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Variant of 3rd with groove radar bonuses. | Variant of 3rd with groove radar bonuses. | ||
:Step Score = J * (K * S | :Step Score = J * (K * S + Q) | ||
where | where | ||
*B = 5000000 | *B = 5000000 | ||
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Variant of 3rd with difficulty multiplier. | Variant of 3rd with difficulty multiplier. | ||
:Step Score = J * (K * S | :Step Score = J * (K * S + Q) | ||
where | where | ||
*B = 1000000 * D | *B = 1000000 * D | ||
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:Step Score = 10000000 * J / (2*N) | :Step Score = 10000000 * J / (2*N) | ||
where | where | ||
*J = 2 if | *J = 2 if Perfect/OK, 1 if Great, 0 otherwise | ||
Score is rounded down to nearest integer for output but fractions are retained internally. | Score is rounded down to nearest integer for output but fractions are retained internally. | ||
Line 130: | Line 130: | ||
*Extreme US | *Extreme US | ||
*Ultramix series | *Ultramix series | ||
== Mobile mixes == | |||
=== DDR S/S+ === | |||
Despite having a UI based on X the scoring system is closer to that of SN2 than SN. | |||
:Step Score = 10000000 * J / (2*N) | |||
where | |||
*J = 2 if Marvelous/Perfect/OK, 1 if Great, 0 otherwise |
edits