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== B == | == B == | ||
* BASIC: The difficulty setting aimed at those familiar with the game. Prior to [[AC DS | * BASIC: The difficulty setting aimed at those familiar with the game. Prior to [[AC DS EuroMIX|Dancing Stage EuroMIX]] / [[AC DDR EXTREME|DanceDanceRevolution EXTREME]], this was the lowest selectable difficulty level. | ||
* [[BeForU]]: The group created by [[Naoki Maeda]] with the winners of the ''DanceDanceRevolution 5thMIX アーティストオーディション'' (Artist Audition) 2001, a competition held for a new J-POP group for KONAMI and DanceDanceRevolution. | * [[BeForU]]: The group created by [[Naoki Maeda]] with the winners of the ''DanceDanceRevolution 5thMIX アーティストオーディション'' (Artist Audition) 2001, a competition held for a new J-POP group for KONAMI and DanceDanceRevolution. | ||
* BEGINNER: The lowest selectable difficulty level, as of Dancing Stage | * BEGINNER: The lowest selectable difficulty level, as of Dancing Stage EuroMIX / DanceDanceRevolution EXTREME. | ||
* Boo: Old judgment for when the player's step is far off the timing. Replaced by Almost in international releases, and Boo was used instead of Miss. Amalgamated into Miss as of [[AC DDR X2|DanceDanceRevolution X2]]. This judgment breaks the player's combo. | * Boo: Old judgment for when the player's step is far off the timing. Replaced by Almost in international releases, and Boo was used instead of Miss. Amalgamated into Miss as of [[AC DDR X2|DanceDanceRevolution X2]]. This judgment breaks the player's combo. | ||
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* COURSE MODE: A game mode that allows players to select from various courses of varying difficulty, with the life gauge either being a normal Dance Gauge or a 4/8-life meter. Removed in DanceDanceRevolution (2013). | * COURSE MODE: A game mode that allows players to select from various courses of varying difficulty, with the life gauge either being a normal Dance Gauge or a 4/8-life meter. Removed in DanceDanceRevolution (2013). | ||
* CS: Acronym for '''C'''onsumer '''S'''oftware, a term that refers to home versions. | * CS: Acronym for '''C'''onsumer '''S'''oftware, a term that refers to home versions. | ||
* Cut-in (カットイン): Term used to refer to the player's character appearing on the screen when the combo hits 20 or multiples of 50 and 100. A third cut-in appears when the player is halfway through the song, and again when the player is 90% done with the song (e.g. hitting the 459th note in a chart with 510 notes). | * Cut-in (カットイン): Term used to refer to the player's character appearing on the screen when the combo hits 20 or multiples of 50 and 100. A third cut-in appears when the player is halfway through the song, and again when the player is 90% done with the song (e.g. hitting the 459th note in a chart with 510 notes). Removed in [[AC DDR A|DanceDanceRevolution A]]. | ||
== D == | == D == | ||
* Dance Gauge (ダンスゲージ): Term used to | * Dance Gauge (ダンスゲージ): Term used to designate the life gauge of the player. | ||
* Dance Level (ダンスレベル): Term used to | * Dance Level (ダンスレベル): Term used to designate the available difficulty in DanceDanceRevolution. | ||
* Dance Platform: The raised metal platform on which the player plays the game. Left and right sides each have a 3x3 grid, with spaces reserved for the left, up, down, and right panels. Behind the down panel is a metal guardrail known as a "bar". | * Dance Platform: The raised metal platform on which the player plays the game. Left and right sides each have a 3x3 grid, with spaces reserved for the left, up, down, and right panels. Behind the down panel is a metal guardrail known as a "bar". | ||
* Dancing Stage: [[European DanceDanceRevolution Games|The name given to European releases of DanceDanceRevolution before X]], as well for some Japanese spin-offs. | * Dancing Stage: [[European DanceDanceRevolution Games|The name given to European releases of DanceDanceRevolution before X]], as well for some Japanese spin-offs. |
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