44
edits
(→Target) |
(→Egg) |
||
Line 142: | Line 142: | ||
== Egg == | == Egg == | ||
[[Image:Egg marker banner.png|right]] | [[Image:Egg marker banner.png|right]] | ||
* Direction: | * Type: Cyber | ||
* Animation: | * Direction: From the back | ||
* Speed: | * Animation: A dwarf with a stick appears at the lower right and lower left, and breaks when the egg expanding from the back grows larger. | ||
* Timing: | * Speed: Normal | ||
* Timing: When the egg is expanded to maximum and When a dwarf breaks an egg | |||
* Judgment animations: | * Judgment animations: | ||
** Early/Late: | ** Early/Late: The egg hatches into a single chick | ||
** Good: The egg hatches into a | ** Good: The egg hatches into a two chicks. | ||
** Great: The egg hatches into three chicks. | ** Great: The egg hatches into three chicks. | ||
** Perfect: The egg hatches into a chicken. | ** Perfect: The egg hatches into a chicken. | ||
* Background with complementary color: | * Background with complementary color: blue | ||
It may be easier to press with the movement of the dwarf as a guide. | |||
Since the evaluation judgment animation changes greatly, it is very easy to understand whether the timing is good or bad. | |||
Contrary to its comical appearance, it has high utility value when you want to raise the score of BASIC music score, or for checking timing. | |||
Recommended for beginners just getting started. | |||
Not suitable for high density charts. | |||
== Gauge == | == Gauge == |
edits