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'''Markers''' are indicators that pop up when and where a note should be hit. The official names of the markers were first revealed in [[AC jb ripples|jubeat ripples]], and were first shown in the arcade titles' marker selection screen in [[AC jb Qubell|jubeat Qubell]]. | '''Markers''' are indicators that pop up when and where a note should be hit. The official names of the markers were first revealed in [[AC jb ripples|jubeat ripples]], and were first shown in the arcade titles' marker selection screen in [[AC jb Qubell|jubeat Qubell]]. | ||
''Information taken from [https://w.atwiki.jp/jubeat/pages/ | ''Information taken from [https://w.atwiki.jp/jubeat/pages/2243.html jubeat@Wiki].'' | ||
= How to choose a marker = | |||
Depending on which marker you choose, pressing, visibility/perception, and speed will be different. Because each marker has individual differences, you should aim for a marker that suits you from the beginning animation until the perfect animation. In comparison to other rhythm games, markers are comparable to "HI-SPEED" options. | |||
Currently known order for reaction time is as follows:<br> | |||
'''Long''' ← Fireworks, knit, Gauge, Shutter, Flower, Touch, Mirror ball → '''Short''' | |||
(Please add where other markers fit) | |||
Basically, the further right you go, the markers become more difficult to react to and are much faster. These types of markers are better suited for advanced players. The markers to the left of the scale are slower, better for beginners are easier to read/react to. | |||
There are many different markers but most of them fall under similar sub categories. Most markers are based off of the markers introduced in the first few games, so for simplicity sake we will refer to these sub catagories as: ''Cyber'', ''Shutter'', ''Ripples'', ''Left Right'', ''Instant'', ''Gauge'', ''Ring'', and ''Yubiko'' types. For reference, check the lists down below to see what each type's direction consists of. | |||
= jubeat = | = jubeat = | ||
== Cyber == | == Cyber == | ||
[[Image:Cyber marker banner.png|right]] | [[Image:Cyber marker banner.png|right]] | ||
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** Perfect: rainbow color / white blast. | ** Perfect: rainbow color / white blast. | ||
* Background with complementary color: blue. | * Background with complementary color: blue. | ||
Timing can be judged even with a triangle reflected in an oblique direction | Timing can be judged even with a triangle reflected in an oblique direction. | ||
Since the starting point of the marker is small, you may lose sight of it if you are not accustomed to the chart. | Since the starting point of the marker is small, you may lose sight of it if you are not accustomed to the chart. | ||
It may be common for players to become accustomed to | |||
It may be common for players to become accustomed to Cyber before they notice that there are other markers, and to continue to use Cyber through to the current games. | |||
== Flower == | == Flower == | ||
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** Perfect: flower petals in vivid colors and green leaves scattering. | ** Perfect: flower petals in vivid colors and green leaves scattering. | ||
* Background with complementary color: blue or green. | * Background with complementary color: blue or green. | ||
Sometimes it can be hard to notice the difference between the PERFECT and GREAT judgments. | Sometimes it can be hard to notice the difference between the PERFECT and GREAT judgments. | ||
Because its a fast, flashy/flamboyant marker, it is often used in videos to check/study charts. | |||
This is one of the most popular | Because its a fast, flashy/flamboyant marker, it is often used in videos to check/study charts. | ||
This is one of the most popular markers, along with Shutter. | |||
== Afro == | == Afro == | ||
[[Image:Afro marker banner.png|right]] | [[Image:Afro marker banner.png|right]] | ||
* Type: Left right | |||
* Direction: from left and right. | * Direction: from left and right. | ||
* Animation: "TOUCH" appears from left and right to the middle, while the number of the lights on the top increases from 1 to 3 to 5. | * Animation: "TOUCH" appears from left and right to the middle, while the number of the lights on the top increases from 1 to 3 to 5. | ||
Line 63: | Line 70: | ||
* Background with complementary color: blue. | * Background with complementary color: blue. | ||
In the marker selection screen, the face of an Afro dancer is displayed in a single yellow color on a black background. | In the marker selection screen, the face of an Afro dancer is displayed in a single yellow color on a black background. | ||
Judgment can be distinguished not only by animation but also by color, making it easy to understand. However, it is not very good for horizontal patterns. | Judgment can be distinguished not only by animation but also by color, making it easy to understand. However, it is not very good for horizontal patterns. | ||
Since the display speed is slow, it tends to be messy on high-density | Because it is easy to get Greats when starting out, it is better to try to press late with this marker. | ||
Since the display speed is slow, it tends to be messy on high-density charts. | |||
== Shutter == | == Shutter == | ||
Line 80: | Line 90: | ||
** Perfect:Brown explosion (white and dazzling) | ** Perfect:Brown explosion (white and dazzling) | ||
* Background with complementary color: blue | * Background with complementary color: blue | ||
Touch comes out right before closing, so its easy to press | Touch comes out right before closing, so its easy to press. | ||
Since the entire screen is used from the beginning, it is suitable for blind spot countermeasures. However, it tends to be vulnerable to mashing | |||
Since the entire screen is used from the beginning, it is suitable for blind spot countermeasures. However, it tends to be vulnerable to mashing. | |||
A popular marker whose usage rate stands out alongside | |||
A popular marker whose usage rate stands out alongside Flower. | |||
== Blue Ring == | == Blue Ring == | ||
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** Perfect: Large green square rotates | ** Perfect: Large green square rotates | ||
* Background with complementary color: yellow | * Background with complementary color: yellow | ||
High versatility | High versatility. It is difficult to determine the timing deviation on a chart with many diagonal arrangements | ||
It is difficult to determine the timing deviation on a | |||
Judgment is confusing with this marker, so those who are not used to it should be careful. | Judgment is confusing with this marker, so those who are not used to it should be careful. | ||
Project DIVA | |||
''Project DIVA'' players may do well with it. | |||
== Fireworks == | == Fireworks == | ||
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** Perfect: Many fireworks in red, green, yellow, and purple exploding including a large circular firework. | ** Perfect: Many fireworks in red, green, yellow, and purple exploding including a large circular firework. | ||
* Background with complementary color: Blue/Black | * Background with complementary color: Blue/Black | ||
Since it is displayed from the outer frame suddenly, it is great for a blind spot countermeasure like | Since it is displayed from the outer frame suddenly, it is great for a blind spot countermeasure like Shutter. Outer frame appears instantly and does not change, so it is the best marker for distinction and discrepancy. | ||
Outer frame appears instantly and does not change, so it is the best marker for distinction and discrepancy. | |||
Due to the slow display speed, it is difficult for distinction in high speed chart. | Due to the slow display speed, it is difficult for distinction in a high speed chart. Some people feel that they are playing on low speed or HIDDEN option compared with other rhythm games. | ||
Some people feel that they are playing on low speed or HIDDEN option with other rhythm games. | |||
Very versatile, such as for checking chart patterns. | Very versatile, such as for checking chart patterns. | ||
In the perfect judgment, if you can see that the central circle is bordered in yellow, you can judge that the timing is late. | |||
If you aim for perfection with this marker, aim your hits to the center circle right in the | In the perfect judgment, if you can see that the central circle is bordered in yellow, you can judge that the timing is late. If you aim for perfection with this marker, aim your hits to the center circle right in the crosshair. | ||
== Target == | == Target == | ||
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** Perfect:Shoot a big chandelier | ** Perfect:Shoot a big chandelier | ||
* Background with complementary color: Blue | * Background with complementary color: Blue | ||
Note that the judgment display remains for a very long time. May be | Note that the judgment display remains for a very long time. May be confusing by with other notes in close proximity. | ||
== Egg == | == Egg == | ||
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** Perfect: The egg hatches into a chicken. | ** Perfect: The egg hatches into a chicken. | ||
* Background with complementary color: blue | * Background with complementary color: blue | ||
It may be easier to press with the movement of the dwarf as a guide. | It may be easier to press with the movement of the dwarf as a guide. Since the evaluation judgment animation changes greatly, it is very easy to understand whether the timing is good or bad. | ||
Since the evaluation judgment animation changes greatly, it is very easy to understand whether the timing is good or bad. | |||
Contrary to its comical appearance, it has high utility value when you want to raise the score of BASIC | Contrary to its comical appearance, it has high utility value when you want to raise the score of BASIC chart, or for checking timing. Not suitable for high density charts. | ||
Recommended for beginners just getting started. | Recommended for beginners just getting started. | ||
== Gauge == | == Gauge == | ||
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** Perfect: iridescent shutter, iridescent explosion, white thunder | ** Perfect: iridescent shutter, iridescent explosion, white thunder | ||
* Background with complementary color: Blue | * Background with complementary color: Blue | ||
The position that becomes PERFECT is not red, all gauges are yellow green. | The position that becomes PERFECT is not red, all gauges are yellow green. Suitable for practice of timing. | ||
Suitable for practice of timing. | |||
BEMANI | BEMANI players who have just moved from other games (especially ones that have bottom to top scrolling) should get used to this marker. | ||
Strong marker in the horizontal direction, but it becomes difficult to judge vertically. | |||
The animation is similar to the knit marker, so it may be good to try it when the person who started using knit decides to change the marker. | Strong marker in the horizontal direction, but it becomes difficult to judge vertically. The animation is similar to the knit marker, so it may be good to try it when the person who started using knit decides to change the marker. | ||
== Ice == | == Ice == | ||
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** Perfect:Ice breaks violently with white light | ** Perfect:Ice breaks violently with white light | ||
* Background with complementary color: green or yellow | * Background with complementary color: green or yellow | ||
The letters are yellow so visibility is good. Can be identified by the color intensity. | The letters are yellow so visibility is good. Can be identified by the color intensity. Since the color is light overall, the darkest green is suitable for the background. | ||
Since the color is light overall, the darkest green is suitable for the background. | |||
Strong against mashing and close distinctions | Strong against mashing and close distinctions. It may be better to press earlier, when the background ice completely covers the screen. | ||
== Volcano == | == Volcano == | ||
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** Perfect: Glistening golden, disappearing flashily | ** Perfect: Glistening golden, disappearing flashily | ||
* Background with complementary color: dark | * Background with complementary color: dark | ||
Greater difference in sense of distance than | Greater difference in sense of distance than the regular Blocks marker. | ||
If you use it for practice during a high-scoring attempt, you can easily understand the areas you are not good at. It's a good idea to be conscious of this once and then use other good markers to make your actual attempt. | If you use it for practice during a high-scoring attempt, you can easily understand the areas you are not good at. It's a good idea to be conscious of this once and then use other good markers to make your actual attempt. | ||
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* Background with complementary color: blue | * Background with complementary color: blue | ||
PERFECT shines brightly, so it may be good for confirming the judgment. | PERFECT shines brightly, so it may be good for confirming the judgment. | ||
It can be said that | |||
It can be said that this is a variation of Shutter that covers the outer frame and then converges to the center. It is suitable for blind spot countermeasures, but it tends to be bad if mashing. | |||
A dark background makes it hard to see the beginning, but a light background makes it easier to see. | A dark background makes it hard to see the beginning, but a light background makes it easier to see. | ||
Line 258: | Line 271: | ||
** Perfect: Iridescent explosion | ** Perfect: Iridescent explosion | ||
* Background with complementary color: Dark | * Background with complementary color: Dark | ||
Since the color is light, it may be difficult to see when the | Since the color is light, it may be difficult to see when the background bonus points shutter is fully open. | ||
Since the animation is large, it is also effective as a blind spot countermeasure. | |||
Soap ball marker speed is about the same as | Since the animation is large, it is also effective as a blind spot countermeasure. Soap ball marker speed is about the same as Shutter. | ||
== Okojo == | == Okojo == | ||
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** Perfect: Okojo Ranbu, rainbow background | ** Perfect: Okojo Ranbu, rainbow background | ||
* Background with complementary color: Blue | * Background with complementary color: Blue | ||
The type is gauge, but there is no blind spot because the background is colored instantaneously | The type is gauge, but there is no blind spot because the background is colored instantaneously. | ||
Extremely bad for reading horizontal patterns, but good for EXC's because of how much the perfect animation stands out. | Extremely bad for reading horizontal patterns, but good for EXC's because of how much the perfect animation stands out. | ||
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** Perfect: A bright rainbow-colored explosion over the entire screen | ** Perfect: A bright rainbow-colored explosion over the entire screen | ||
* Background with complementary color: Green | * Background with complementary color: Green | ||
Incredibly difficult to react to, not recommended for beginner players. | Incredibly difficult to react to, not recommended for beginner players. Good to use for STEALTH practice. It can be used as a way to build your reaction speed, but only for super advanced players. | ||
Good to use for STEALTH practice. | |||
It can be used as a way to build your reaction speed, but only for super advanced players. | |||
= jubeat ripples = | = jubeat ripples = | ||
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* Background with complementary color: Blue | * Background with complementary color: Blue | ||
== | == Blur == | ||
[[Image:Bowler marker banner.png|right]] | [[Image:Bowler marker banner.png|right]] | ||
* Direction: | * Type: Instant | ||
* Animation: | * Direction: Instantly appears | ||
* Speed: | * Animation: Blurred pink tiles and "TOUCH" gradually become clear | ||
* Timing: | * Speed: Normal | ||
* Timing: When the tile becomes clear and "TOUCH" is clearly displayed | |||
* Judgment animations: | * Judgment animations: | ||
** Early/Late: | ** Early/Late: Red tiles are scattered small | ||
** Good: | ** Good: Blue tiles rotate | ||
** Great: | ** Great: green tiles rotate | ||
** Perfect: | ** Perfect: Colorful tiles rotate and glitter and rainbow | ||
* Background with complementary color: | * Background with complementary color: Green | ||
Since the fluorescent pink uses the entire screen from the beginning, it has a really good blind spot countermeasure, rivaling Firework and Shutter. It is good for distinctions, but tends to be vulnerable to mashing and madness because changes can become hard to understand in dense charts. | |||
Easy to judge, with perfect being very distinct. Recommended for those who tend to hit early with fireworks. | |||
After the word Touch appears the color of the tile will be beige, so it can be judged that the timing is late, but since you can actually get a perfect even at the moment it becomes beige, you can actually look for the beige color for hit perfect as well as touch. The change is easier to understand than the sharpness of TOUCH, but it would be a late perfect, so be careful. | |||
== Touch == | == Touch == | ||
[[Image:Touch marker banner.png|right]] | [[Image:Touch marker banner.png|right]] | ||
* Direction: | * Type: Cyber | ||
* Animation: | * Direction: from the back | ||
* Speed: | * Animation: A white square spreads from the back. In accordance with this, the letters "touch" (触)appear while rotating. | ||
* Timing: | * Speed: fast | ||
* Timing: When the white rectangle is fully expanded. When the rotation of "touch" stops. | |||
* Judgment animations: | * Judgment animations: | ||
** Early/Late: | ** Early/Late: Distorted “touch” letters fall into the back of the screen | ||
** Good: | ** Good: Light blue flower | ||
** Great: | ** Great: Yellow flowers, green butterflies stopped | ||
** Perfect: | ** Perfect: A large pink "flower" character, with pink flowers in the background and butterflies flying | ||
* Background with complementary color: | * Background with complementary color: Dark | ||
This marker is between Flower and Mirror Ball for speed. Its recommended for players looking to increasing their reaction abilities. | |||
== Banana == | == Banana == | ||
[[Image:Banana marker banner.png|right]] | [[Image:Banana marker banner.png|right]] | ||
* Direction: | * Type: Gauge | ||
* Animation: | * Direction: From above | ||
* Speed: | * Animation: The bunch of bananas with strings descends and "catch" is displayed | ||
* Timing: | * Speed: a little bit fast | ||
* Judgment animations: | * Timing: When the bunch is down and "catch" is displayed | ||
** Early/Late: | * Judgment animations: | ||
** Good: | ** Early/Late: A monkey flies towards an unripe green banana but swings | ||
** Great: | ** Good: A monkey clings to a banana that leaves green on the edge and is lifted | ||
** Perfect: | ** Great: A monkey hugging a banana and swaying left and right, the background is light blue | ||
* Background with complementary color: | ** Perfect: Monkey fills the screen with bananas, the background is orange | ||
* Background with complementary color: Blue | |||
Similar to Yubiko marker, but the main difference is Banana has no rotation and bounce. Because the bananas are smaller than the panel, it can be difficult to grasp the timing. | |||
== Fusuma == | == Fusuma == | ||
[[Image:Fusuma marker banner.png|right]] | [[Image:Fusuma marker banner.png|right]] | ||
* Direction: | * Type: Ripples | ||
* Animation: | * Direction: From left to right | ||
* Speed: | * Animation: The sliding doors close from the left and right. Fast at the beginning, suddenly decelerating just before closing, and closing tightly at the end | ||
* Timing: | * Speed: a little slow | ||
* Timing: when the fusuma is closed | |||
* Judgment animations: | * Judgment animations: | ||
** Early/Late: | ** Early/Late: insects, grassy background | ||
** Good: | ** Good: rice ball with a turquoise background | ||
** Great: | ** Great: samurai and thunder, yellow-green background | ||
** Perfect: | ** Perfect: A princess wearing a kimono and holding a fan, with a slight pink background | ||
* Background with complementary color: | * Background with complementary color: blue/dark | ||
This marker is basically a modified version of ripples marker (closing left to right instead of ripples top to bottom). Display speed is slow, so it is easy for timing and accuracy. | |||
Judgments are easy to tell apart, and backrounds don't tend to interfere with the animations. | |||
== Picture == | == Picture == | ||
[[Image:Picture marker banner.png|right]] | [[Image:Picture marker banner.png|right]] | ||
* Direction: | * Type: Left right | ||
* Animation: | * Direction: Starts in upper right corner, goes down to lower left corner | ||
* Speed: | * Animation: The entire screen is painted with a brush | ||
* Timing: | * Speed: fast | ||
* Timing: When the brush reaches the lower left corner, press for perfect | |||
* Judgment animations: | * Judgment animations: | ||
** Early/Late: | ** Early/Late:A small blue picture of a man | ||
** Good: | ** Good: Color drawings of children's graffiti book-style crayons | ||
** Great: | ** Great: A black and white landscape painting displayed on the frame, with clouds flowing in the picture | ||
** Perfect: | ** Perfect: A color landscape with a woman in the picture frame, clouds flow and a woman's hat flies in the picture | ||
* Background with complementary color: | * Background with complementary color: Blue | ||
The speed is fast and it is hard to get used to, but because of how flashy it is, its good for dealing with blind spots. | |||
Effective for low level (BASIC/ADVANCED) EXCs and reaction training. | |||
== Yubiko == | == Yubiko == | ||
[[Image:Yubiko marker banner.png|right]] | [[Image:Yubiko marker banner.png|right]] | ||
* Direction: | * Type: Yubiko | ||
* Animation: | * Direction: From above | ||
* Speed: | * Animation: After the head falls, it bounces a little and returns to the center, then makes one rotation in the center of the screen. At the end of rotation the hair turns green and "TOUCH" is displayed on the hair | ||
* Timing: | * Speed: Normal | ||
* Timing: One turn, hair turns green, and "TOUCH" is displayed | |||
* Judgment animations: | * Judgment animations: | ||
** Early/Late: | ** Early/Late: A red cross mark is displayed and the red-haired Yubiko cries | ||
** Good: | ** Good: Blue-haired Yubiko is frightened | ||
** Great: | ** Great: Yubiko with orange hair gets angry | ||
** Perfect: | ** Perfect: Ordinary yellow-haired Yubiko rejoices with a heart | ||
* Background with complementary color: | * Background with complementary color: Blue | ||
Yubiko marker is unique because of the fact that the head bounces back up after hitting the bottom, and then does a rotation. Since it falls, it is easy to understand the order of occurrence and the difference between a square that has already been hit and one that is still in the process of forming. This makes it easy to spot out chords in the madness of harder charts. | |||
Since it bounces delicately with a certain rhythm during rotation, it is easy to obtain accuracy if you press it accordingly. The colors are so vivid that you won't be confused by the background. | |||
The change in judgment is quite large, it may be suitable for aiming for EXC. Yubiko is one of the few markers (with Firework and Bower) that have a LATE indicator. When hitting an EARLY good, great or perfect (or a spot on perfect), Yubiko's hair will be grey, However if you hit a good, great, or perfect and her hair is green, then it is LATE. | |||
== Stealth == | == Stealth == | ||
Line 414: | Line 450: | ||
== knit == | == knit == | ||
[[Image:Knit marker banner.png|right]] | [[Image:Knit marker banner.png|right]] | ||
* Direction: | * Type: Gauge | ||
* Animation: | * Direction: From bottom to top | ||
* Speed: | * Animation: yellow wool is being knitted from below | ||
* Timing: | * Speed: a little slow | ||
* Timing: When the knitting covers the entire screen and the "TOUCH" becomes visible. | |||
* Judgment animations: | * Judgment animations: | ||
** Early/Late: | ** Early/Late: Dark red glow | ||
** Good: | ** Good: Blue glow | ||
** Great: | ** Great: Blue-green shine | ||
** Perfect: | ** Perfect: Amber glow | ||
* Background with complementary color: | * Background with complementary color: Blue | ||
Slow tempo, so it is good for songs with low density, but bad for high density. Becomes difficult to see on songs with many vertical patterns. | |||
When trying to get a perfect, be careful not to hit too early, as the word touch comes up rather quickly. Some disadvantage for people who are not tall. There is a high possibility that your timing will be wrong. | |||
== Concierge == | == Concierge == | ||
[[Image:Concierge marker banner.png|right]] | [[Image:Concierge marker banner.png|right]] | ||
* Direction: | * Type: Cyber | ||
* Animation: | * Direction: From the back | ||
* Speed: | * Animation: The entire panel is painted in flesh color, and the nose of the concierge gradually approaches from the back. | ||
* Timing: | * Speed: Somewhat slow | ||
* Judgment animations: | * Timing: When the nose of the concierge comes to the front | ||
** Early/Late: | * Judgment animations: | ||
** Good: | ** Early/Late: Concierge disassembles the cube | ||
** Great: | ** Good: Feeding carp in the pond | ||
** Perfect: | ** Great: Pudding in the background, a smiling concierge faces | ||
* Background with complementary color: | ** Perfect: Various things are jetted from the head of the concierge | ||
* Background with complementary color: Blue | |||
Since it uses prominent colors from the moment it comes out, it is a top class countermeasure against blind spots. Display speed is faster than Fireworks and slightly slower than Bower. | |||
== jubeat-kun == | == jubeat-kun == | ||
[[Image:jubeat-kun marker banner.png|right]] | [[Image:jubeat-kun marker banner.png|right]] | ||
* Direction: | * Type: Gauge | ||
* Animation: | * Direction: From the bottom | ||
* Speed: | * Animation: After the edge of the panel is surrounded by white, a pale flame that covers the whole panel appears from the bottom, and the pattern of jubeat-kun appears in it and fades out. | ||
* Timing: | * Speed: Somewhat fast | ||
* Judgment animations: | * Timing: When the blue haze behind jubeat fills the screen | ||
** Early/Late: | * Judgment animations: | ||
** Good: | ** Early/Late: Red jubeat gets it's head hit by a falling pan | ||
** Great: | ** Good: jubeat-kun (the first jubeat) droops and shakes his head | ||
** Perfect: | ** Great: Light blue jubeat ripples shakes its hips | ||
* Background with complementary color: | ** Perfect: The yellow jubeat knit jumps happily | ||
* Background with complementary color: Dark | |||
Since the edge glows white, you can grasp the order in which it appears like with Firework. It becomes easier to press if you aim for jubeat itself in the middle of the panel (similar to aiming for the center circle in Firework). | |||
The background "dark" makes it much easier to see. On the contrary, it becomes hard to see if you use the background "blue". | |||
== Color Composition == | == Color Composition == | ||
[[Image:Color composition marker banner.png|right]] | [[Image:Color composition marker banner.png|right]] | ||
* Direction: | * Type: Left/Right | ||
* Animation: | * Direction: Top left corner and bottom right corner | ||
* Speed: | * Animation: A yellowish green rectangle spreads from the center to the upper left, and at the same time, small figures are drawn into the lower right rectangle | ||
* Timing: | * Speed: Somewhat fast | ||
* Timing: When the yellow-green square has spread out (when touching the top and left sides of the panel), when a detailed figure fits in the lower left corner | |||
* Judgment animations: | * Judgment animations: | ||
** Early/Late: | ** Early/Late: White and gray squares appear | ||
** Good: | ** Good: Red, green and yellow rectangles rotate | ||
** Great: | ** Great: A colored area surrounded by straight lines spreads out | ||
** Perfect: | ** Perfect: Colorful circles and rectangles spread out | ||
* Background with complementary color: | * Background with complementary color: Blue | ||
Good for straight linear patterns due to its wavy fluctuations. | |||
== Stopwatch == | == Stopwatch == | ||
[[Image:Stopwatch marker banner.png|right]] | [[Image:Stopwatch marker banner.png|right]] | ||
* Direction: | * Type: Ring | ||
* Animation: | * Direction: All | ||
* Speed: | * Animation: The time until perfect is displayed by counting up from 0.0 to 10.0, and the upper and lower bars stretch to the left and right clockwise and a solid white bar moves counter clockwise hitting the bottom left and upper right corners. Only the beginning is colored yellow. | ||
* Timing: | * Speed: Normal | ||
* Timing: When the count reaches 10.0, when the upper and lower bars are fully extended, and when the white bar reaches the bottom left corner and upper right corner. | |||
* Judgment animations: | * Judgment animations: | ||
** Early/Late: | ** Early/Late: The numbers 0.0 in red | ||
** Good: | ** Good: Gray screen with numbers mixed with static | ||
** Great: | ** Great: Black numbers are disappearing on a blue screen mixed with static | ||
** Perfect: | ** Perfect: 10.0 letters and fine numbers glow in rainbow colors | ||
* Background with complementary color: | * Background with complementary color: Blue | ||
The white bar is very easy to see and the speed is not as fast as other markers, so it is easier to react to instead of looking at the numbers. | |||
Unfortunately, although Blue is listed as the recommended background color, in reality all the background colors including blue tend to make this marker difficult to see, even dark. The GOOD judgment on a dark background and the GREAT judgment on a blue background blend into the background, making it very difficult to see. | |||
== Nengoro Neko == | == Nengoro Neko == | ||
[[Image:Nengoro neko marker banner.png|right]] | [[Image:Nengoro neko marker banner.png|right]] | ||
* Direction: | * Type: Cyber | ||
* Animation: | * Direction: From the back | ||
* Speed: | * Animation: A cat is rolling from the back | ||
* Timing: | * Speed: somewhat slow | ||
* Timing: When the cat comes to the front | |||
* Judgment animations: | * Judgment animations: | ||
** Early/Late: | ** Early/Late: Black cats lined up with their backs to the player | ||
** Good: | ** Good: The background of a cat is blue | ||
** Great: | ** Great: The background of three cats are green | ||
** Perfect: | ** Perfect:The background is orange and a splash of many cats with a rainbow appears | ||
* Background with complementary color: | * Background with complementary color: Blue | ||
The slowest of all the Cyber type markers. | |||
= jubeat copious = | = jubeat copious = | ||
== copious == | == copious == | ||
[[Image:Copious marker banner.png|right]] | [[Image:Copious marker banner.png|right]] | ||
* Direction: | * Type: Shutter | ||
* Animation: | * Direction: Square + center | ||
* Speed: | * Animation: The shutter closes from all sides, and at the same time, a square block fills the center. | ||
* Timing: | * Speed: Normal | ||
* Timing: Shutters from the corner closes in and forms a diamond and the word "TOUCH!" is clearly visible | |||
* Judgment animations: | * Judgment animations: | ||
** Early/Late: | ** Early/Late: Glows dark red | ||
** Good: | ** Good: Glows blue | ||
** Great: | ** Great: Glows green | ||
** Perfect: | ** Perfect: Colorful glow also has an effect similar to an explosion | ||
* Background with complementary color: | * Background with complementary color: Blue | ||
Because of how bright this marker is, it is easy to get early greats. Make sure you're able to see the diamond in the middle before pressing, it appears earlier than you would think. | |||
== Circus == | == Circus == | ||
[[Image:Circus marker banner.png|right]] | [[Image:Circus marker banner.png|right]] | ||
* Direction: | * Type: Yubiko | ||
* Animation: | * Direction: From the sides, bounces up to the middle. | ||
* Speed: | * Animation: A spotlight is displayed, and a white ball (ballerina) bounces from the left and right toward the center | ||
* Timing: | * Speed: Somewhat slow | ||
* Timing: The moment the ballerinas appear in the center | |||
* Judgment animations: | * Judgment animations: | ||
** Early/Late: | ** Early/Late: Purple light (without animals) | ||
** Good: | ** Good: Cat in the blue light | ||
** Great: | ** Great: Sea lion in the green light | ||
** Perfect: | ** Perfect: Elephant in red and yellow colorful lights | ||
* Background with complementary color: | * Background with complementary color: dark | ||
This marker is similar to Yubiko due to the bouncing animation. Some say it is easier than Yubiko to time with due to how much the Perfect animation stands out compared to the Yubiko Perfect animation, especially when sight reading a chart. | |||
== Kobi Fukurou == | == Kobi Fukurou == | ||
[[Image:Kobi fukurou marker banner.png|right]] | [[Image:Kobi fukurou marker banner.png|right]] | ||
* Direction: | * Type: Cyber | ||
* Animation: | * Direction: From the back | ||
* Speed: | * Animation: Owl flies in from the back. | ||
* Timing: | * Speed: Normal | ||
* Timing: When the owl is closest and the face is facing the front | |||
* Judgment animations: | * Judgment animations: | ||
** Early/Late: | ** Early/Late: 5 small feathers fall (no owl) | ||
** Good: | ** Good: Three blue owls fall upside down | ||
** Great: | ** Great: Green owls fly in a group | ||
** Perfect: | ** Perfect: One owl is up and winks against a flashy background | ||
* Background with complementary color: | * Background with complementary color: Blue. | ||
Slower than the Flower marker, so if you're looking for a Cyber type marker but Flower is too fast for you, this one might suit you. | |||
This marker has a Late indicator, the owl will shift his eyes to the left with an "annoyed" look on his face if you miss the perfect window. If you press when he has this face, you will get a late Great or Good. | |||
It's recommended to turn off the combo counter when using this marker as the owl can become obscured by the combo counter. | |||
== Natural Block == | == Natural Block == | ||
[[Image:Natural block marker banner.png|right]] | [[Image:Natural block marker banner.png|right]] | ||
* Direction: | * Type: Gauge | ||
* Animation: | * Direction: From above | ||
* Speed: | * Animation: Multiple blocks with a wood pattern are falling from top to bottom | ||
* Timing: | * Speed: slow | ||
* Timing: When the screen is filled with all blocks | |||
* Judgment animations: | * Judgment animations: | ||
** Early/Late: | ** Early/Late: The background is like a purple-red wave with distorted blocks | ||
** Good: | ** Good: A blue wave-like background where blocks pop | ||
** Great: | ** Great: Green round pattern background where blocks pop | ||
** Perfect: | ** Perfect: A colorful round background with blocks bursting out | ||
* Background with complementary color: | * Background with complementary color: Blue | ||
It is similar to the Gauge marker turned upside down. Unlike the Digital block marker, each block falls at the same time with almost no gap. | |||
= jubeat saucer = | = jubeat saucer = | ||
== saucer == | == saucer == | ||
[[Image:Saucer marker banner.png|right]] | [[Image:Saucer marker banner.png|right]] | ||
* Direction: | * Type: Ripples | ||
* Animation: | * Direction: From top and bottom | ||
* Speed: | * Animation: The rectangular shutter closes from the top and bottom. At the same time, the letters "TOUCH" are combined from the left and right | ||
* Timing: | * Speed: normal | ||
* Timing: When the white shutter closes and the two "TOUCH" come together | |||
* Judgment animations: | * Judgment animations: | ||
** Early/Late: | ** Early/Late: Red “×” on a black background | ||
** Good: | ** Good: Yellow pattern | ||
** Great: | ** Great: Green (also visible in light blue) pattern | ||
** Perfect: | ** Perfect: "PERFECT" text on a rainbow background | ||
* Background with complementary color: | * Background with complementary color: Yellow | ||
This marker is basically a faster version of ripples marker. If you like ripples but want something slightly faster, this marker may suit you. Perfect animation is very flashy, stands out really well, good for EXCs. | |||
== SHOT-CYO-U == | == SHOT-CYO-U (S-C-U) == | ||
[[Image:SHOT-CYO-U marker banner.png|right]] | [[Image:SHOT-CYO-U marker banner.png|right]] | ||
* Direction: | * Type: Yubiko/Ring | ||
* Animation: | * Direction: Circular motion from starting in bottom right corner going clockwise | ||
* Speed: | * Animation: Shocho spins around with the Saucer marker in the backround | ||
* Timing: | * Speed: Normal | ||
* Timing: When Shocho stands upright | |||
* Judgment animations: | * Judgment animations: | ||
** Early/Late: | ** Early/Late: close-up on a bright red background | ||
** Good: | ** Good: The face of Shocho crying on a blue background | ||
** Great: | ** Great: Shocho has a normal face on a yellow background | ||
** Perfect: | ** Perfect: Shocho laughs on a reddish rainbow background. | ||
* Background with complementary color: | * Background with complementary color: Dark | ||
The Perfect color and animation is the same as the one from saucer. Some say this is a Yubiko type marker because of SHOT-CYO-U's rotation, however some say it is a Ring type due to the fact that there is no bouncing animation like Yukibo and Circus have. | |||
Considered a joke marker, its more used to showcase instead of actually using it for normal gameplay. | |||
== QMA/CPU Sharon == | == QMA/CPU Sharon == | ||
[[Image:QMA CPU Sharon marker banner.png|right]] | [[Image:QMA CPU Sharon marker banner.png|right]] | ||
* Direction: | * Type: Ripples | ||
* Animation: | * Direction: From left and right. | ||
* Speed: | * Animation: The blue door with the mark gradually closes, and finally fades out lightly and closes | ||
* Timing: | * Speed: Somewhat slow | ||
* Timing: When the door is completely closed | |||
* Judgment animations: | * Judgment animations: | ||
** Early/Late: | ** Early/Late: A star falls on Sharon's head | ||
** Good: | ** Good: Sharon flashes a light bulb | ||
** Great: | ** Great: Sharon jumps once | ||
** Perfect: | ** Perfect: Sharon jumps one revolution and suddenly approaches, Kumakyu also appears in front | ||
* Background with complementary color: | * Background with complementary color: Magenta or Blue | ||
Similar to Fusuma marker, it's basically a reskin of that. | |||
= jubeat prop = | = jubeat prop = | ||
== prop == | == prop == | ||
[[Image:Prop marker banner.png|right]] | [[Image:Prop marker banner.png|right]] | ||
* Direction: | * Type: Instant/Cyber | ||
* Animation: | * Direction: From the back | ||
* Speed: | * Animation: A pink oval appears from the back, sticks at the center, and appears as TOUCH. | ||
* Timing: | * Speed: normal | ||
* Timing: when the pink circle and TOUCH appears | |||
* Judgment animations: | * Judgment animations: | ||
** Early/Late: | ** Early/Late: glows red | ||
** Good: | ** Good: glows blue | ||
** Great: | ** Great: glows green | ||
** Perfect: | ** Perfect: glows yellow | ||
* Background with complementary color: | * Background with complementary color: Dark | ||
Due to the distinct judgement colors, it is very easy to know which judgement you received. Some people compare the prop marker to Firework because of how the whole square lights up pink instantly. Therefore, it is considered a cross between Instant and Cyber types. | |||
= jubeat Qubell = | = jubeat Qubell = | ||
== Qubell == | == Qubell == | ||
[[Image:Qubell marker banner.png|right]] | [[Image:Qubell marker banner.png|right]] | ||
* Direction: | * Type: Shutter | ||
* Animation: | * Direction: From around closing in | ||
* Speed: | * Animation: Hexagonal camera shutters close from all sides. "TOUCH" appears from the top and bottom just before closing and overlaps when closing. | ||
* Timing: | * Speed: Normal | ||
* Timing: When the shutter closes and "TOUCH" overlaps | |||
* Judgment animations: | * Judgment animations: | ||
** Early/Late: | ** Early/Late: glows red | ||
** Good: | ** Good: glows green | ||
** Great: | ** Great: glows yellow | ||
** Perfect: | ** Perfect: Iridescent and the word "PERFECT" is displayed. | ||
* Background with complementary color: | * Background with complementary color: Dark | ||
Similar to Shutter marker, basically a reskin, however some say it feels slightly slower than Shutter. Compared to Shutter, the judgments are easier to understand. | |||
== Himouto! Umaru-chan == | == Himouto! Umaru-chan == | ||
[[Image:Himouto! Umaru-chan marker banner.png|right]] | [[Image:Himouto! Umaru-chan marker banner.png|right]] | ||
* Direction: | '''This marker was removed on June 24th, 2019.''' | ||
* Animation: | * Type: Gauge | ||
* Speed: | * Direction: From below | ||
* Timing: | * Animation: a yellow polka dot pattern appears, and the "Kanister Umaru-chan" logo appears and fades out | ||
* Speed: Normal | |||
* Timing: When the yellow polka dot pattern is just right on top and the "Koshime Umaru-chan" logo is clearly visible. | |||
* Judgment animations: | * Judgment animations: | ||
** Early/Late: | ** Early/Late: Umaru, a younger sister version with blue polka dots, appears from below while crying | ||
** Good: | ** Good: A baby sister version of Umaru with a light blue pattern appears from the left with a potato | ||
** Great: | ** Great: Dried sister version of Umaru with green polka dots appears while waving | ||
** Perfect: | ** Perfect: Beautiful sister version Umaru appears with a smile | ||
* Background with complementary color: | * Background with complementary color: Blue | ||
The difference between this marker and Gauge marker from the first jubeat is that Gauge is clearly displayed from the bottom, while this marker fades in from the center. | |||
== NEW GAME! == | == NEW GAME! == | ||
[[Image:NEW GAME! marker banner.png|right]] | [[Image:NEW GAME! marker banner.png|right]] | ||
* Direction: | '''This marker was removed on July 27th, 2020.''' | ||
* Animation: | * Type: Cyber | ||
* Speed: | * Direction: From the back | ||
* Timing: | * Animation: A circle comes out from the center | ||
* Speed: Normal | |||
* Timing: When the circle fills the panel and TOUCH is displayed | |||
* Judgment animations: | * Judgment animations: | ||
** Early/Late: | ** Early/Late: Hifumi appears with a dark blue background | ||
** Good: | ** Good: Rin appears in light blue background | ||
** Great: | ** Great: Ko appears in light green background | ||
** Perfect: | ** Perfect: Aoba appears in bright orange bacgkround | ||
* Background with complementary color: | * Background with complementary color: Dark | ||
== AC Version Disney TsumTsum == | == AC Version Disney TsumTsum == | ||
Line 665: | Line 748: | ||
== clan == | == clan == | ||
[[Image:Clan marker banner.png|right]] | [[Image:Clan marker banner.png|right]] | ||
* Direction: | * Type: Shutter | ||
* Animation: | * Direction: Closes in from the 4 corners in a circular fashion | ||
* Speed: | * Animation: The white circle becomes larger and the four-color frame closes. | ||
* Timing: | * Speed: Normal | ||
* Timing: When the shutters close in and Touch appears | |||
* Judgment animations: | |||
** Early/Late: black background, no circles | |||
** Good: Black/Grayish background, white circles | |||
** Great: Blue/Greenish background, white circles | |||
** Perfect: Bright yellow splash | |||
* Background with complementary color: Dark | |||
= jubeat festo = | |||
== festo == | |||
[[Image:festo marker banner.png|right]] | |||
* Type: Shutter | |||
* Direction: Left, Right and Bottom | |||
* Animation: Equilateral triangle shutter. "Touch" and a palm branch appears just before closing. | |||
* Speed: Normal | |||
* Timing: When the shutter is completely closed and "TOUCH" is displayed. | |||
* Judgment animations: | * Judgment animations: | ||
** Early/Late: | ** Early/Late: Wine-red triangle | ||
** Good: | ** Good: Blue triangle | ||
** Great: | ** Great: Green triangle | ||
** Perfect: | ** Perfect: Multicolored triangles and flowers | ||
* Background with complementary color: | * Background with complementary color: | ||
== HinaBitter♪ == | == HinaBitter♪ == | ||
[[Image:Hinabitter_marker_banner.png|right]] | |||
* Type: Gauge | |||
* Direction: from top to bottom | |||
* Animation: The outline of Hinachi-kun's face appears, and the contents of Hinachi-kun's face come down from above. | |||
* Speed: Normal | |||
* Timing: The moment the face fits into the contour of Hinachi-kun | |||
* Judgment animations: | |||
** Early/Late: Sakiko Kasuga & Rin Shimotsuki | |||
** Good: Natsuhi Shinonome & Cocona Shinonome | |||
** Great: Marika Yamagata & Ibuki Izumi | |||
** Perfect: Meu Meu | |||
* Background with complementary color: | |||
= jubeat ave. = | |||
== Avenue == | |||
[[Image:Avenue marker banner.png|right]] | |||
* Type: | |||
* Direction: | * Direction: | ||
* Animation: | * Animation: | ||
Line 705: | Line 820: | ||
== Otoca d'or == | == Otoca d'or == | ||
[[Image:Otoca d'or marker banner.png|right]] | [[Image:Otoca d'or marker banner.png|right]] | ||
* Direction: | * Direction: | ||
* Animation: | * Animation: | ||
* Speed: | * Speed: | ||
Line 720: | Line 835: | ||
Same as [[#Ochazuke|the one added in Qubell]], but with a different banner. | Same as [[#Ochazuke|the one added in Qubell]], but with a different banner. | ||
{{stub}} | {{stub}} | ||
= jubeat (2021) = | |||
== Square == | |||
[[image:Square_marker_banner.png|right]] | |||
* Type: Shutter | |||
* Direction: Closes in from all sides sides in a circular fashion | |||
* Animation: 45 degree square closing in and rotates into a smaller square in the middle. | |||
* Speed: Normal | |||
* Timing: When the larger square matches the smaller square. | |||
* Judgment animations: | |||
** Early/Late: Three purple squares rotated 45 degrees with "Poor" on top | |||
** Good: Single green square rotated 45 degrees with "Good" to top | |||
** Great: Nine orange squares with "Great" on top | |||
** Perfect: Nine rainbow-colored squares moving outwards with "Perfect" on top | |||
* Background with complementary color: | |||
[[Category:Terminology]] | [[Category:Terminology]] |
edits