.5, x7, and x7.5. | ||
** SCREEN FILTER modifier has been introduced, with choices of OFF, DARK, DARKER, and DARKEST. | ** SCREEN FILTER modifier has been introduced, with choices of OFF, DARK, DARKER, and DARKEST. | ||
** CUT modifier ON | ** CUT modifier ON is renamed to ON1, and an ON2 modifier was added. | ||
** Color of text of modifiers are now distinguishable from the menu of options: | ** Color of text of modifiers are now distinguishable from the menu of options: green for default, white for modified. | ||
* | * Combo number is now color-coded: white for all MARVELOUS, yellow for MARVELOUS and PERFECT only, and green for MARVELOUS, PERFECT, and GREAT only. | ||
* Obtaining an N.G. from a Freeze Arrow or a set of Shock Arrows | ** Obtaining an N.G. from a Freeze Arrow or a set of Shock Arrows breaks the combo. | ||
* A laser beam effect is added when attaining a FULL COMBO in a song or course now. | |||
** FULL COMBO messages now display on stage results as well. | |||
* First DanceDanceRevolution game whose engine properly supports triplets (12th and 24th notes) instead of rounding them to the nearest 64th note. | * First DanceDanceRevolution game whose engine properly supports triplets (12th and 24th notes) instead of rounding them to the nearest 64th note. | ||
** As a result, stepcharts of songs such as [[TSUGARU]], [[Mikeneko rock|三毛猫ロック]], [[Healing-D-Vision]], and [[bag]] are properly | ** As a result, stepcharts of songs such as [[TSUGARU]], [[Mikeneko rock|三毛猫ロック]], [[Healing-D-Vision]], and [[bag]] are properly quanitized for the first time. | ||
* Last arcade DanceDanceRevolution game to feature BATTLE as game mode. | * Last arcade DanceDanceRevolution game to feature BATTLE as a game mode. | ||
* Last DanceDanceRevolution game to show | * Last DanceDanceRevolution game to show a display about Freeze Arrows before the game begins. | ||
* The overall stage results screen was revised. | * The overall stage results screen was revised. | ||
** Only DanceDanceRevolution game that can stop the countdown timer on the overall stage results screen. | ** Only DanceDanceRevolution game that can stop the countdown timer on the overall stage results screen. | ||
** First DanceDanceRevolution arcade game to have system background music play during the stage results screen. | ** First, and until [[AC DDR 2014|2014]], only DanceDanceRevolution arcade game to have system background music play during the stage results screen. It resumed again from 2014 onward. | ||
* First DanceDanceRevolution game to show stars throwing beyond the stepping zone for every MARVELOUS timing of arrows. This was also used on the [[AC DDR X2|sequel]]. | * First DanceDanceRevolution game to show stars throwing beyond the stepping zone for every MARVELOUS timing of arrows. This was also used on the [[AC DDR X2|sequel]]. | ||
* First DanceDanceRevolution game to use | * First DanceDanceRevolution game to use eight lives on the battery gauge of certain courses. This setting was used until X3 VS 2ndMIX. | ||
* Only DanceDanceRevolution game that can select unavailable and nonexistent difficulties. | * Only DanceDanceRevolution game that can select unavailable and nonexistent difficulties. | ||
* First DanceDanceRevolution game where the player can set options on ENCORE EXTRA STAGE. | * First DanceDanceRevolution game where the player can set options on ENCORE EXTRA STAGE. | ||
* First DanceDanceRevolution game to show difference of | * First DanceDanceRevolution game to show difference of increment scores between the current player and rge player that attained machine-specific high score under stepping judgment during game play. | ||
* First DanceDanceRevolution game to have | * First DanceDanceRevolution game to have TRAINNG MODE before the game begins, which only appears on the first stage. Once enabled, it cannot be disabled; this feature was not carried to X2. | ||
** If the selected song has a BEGINNER chart, that will be used. Otherwise, option CUT is set to ON1. Used until | ** If the selected song has a BEGINNER chart, that will be used. Otherwise, option CUT is set to ON1. Used until X3 VS 2ndMIX. | ||
* First DanceDanceRevolution game to include USB ports for importing edit data of certain available songs. | * First DanceDanceRevolution game to include USB ports for importing edit data of certain available songs. | ||
* Final DanceDanceRevolution arcade game to use the songwheel interface | ** Also the first to show an icon for Edit on the upper right hand corner of title screen. | ||
** Also, the final DanceDanceRevolution arcade game to use traditional banners | * Final DanceDanceRevolution arcade game to use the songwheel interface used since [[AC DDR 5th|5thMIX]]. | ||
** Also, the final DanceDanceRevolution arcade game to use traditional banners to date. | |||
* [[e-amusement|e-AMUSEMENT]] support for DanceDanceRevolution X was advertised for North America [https://us.konami.com/ddr/], but it was never available for the game on that region. | * [[e-amusement|e-AMUSEMENT]] support for DanceDanceRevolution X was advertised for North America [https://us.konami.com/ddr/], but it was never available for the game on that region. | ||
* Color labeling on the Music Select screen has changed since DDR SuperNOVA2. It's now as follows: | |||
* Color labeling on the Music Select screen has changed since DDR SuperNOVA2. It | ** yellow for new licenses and contest songs. | ||
** | ** blue for new KONAMI originals / BEMANI crossovers. | ||
** | ** purple for "X-mix" songs. | ||
** | ** red for current EXTRA STAGE and ENCORE EXTRA STAGE songs. | ||
** | ** white for older songs. | ||
** | *** In X's location test, new songs were simply all yellow; older songs were white. | ||
*** | |||
* New songs: 89 | * New songs: 89 | ||
* Total songs: 392 (Asia) | * Total songs: 392 (Asia) | ||
* eAMUSEMENT support for DanceDanceRevolution X ended on August 31st, 2010. | |||
== Staff Information == | == Staff Information == |