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== General Information / Changes == | == General Information / Changes == | ||
* First pop'n music game to run with e-AMUSEMENT cards, and the first game to support [[ee'MALL]]. | * First pop'n music game to run with e-AMUSEMENT cards, and the first game to support [[ee'MALL]]. | ||
* First pop'n music game to feature Osusume (English: recommendation) mode, where the player was asked questions, and the game made a song list based on the answers | * First pop'n music game to feature Osusume (English: recommendation) mode, where the player was asked questions, and the game made a song list based on the answers they chose. This mode would be used through [[AC pnm 11|pop'n music 11]]. | ||
* First pop'n music game to feature HITASURA mode, in which you play every song on a certain difficulty scale (1 to 8 stars). You play three songs at a time, and aside from the first song, all other songs are not shown. Progress can be continued with either a password (provided at the end of each round) or the use of e-amusement. | * First pop'n music game to feature HITASURA mode, in which you play every song on a certain difficulty scale (1 to 8 stars). You play three songs at a time, and aside from the first song, all other songs are not shown. Progress can be continued with either a password (provided at the end of each round) or the use of e-amusement. | ||
** Instead of a bar, you have 50 hearts, one taken away for each BAD you get in a song. Once all 50 run out, it's GAME OVER. Hearts will ''not'' replenish between rounds. | ** Instead of a bar, you have 50 hearts, one taken away for each BAD you get in a song. Once all 50 run out, it's GAME OVER. Hearts will ''not'' replenish between rounds. |
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