Jubeat Markers: Difference between revisions

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= jubeat =
= jubeat =
HOW TO CHOOSE A MARKER
Depending on which marker you choose, pressing, visibility/perception, and Hi-speed will be different.
Because each marker has individual differences, you should aim for a marker that suits you from the beginning animation until the perfect animation.
In comparison to other types of rhythm games, markers are comparable to "Hi Speed" options.
Currently known order for reaction time is as follows
Long ← fireworks, knit, gauge, shutter, flower, touch, mirror ball → short
*Please add as soon as you know the position where other markers will fit
Basically, the further right you go, the markers become more difficult to react to and are much faster. These types of markers are better suited for advanced players. The markers to the left of the scale are slower, better for beginners are easier to read/react to.
There are many different markers but most of them fall under similar sub catagaories. Most markers are based off of the markers introduced in the first few games, so for simplicity sake we will refer to these sub catagories as: Cyber, Shutter, Ripples, Left Right, Instant, Gauge, Ring, and Yubiko types. For reference, check the lists down below to see what each type's direction consists of.
== Cyber ==
== Cyber ==
[[Image:Cyber marker banner.png|right]]
[[Image:Cyber marker banner.png|right]]
The default marker of [[AC jb|jubeat]].
The default marker of [[AC jb|jubeat]].
* Type: Cyber
* Direction: from center / afar.
* Direction: from center / afar.
* Animation: a circle enlarging with a cybernetic animation, and "TOUCH" is displayed at the center.
* Animation: a circle enlarging with a cybernetic animation, and "TOUCH" is displayed at the center.
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** Perfect: rainbow color / white blast.
** Perfect: rainbow color / white blast.
* Background with complementary color: blue.
* Background with complementary color: blue.
Timing can be judged even with a triangle reflected in an oblique direction
Since the starting point of the marker is small, you may lose sight of it if you are not accustomed to the chart.
It may be common for players to become accustomed to cyber before they notice that there are other markers, and to continue to use cyber through to the current games.


== Flower ==
== Flower ==
[[Image:Flower marker banner.png|right]]
[[Image:Flower marker banner.png|right]]
* Type: Cyber
* Direction: from center / afar.
* Direction: from center / afar.
* Animation: a blossoming flower, and "TOUCH" is displayed at the center when the flower is in full bloom.
* Animation: a blossoming flower, and "TOUCH" is displayed at the center when the flower is in full bloom.
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** Perfect: flower petals in vivid colors and green leaves scattering.
** Perfect: flower petals in vivid colors and green leaves scattering.
* Background with complementary color: blue or green.
* Background with complementary color: blue or green.
Sometimes it can be hard to notice the difference between the PERFECT and GREAT judgments.
Because its a fast, flashy/flamboyant marker, it is often used in videos to check/study charts.
This is one of the most popular used markers, along with Shutter.


== Afro ==
== Afro ==
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** Perfect: 1 person jumping from nearby, and 2 people performing break dance from afar (with glittering floor light).
** Perfect: 1 person jumping from nearby, and 2 people performing break dance from afar (with glittering floor light).
* Background with complementary color: blue.
* Background with complementary color: blue.
In the marker selection screen, the face of an Afro dancer is displayed in a single yellow color on a black background.
Judgment can be distinguished not only by animation but also by color, making it easy to understand. However, it is not very good for horizontal patterns.
Its easy to get greats when starting out, it is better to try to press late with this marker. 
Since the display speed is slow, it tends to be messy on high-density music.


== Shutter ==
== Shutter ==
[[Image:Shutter marker banner.png|right]]
[[Image:Shutter marker banner.png|right]]
* Direction:
* Type: Shutter
* Animation:
* Direction: From around
* Speed:
* Animation:Things like camera shutters close from all sides. "TOUCH" appears from the top and bottom just before closing, and they overlap when closing
* Timing:
* Speed: normal
* Timing: When the shutter closes and "TOUCH" overlaps
* Judgment animations:
* Judgment animations:
** Early/Late:
** Early/Late: Small brown explosion
** Good:
** Good: Explosion in light blue
** Great:
** Great:Yellow middle explosion (hexagonal explosion)
** Perfect:
** Perfect:Brown explosion (white and dazzling)
* Background with complementary color:
* Background with complementary color: blue
Touch comes out right before closing, so its easy to press
Since the entire screen is used from the beginning, it is suitable for blind spot countermeasures. However, it tends to be vulnerable to mashing
Very addictive compared to other markers
A popular marker whose usage rate stands out alongside flowers.


== Blue Ring ==
== Blue Ring ==
[[Image:Blue ring marker banner.png|right]]
[[Image:Blue ring marker banner.png|right]]
* Direction:
* Type: Ring
* Animation:
* Direction: All
* Speed:
* Animation: "TOUCH" is displayed and expands. At the same time, the blue gauge forms a ring clockwise
* Timing:
* Speed: normal
* Timing: When a blue ring is created and "TOUCH" is expanded
* Judgment animations:
* Judgment animations:
** Early/Late:
** Early/Late: The light blue square rotates.
** Good:
** Good: The middle pink square rotates
** Great:
** Great: The yellow square is rotating
** Perfect:
** Perfect: Large green square rotates
* Background with complementary color:
* Background with complementary color: yellow
High versatility
It is difficult to determine the timing deviation on a score with many diagonal arrangements
Judgment is confusing with this marker, so those who are not used to it should be careful.
Project DIVA player may be do well with it.


== Fireworks ==
== Fireworks ==
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