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Then for the kth step, | Then for the kth step, | ||
:Step Score = J * (K * | :Step Score = J * (K * U + Q) | ||
where | where | ||
*B = 1000000 | *B = 1000000 | ||
*S = | *S = N*(N+1)/2, N = number of steps in song | ||
*U = floor(B / S) | |||
*J = 10 if Perfect, 5 if Great, 0 otherwise | *J = 10 if Perfect, 5 if Great, 0 otherwise | ||
*Q = B - S | *Q = B - U*S if the last step, 0 otherwise | ||
=== 4th === | === 4th === | ||
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Variant of 3rd with difficulty multiplier and end of song grade and combo bonuses. | Variant of 3rd with difficulty multiplier and end of song grade and combo bonuses. | ||
:Step Score = J * (K * | :Step Score = J * (K * U + Q) | ||
where | where | ||
*B = 500000 * (1 + D) | *B = 500000 * (1 + D) | ||
*D = difficulty rating if not an edit, 7 if an edit | *D = difficulty rating if not an edit, 7 if an edit | ||
*S = | *S = N*(N+1)/2, N = number of steps in song | ||
*U = floor(B / S) | |||
*J = 10 if Perfect, 5 if Great, 0 otherwise | *J = 10 if Perfect, 5 if Great, 0 otherwise | ||
*Q = B - S | *Q = B - U*S if the last step, 0 otherwise | ||
At the end of the stage a bonus is applied: | At the end of the stage a bonus is applied: | ||
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Variant of 3rd with groove radar bonuses. | Variant of 3rd with groove radar bonuses. | ||
:Step Score = J * (K * | :Step Score = J * (K * U + Q) | ||
where | where | ||
*B = 5000000 | *B = 5000000 | ||
*S = | *S = N*(N+1)/2, N = number of steps in song (not freezes) | ||
*U = floor(B / S) | |||
*J = 10 if Perfect, 5 if Great, 0 otherwise | *J = 10 if Perfect, 5 if Great, 0 otherwise | ||
*Q = B - S | *Q = B - U*S if the last step, 0 otherwise | ||
At the end of the stage a bonus is applied for each Groove Radar category. | At the end of the stage a bonus is applied for each Groove Radar category. | ||
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Variant of 3rd with difficulty multiplier. | Variant of 3rd with difficulty multiplier. | ||
:Step Score = J * (K * | :Step Score = J * (K * U + Q) | ||
where | where | ||
*B = 1000000 * D | *B = 1000000 * D | ||
*D = difficulty rating if not an edit, 5 if an edit | *D = difficulty rating if not an edit, 5 if an edit | ||
*S = | *S = N*(N+1)/2, N = number of steps plus freezes in song | ||
*J = 10 if Perfect | *U = floor(B / S) | ||
*Q = B - S | *J = 10 if Perfect, 5 if Great, 0 otherwise | ||
*Q = B - U*S if the last step, 0 otherwise | |||
=== SuperNOVA === | === SuperNOVA === | ||
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=== SuperNOVA2 to 2014 === | === SuperNOVA2 to 2014 === | ||
:Step Score = | :Step Score = | ||
:* | :* U if Marvelous | ||
:* | :* U - 10 if Perfect | ||
:* | :* U/2 - 10 if Great | ||
:* 0 otherwise | :* 0 otherwise | ||
where | where | ||
* | *U = 1000000 / N | ||
Score is rounded down to nearest 10 for output but fractions are retained internally. | Score is rounded down to nearest 10 for output but fractions are retained internally. | ||
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=== A === | === A === | ||
:Step Score = | :Step Score = | ||
:* | :* U if Marvelous | ||
:* | :* U - 10 if Perfect | ||
:* | :* U * 0.6 - 10 if Great | ||
:* | :* U * 0.2 - 10 if Good | ||
:* 0 otherwise | :* 0 otherwise | ||
where | where | ||
* | *U = 1000000 / N | ||
Score is rounded down to nearest 10 for output but fractions are retained internally. | Score is rounded down to nearest 10 for output but fractions are retained internally. | ||
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*DREAMS COME TRUE | *DREAMS COME TRUE | ||
*Disney's RAVE | *Disney's RAVE | ||
*1st US | *1st US (likely same as 1st/2nd) | ||
*USA | *USA | ||
*DS | *DS | ||
*EuroMIX | *EuroMIX | ||
*EuroMIX2 | *EuroMIX2 | ||
*Fusion | *Fusion (likely same as Extreme US) | ||
*1st Asia | *1st Asia (likely same as 1st/2nd) | ||
== Console mixes == | == Console mixes == | ||
=== Pending === | === Pending === | ||
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*Extreme US | *Extreme US | ||
*Ultramix series | *Ultramix series | ||
*Kids | |||
== Mobile mixes == | == Mobile mixes == | ||
=== DDR S/S+ === | === DDR S/S+ === | ||
Despite having a UI based on X the scoring system is closer to that of SN2 | Despite having a UI based on X the scoring system is closer to that of SN than SN2. | ||
:Step Score = | :Step Score = 1000000 * J / (2*N) | ||
where | where | ||
*J = 2 if Marvelous/Perfect/OK, 1 if Great, 0 otherwise | *J = 2 if Marvelous/Perfect/OK, 1 if Great, 0 otherwise |
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