AC pnm 9: Difference between revisions

Jump to navigation Jump to search
2 bytes removed ,  19 April 2020
m
no edit summary
mNo edit summary
Line 10: Line 10:
== General Information / Changes ==
== General Information / Changes ==
* First pop'n music game to run with e-AMUSEMENT cards, and the first game to support [[ee'MALL]].
* First pop'n music game to run with e-AMUSEMENT cards, and the first game to support [[ee'MALL]].
* First pop'n music game to feature Osusume (English: recommendation) mode, where the player was asked questions, and the game made a song list based on the answers he/she chose. This mode would be used through [[AC pnm 11|pop'n music 11]].
* First pop'n music game to feature Osusume (English: recommendation) mode, where the player was asked questions, and the game made a song list based on the answers they chose. This mode would be used through [[AC pnm 11|pop'n music 11]].
* First pop'n music game to feature HITASURA mode, in which you play every song on a certain difficulty scale (1 to 8 stars). You play three songs at a time, and aside from the first song, all other songs are not shown. Progress can be continued with either a password (provided at the end of each round) or the use of e-amusement.
* First pop'n music game to feature HITASURA mode, in which you play every song on a certain difficulty scale (1 to 8 stars). You play three songs at a time, and aside from the first song, all other songs are not shown. Progress can be continued with either a password (provided at the end of each round) or the use of e-amusement.
** Instead of a bar, you have 50 hearts, one taken away for each BAD you get in a song. Once all 50 run out, it's GAME OVER. Hearts will ''not'' replenish between rounds.
** Instead of a bar, you have 50 hearts, one taken away for each BAD you get in a song. Once all 50 run out, it's GAME OVER. Hearts will ''not'' replenish between rounds.
35

edits

Navigation menu