AC pnm 9: Difference between revisions

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== General Information / Changes ==
== General Information / Changes ==
* First pop'n music game to run with e-AMUSEMENT cards, and the first game to support [[ee'MALL]].
* First pop'n music game to run with [[e-amusement|eAMUSEMENT]] cards, and the first game to support [[ee'MALL]].
* First pop'n music game to feature Osusume (English: recommendation) mode, where the player was asked questions, and the game made a song list based on the answers they chose. This mode would be used through [[AC pnm 11|pop'n music 11]].
* First pop'n music game to feature Osusume (English: recommendation) mode, where the player was asked questions, and the game made a song list based on the answers they chose. This mode would be used through [[AC pnm 11|pop'n music 11]].
* First pop'n music game to feature HITASURA mode, in which you play every song on a certain difficulty scale (1 to 8 stars). You play three songs at a time, and aside from the first song, all other songs are not shown. Progress can be continued with either a password (provided at the end of each round) or the use of e-amusement.
* First pop'n music game to feature HITASURA mode, in which you play every song on a certain difficulty scale (1 to 8 stars). You play three songs at a time, and aside from the first song, all other songs are not shown. Progress can be continued with either a password (provided at the end of each round) or the use of e-amusement.
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* Debut of LONG songs, which are older, double-length pop'n music songs with brand-new charts and banners (though the characters and their MISS backgrounds are from their original games of origin). These songs count as two stages, and can't be played on the final stage or EXtra stage.
* Debut of LONG songs, which are older, double-length pop'n music songs with brand-new charts and banners (though the characters and their MISS backgrounds are from their original games of origin). These songs count as two stages, and can't be played on the final stage or EXtra stage.
** All LONG songs were removed in [[AC pnm 16|pop'n music 16 PARTY♪]].
** All LONG songs were removed in [[AC pnm 16|pop'n music 16 PARTY♪]].
* [[e-amusement|eAMUSEMENT]] support for pop'n music 9 ended on August 20th, 2003.
* eAMUSEMENT support for pop'n music 9 ended on August 20th, 2003.
* Theme: cafe.
* Theme: cafe.
* Total number of songs: 306
* Total number of songs: 306
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= Gambler de Z (ギャンブラーZ) =
= Gambler de Z (ギャンブラーZ) =
pop'n music 9's unlock system is Gambler de Z, in which you control an 8-bit TORU KAMIKAZE around a labyrinth, unlocking chests, finding money, and battling bosses. A chiptune version of [[The theme of GAMBLER Z]] plays during the event.
pop'n music 9's unlock system is Gambler de Z, which started on February 12th, 2003 and ended on March 12th, 2003. eAMUSEMENT is required to start the event.


After a round of play in ARCADE, you will be given a select amount of die. How many you get depends on how many stages are cleared in the round beforehand: three maximum for a regular round of NORMAL/BATTLE/CHALLENGE (no EXtra Stage), and four for clearing a round of EXPERT/CHALLENGE ''with'' EXtra Stage. The first two/three die are regular die, while the final one acts as a multiplier. For example, if you have four die and get 1, 2, 2, and then 3, you'll move 15 spaces. Your goal is to reach the end of the labyrinth, which can end with one of six different battles; please use this [https://gamefaqs.gamespot.com/ps2/919403-popn-music-9/faqs/48924 map] for further details. Aside from boss battles (which are explained in more detail below), ''all'' items are random in their placement on the map.
In Gamberl de Z, you control an 8-bit TORU KAMIKAZE around a labyrinth, unlocking chests, finding money, and battling bosses. A chiptune version of his theme song, [[The theme of GAMBLER Z]], plays during the event.
 
After a round of play in ARCADE, you will be given a select amount of die. How many you get depends on how many stages are cleared in the round beforehand: three maximum for a regular round of NORMAL/BATTLE/CHALLENGE (no EXtra Stage), and four for clearing a round of EXPERT/CHALLENGE ''with'' EXtra Stage. The first two/three die are regular die, while the final one acts as a multiplier. For example, if you have four die and get 1, 2, 2, and then 3, you'll move 15 spaces. Your goal is to reach the end of the labyrinth, which can end with one of six different battles. Aside from boss battles (which are explained in more detail below), ''all'' items are random in their placement on the map.


Occasionally TORU KAMIKAZE will encounter a chest, which will feature one of several items: money (which rewards you with nothing), an entry card (which grants you charts/mods/characters), or a brand-new song.
Occasionally TORU KAMIKAZE will encounter a chest, which will feature one of several items: money (which rewards you with nothing), an entry card (which grants you charts/mods/characters), or a brand-new song.

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