AC pnm 9: Difference between revisions

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== General Information / Changes ==
== General Information / Changes ==
* Theme: cafe.
* First pop'n music game to run with [[e-amusement|eAMUSEMENT]] cards, and the first game to support [[ee'MALL]].
* First pop'n music game to run with [[e-amusement|eAMUSEMENT]] cards, and the first game to support [[ee'MALL]].
* First pop'n music game to feature Osusume (English: recommendation) mode, where the player was asked questions, and the game made a song list based on the answers they chose. This mode would be used through [[AC pnm 11|pop'n music 11]].
* First pop'n music game to feature Osusume (recommendation) mode, where the player is asked questions, and the game makes a song list based on the answers they chose. This mode would be used through [[AC pnm 11|pop'n music 11]].
* First pop'n music game to feature HITASURA mode, in which you play every song on a certain difficulty scale (1 to 8 stars). You play three songs at a time, and aside from the first song, all other songs are not shown. Progress can be continued with either a password (provided at the end of each round) or the use of e-amusement.
* First pop'n music game to run on the PlayStation 2-based BEMANI Python 1, which was also used for [[AC DS Fusion|Dancing Stage Fusion]] and several non-BEMANI titles. The Python 1 was used up to [[AC pnm 14|pop'n music 14 FEVER!]].
* First pop'n music game with LONG songs, which are old, double-length pop'n music songs with brand-new charts and banners (though the characters and their MISS backgrounds are from their original games of origin). These songs count as two stages, and can't be played on the final stage or EXtra stage.
** All LONG songs were removed in [[AC pnm 16|pop'n music 16 PARTY♪]].
* The website for pop'n music 9 is the first to list the individual number ratings for each song.
** It is also the first that shows you ''every'' song in the game, not just new songs.
* pop'n music 9 marks one of the very few times in the pop'n music series where cover artists for TV & ANIME songs are thanked by their artist name, as opposed to only crediting the vocalist or no one at all.
* NORMAL MODE no longer has stage restrictions based on stage number.
* Only pop'n music game to feature HITASURA mode, in which you play every song on a certain difficulty scale (1 to 8 stars). You play three songs at a time, and aside from the first song, all other songs are not shown. Progress can be continued with either a password (provided at the end of each round) or the use of eAMUSEMENT.
** Instead of a bar, you have 50 hearts, one taken away for each BAD you get in a song. Once all 50 run out, it's GAME OVER. Hearts will ''not'' replenish between rounds.
** Instead of a bar, you have 50 hearts, one taken away for each BAD you get in a song. Once all 50 run out, it's GAME OVER. Hearts will ''not'' replenish between rounds.
* First pop'n music game to run on the PS2-based BEMANI Python 1, which was also used for [[AC DS Fusion|Dancing Stage Fusion]] and several non-BEMANI titles. The graphics are now more colorful and vibrant than they were on Firebeat. The Python 1 was used up to [[AC pnm 14|pop'n music 14 FEVER!]] and was replaced with BEMANI PC hardware for [[AC pnm 15|pop'n music 15 ADVENTURE]].
* Last pop'n music game in the series to use the old results sounds.
* Last pop'n music game in the series to use the old results sounds.
* The website for pop'n music 9 is the first to list the individual number ratings for each song.
** It's also the last to feature the opening narration used in every game in the series since [[AC pnm|the first game]].
** It is also the first that shows you ''every'' song in the game, not just new songs.
* pop'n music 9 marks one of the very few times in the pop'n music series where remixers for TV & ANIME remixes are thanked by their artist name, as opposed to only crediting the vocalist or no one at all.
* NORMAL MODE no longer has stage restrictions based on the stage number.
* Anime & TV characters are now playable.
* Anime & TV characters are now playable.
* Debut of LONG songs, which are older, double-length pop'n music songs with brand-new charts and banners (though the characters and their MISS backgrounds are from their original games of origin). These songs count as two stages, and can't be played on the final stage or EXtra stage.
* System BGM is composed by [[Kiyoshi Murai|Seiya Murai]].
** All LONG songs were removed in [[AC pnm 16|pop'n music 16 PARTY♪]].
* eAMUSEMENT support for pop'n music 9 ended on August 20th, 2003.
* eAMUSEMENT support for pop'n music 9 ended on August 20th, 2003.
* Theme: cafe.
* Total songs: 306
* Total number of songs: 306


== Staff Information ==
== Staff Information ==

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