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''This page is for the | ''This page is for the [[Kanako Watanabe|星野奏子]] song titled Answer. For the DIV song of the same title, please see [[ANSWER]].'' | ||
= Answer = | = Answer = | ||
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Length: 2:07<br> | Length: 2:07<br> | ||
Genre: STARPOP<br> | Genre: STARPOP<br> | ||
Movie: [[Hotaru Matsuzaki|F-FLY]] (location test), [[Masashi Komino|小美野昌史]] (final version)<br> | |||
First Music Game Appearance: [[AC Resort Anthem|beatmania IIDX 18 Resort Anthem]]<br> | First Music Game Appearance: [[AC Resort Anthem|beatmania IIDX 18 Resort Anthem]]<br> | ||
Other Music Game Appearances: None. | Other Music Game Appearances: None. | ||
== Lyrics == | == Lyrics == | ||
=== Japanese === | === Game Size === | ||
==== Japanese ==== | |||
<pre>色づく季節(とき)は 幾度巡っても変わることなく | <pre>色づく季節(とき)は 幾度巡っても変わることなく | ||
過ぎ去る日々に 置いてきた夢を取り戻すの | 過ぎ去る日々に 置いてきた夢を取り戻すの | ||
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まだ見ぬ空へ</pre> | まだ見ぬ空へ</pre> | ||
=== Romaji === | ==== Romaji ==== | ||
<pre>irozuku toki wa ikudo megutte mo kawaru koto naku | <pre>irozuku toki wa ikudo megutte mo kawaru koto naku | ||
sugisaru hibi ni oitekita yume wo torimodosu no | sugisaru hibi ni oitekita yume wo torimodosu no | ||
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mada minu sora e</pre> | mada minu sora e</pre> | ||
=== Long Version === | |||
==== Japanese ==== | |||
{{hide text|<pre>色づく季節(とき)は 幾度巡っても変わることなく | |||
過ぎ去る日々に 置いてきた夢を取り戻すの | |||
人はそう 夢を描くために | |||
同じ場所にいること出来なくて | |||
明日へ歩き出す 一歩を信じて | |||
迷ってもつまづいても 止まれないから | |||
昨日の涙には 嘘などないから | |||
見つけた答え 輝くよ | |||
散らばる日常(とき)を 繋ぎ合わせても埋まることなく | |||
偽る日々に 笑顔の行方を探し出すの | |||
人はそう 前へ進むために | |||
選び続けていかなきゃいけなくて | |||
未来(あした)へ続く道 自分を信じて | |||
戸惑っても見失っても 止まらないから | |||
昨日の涙さえ 地図へと変わるから | |||
確かな答え 出会えるよ | |||
無邪気な翼が 傷付いた時は | |||
優しく撫でてく風になるよ 僕が | |||
動いた窓の向こう 君が遠ざかってく | |||
溢れては込み上げる 消せない想い | |||
どんなに離れても この声届けるよ | |||
止まってた 針はまた動き出してく | |||
昨日の涙には 嘘などないから | |||
見つけた答え 輝くよ | |||
まだ見ぬ空へ</pre> | |||
}} | |||
== Song Connections / Remixes == | == Song Connections / Remixes == | ||
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== Trivia == | == Trivia == | ||
* Answer is unlockable in [[CS INFINITAS|beatmania IIDX INFINITAS]] from February 8th, 2017, after purchasing its | * Answer is unlockable in [[CS INFINITAS|beatmania IIDX INFINITAS]] from February 8th, 2017, after purchasing its charts with [[CS INFINITAS/BIT unlocks|BITs]]. | ||
== Song Production Information == | == Song Production Information == | ||
=== Kanako Hoshino === | === Kanako Hoshino === | ||
Hey, everyone | Hey, everyone!☆ It's been a while(^ ^), it's me Kanako Hoshino ★.<br> | ||
After | After [[Mirai no prism]], written by ikutaMachine, I have another chance to sing a song written by them!!! | ||
The last time, I had the impression of "blue" in my mind before I saw the theme color of SIRIUS....<br> | |||
And this time in "answer", I also have a certain impression of "red" w (° o °) w.<br> | |||
So, | So, in the movie, I pick a long red dress to wear☆. | ||
I | This time I wrote the lyrics with the impression of "to my friends or me who was leaving on a long journey".<br> | ||
As for the favorite part of the lyrics, I personally think it is "kinou no namida ni wa uso nado naikara" (昨日の涙には嘘などないから) of the chorus.<br> | |||
Basically, I'm a crybaby(^_^;). Maybe it's easy to integrate into my feelings. | |||
For the first time in a movie, I Hoshino actually get to perform an action scene (° - °).<br> | For the first time in a movie, I Hoshino actually get to perform an action scene (° - °).<br> | ||
Before shooting for the movie, I was taught how to punch and kick the attacking enemy actors!<br> | Before shooting for the movie, I was taught how to punch and kick the attacking enemy actors!<br> | ||
I was also taught how to dodge blows and anticipate attacks, which at the end everyone said that they were impressed with. (T_T)<br> | I was also taught how to dodge blows and anticipate attacks, which at the end everyone said that they were impressed with. (T_T)<br> | ||
I have always admired strong women, | I have always admired strong women, so after watching this movie, people who know Hoshino for the first time should have thoughts about Hoshino that "Constantly defeat the attacking enemy" and "Will she be a little sadistic?!" (laughs)<br> | ||
I | I think everyone's reaction also makes it an interesting work!! | ||
In the movie, the people who play the enemy bosses are actually... If you look carefully, you may find it! (laughs)<br> | |||
But there were a lot of other people that worked in the movie as well.<br> | But there were a lot of other people that worked in the movie as well.<br> | ||
To all the actors, cameramen, the director, everyone on the staff, and anyone else that was on the set, I thank you. m (__) m | To all the actors, cameramen, the director, everyone on the staff, and anyone else that was on the set, I thank you. m (__) m | ||
I | In terms of games, I once played SP NORMAL during the location test. Next time, I might start from HYPER! (laughs)<br> | ||
While listening to | I wanna play more than the last one!★<br> | ||
While playing games, listening to songs, and watching movies, I hope we can find something that will become "Answer" together. o(^-^)o | |||
=== ikutaMachine === | === ikutaMachine === | ||
ikutaMachine here.<br> | ikutaMachine here.<br> | ||
This is the second time we have collaborated with Hoshino, after | This is the second time we have collaborated with Hoshino, after Mirai no prism. | ||
In producing Answer, we aimed towards | In producing Answer, we aimed towards reflect Hoshino's personality, and composed the music with the goal of "Hoshino Kanako that surpasses Hoshino Kanako". | ||
What did you think? If you like it, then please enjoy playing it!!! | What did you think? If you like it, then please enjoy playing it!!! | ||
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I really have wanted to take the challenge of directing an action-packed scene, so when the opportunity came up, I embraced it with all my heart's content. | I really have wanted to take the challenge of directing an action-packed scene, so when the opportunity came up, I embraced it with all my heart's content. | ||
It would be great to show Hoshino's new charm. | |||
== Difficulty & Notecounts == | == Difficulty & Notecounts == | ||
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{{IIDX Chart|beatmania IIDX 18 Resort Anthem→Present|-|4|7|10|-|5|7|9|-}} | {{IIDX Chart|beatmania IIDX 18 Resort Anthem→Present|-|4|7|10|-|5|7|9|-}} | ||
{{IIDX Chart|beatmania IIDX INFINITAS|-|4|7|10|-|5|7|9|-}} | {{IIDX Chart|beatmania IIDX INFINITAS|-|4|7|10|-|5|7|9|-}} | ||
{{IIDX Chart|beatmania IIDX ULTIMATE MOBILE|-|4|7|10|-|-|-|-|-}} | |||
}} | }} | ||