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'''Long''' ← Fireworks, knit, Gauge, Shutter, Flower, Touch, Mirror ball → '''Short''' | '''Long''' ← Fireworks, knit, Gauge, Shutter, Flower, Touch, Mirror ball → '''Short''' | ||
(Please add | (Please add where other markers fit) | ||
Basically, the further right you go, the markers become more difficult to react to and are much faster. These types of markers are better suited for advanced players. The markers to the left of the scale are slower, better for beginners are easier to read/react to. | Basically, the further right you go, the markers become more difficult to react to and are much faster. These types of markers are better suited for advanced players. The markers to the left of the scale are slower, better for beginners are easier to read/react to. | ||
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** Perfect: rainbow color / white blast. | ** Perfect: rainbow color / white blast. | ||
* Background with complementary color: blue. | * Background with complementary color: blue. | ||
Timing can be judged even with a triangle reflected in an oblique direction | Timing can be judged even with a triangle reflected in an oblique direction. | ||
Since the starting point of the marker is small, you may lose sight of it if you are not accustomed to the chart. | Since the starting point of the marker is small, you may lose sight of it if you are not accustomed to the chart. | ||
It may be common for players to become accustomed to | |||
It may be common for players to become accustomed to Cyber before they notice that there are other markers, and to continue to use Cyber through to the current games. | |||
== Flower == | == Flower == | ||
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** Perfect: flower petals in vivid colors and green leaves scattering. | ** Perfect: flower petals in vivid colors and green leaves scattering. | ||
* Background with complementary color: blue or green. | * Background with complementary color: blue or green. | ||
Sometimes it can be hard to notice the difference between the PERFECT and GREAT judgments. | Sometimes it can be hard to notice the difference between the PERFECT and GREAT judgments. | ||
Because its a fast, flashy/flamboyant marker, it is often used in videos to check/study charts. | |||
This is one of the most popular | Because its a fast, flashy/flamboyant marker, it is often used in videos to check/study charts. | ||
This is one of the most popular markers, along with Shutter. | |||
== Afro == | == Afro == | ||
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* Background with complementary color: blue. | * Background with complementary color: blue. | ||
In the marker selection screen, the face of an Afro dancer is displayed in a single yellow color on a black background. | In the marker selection screen, the face of an Afro dancer is displayed in a single yellow color on a black background. | ||
Judgment can be distinguished not only by animation but also by color, making it easy to understand. However, it is not very good for horizontal patterns. | Judgment can be distinguished not only by animation but also by color, making it easy to understand. However, it is not very good for horizontal patterns. | ||
Because it is easy to get | |||
Because it is easy to get Greats when starting out, it is better to try to press late with this marker. | |||
Since the display speed is slow, it tends to be messy on high-density charts. | Since the display speed is slow, it tends to be messy on high-density charts. | ||
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** Perfect:Brown explosion (white and dazzling) | ** Perfect:Brown explosion (white and dazzling) | ||
* Background with complementary color: blue | * Background with complementary color: blue | ||
Touch comes out right before closing, so its easy to press | Touch comes out right before closing, so its easy to press. | ||
Since the entire screen is used from the beginning, it is suitable for blind spot countermeasures. However, it tends to be vulnerable to mashing | |||
Since the entire screen is used from the beginning, it is suitable for blind spot countermeasures. However, it tends to be vulnerable to mashing. | |||
A popular marker whose usage rate stands out alongside | |||
A popular marker whose usage rate stands out alongside Flower. | |||
== Blue Ring == | == Blue Ring == | ||
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** Perfect: Large green square rotates | ** Perfect: Large green square rotates | ||
* Background with complementary color: yellow | * Background with complementary color: yellow | ||
High versatility | High versatility. It is difficult to determine the timing deviation on a chart with many diagonal arrangements | ||
It is difficult to determine the timing deviation on a | |||
Judgment is confusing with this marker, so those who are not used to it should be careful. | Judgment is confusing with this marker, so those who are not used to it should be careful. | ||
Project DIVA | |||
''Project DIVA'' players may do well with it. | |||
== Fireworks == | == Fireworks == | ||
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** Perfect: Many fireworks in red, green, yellow, and purple exploding including a large circular firework. | ** Perfect: Many fireworks in red, green, yellow, and purple exploding including a large circular firework. | ||
* Background with complementary color: Blue/Black | * Background with complementary color: Blue/Black | ||
Since it is displayed from the outer frame suddenly, it is great for a blind spot countermeasure like | Since it is displayed from the outer frame suddenly, it is great for a blind spot countermeasure like Shutter. Outer frame appears instantly and does not change, so it is the best marker for distinction and discrepancy. | ||
Outer frame appears instantly and does not change, so it is the best marker for distinction and discrepancy. | |||
Due to the slow display speed, it is difficult for distinction in high speed chart. | Due to the slow display speed, it is difficult for distinction in a high speed chart. Some people feel that they are playing on low speed or HIDDEN option compared with other rhythm games. | ||
Some people feel that they are playing on low speed or HIDDEN option with other rhythm games. | |||
Very versatile, such as for checking chart patterns. | Very versatile, such as for checking chart patterns. | ||
In the perfect judgment, if you can see that the central circle is bordered in yellow, you can judge that the timing is late. | |||
If you aim for perfection with this marker, aim your hits to the center circle right in the | In the perfect judgment, if you can see that the central circle is bordered in yellow, you can judge that the timing is late. If you aim for perfection with this marker, aim your hits to the center circle right in the crosshair. | ||
== Target == | == Target == | ||
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** Perfect:Shoot a big chandelier | ** Perfect:Shoot a big chandelier | ||
* Background with complementary color: Blue | * Background with complementary color: Blue | ||
Note that the judgment display remains for a very long time. May be | Note that the judgment display remains for a very long time. May be confusing by with other notes in close proximity. | ||
== Egg == | == Egg == | ||
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** Perfect: The egg hatches into a chicken. | ** Perfect: The egg hatches into a chicken. | ||
* Background with complementary color: blue | * Background with complementary color: blue | ||
It may be easier to press with the movement of the dwarf as a guide. | It may be easier to press with the movement of the dwarf as a guide. Since the evaluation judgment animation changes greatly, it is very easy to understand whether the timing is good or bad. | ||
Since the evaluation judgment animation changes greatly, it is very easy to understand whether the timing is good or bad. | |||
Contrary to its comical appearance, it has high utility value when you want to raise the score of BASIC | Contrary to its comical appearance, it has high utility value when you want to raise the score of BASIC chart, or for checking timing. Not suitable for high density charts. | ||
Recommended for beginners just getting started. | Recommended for beginners just getting started. | ||
== Gauge == | == Gauge == | ||
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** Perfect: iridescent shutter, iridescent explosion, white thunder | ** Perfect: iridescent shutter, iridescent explosion, white thunder | ||
* Background with complementary color: Blue | * Background with complementary color: Blue | ||
The position that becomes PERFECT is not red, all gauges are yellow green. | The position that becomes PERFECT is not red, all gauges are yellow green. Suitable for practice of timing. | ||
Suitable for practice of timing. | |||
BEMANI | BEMANI players who have just moved from other games (especially ones that have bottom to top scrolling) should get used to this marker. | ||
Strong marker in the horizontal direction, but it becomes difficult to judge vertically. | |||
The animation is similar to the knit marker, so it may be good to try it when the person who started using knit decides to change the marker. | Strong marker in the horizontal direction, but it becomes difficult to judge vertically. The animation is similar to the knit marker, so it may be good to try it when the person who started using knit decides to change the marker. | ||
== Ice == | == Ice == | ||
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** Perfect:Ice breaks violently with white light | ** Perfect:Ice breaks violently with white light | ||
* Background with complementary color: green or yellow | * Background with complementary color: green or yellow | ||
The letters are yellow so visibility is good. Can be identified by the color intensity. | The letters are yellow so visibility is good. Can be identified by the color intensity. Since the color is light overall, the darkest green is suitable for the background. | ||
Since the color is light overall, the darkest green is suitable for the background. | |||
Strong against mashing and close distinctions | Strong against mashing and close distinctions. It may be better to press earlier, when the background ice completely covers the screen. | ||
== Volcano == | == Volcano == | ||
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** Perfect: Glistening golden, disappearing flashily | ** Perfect: Glistening golden, disappearing flashily | ||
* Background with complementary color: dark | * Background with complementary color: dark | ||
Greater difference in sense of distance than | Greater difference in sense of distance than the regular Blocks marker. | ||
If you use it for practice during a high-scoring attempt, you can easily understand the areas you are not good at. It's a good idea to be conscious of this once and then use other good markers to make your actual attempt. | If you use it for practice during a high-scoring attempt, you can easily understand the areas you are not good at. It's a good idea to be conscious of this once and then use other good markers to make your actual attempt. | ||
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* Background with complementary color: blue | * Background with complementary color: blue | ||
PERFECT shines brightly, so it may be good for confirming the judgment. | PERFECT shines brightly, so it may be good for confirming the judgment. | ||
It can be said that | |||
It can be said that this is a variation of Shutter that covers the outer frame and then converges to the center. It is suitable for blind spot countermeasures, but it tends to be bad if mashing. | |||
A dark background makes it hard to see the beginning, but a light background makes it easier to see. | A dark background makes it hard to see the beginning, but a light background makes it easier to see. | ||
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* Background with complementary color: Dark | * Background with complementary color: Dark | ||
Since the color is light, it may be difficult to see when the back round bonus points shutter is fully open. | Since the color is light, it may be difficult to see when the back round bonus points shutter is fully open. | ||
Since the animation is large, it is also effective as a blind spot countermeasure. | |||
Soap ball marker speed is about the same as | Since the animation is large, it is also effective as a blind spot countermeasure. Soap ball marker speed is about the same as Shutter. | ||
== Okojo == | == Okojo == | ||
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** Perfect: Okojo Ranbu, rainbow background | ** Perfect: Okojo Ranbu, rainbow background | ||
* Background with complementary color: Blue | * Background with complementary color: Blue | ||
The type is gauge, but there is no blind spot because the background is colored instantaneously | The type is gauge, but there is no blind spot because the background is colored instantaneously. | ||
Extremely bad for reading horizontal patterns, but good for EXC's because of how much the perfect animation stands out. | Extremely bad for reading horizontal patterns, but good for EXC's because of how much the perfect animation stands out. | ||
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** Perfect: A bright rainbow-colored explosion over the entire screen | ** Perfect: A bright rainbow-colored explosion over the entire screen | ||
* Background with complementary color: Green | * Background with complementary color: Green | ||
Incredibly difficult to react to, not recommended for beginner players. | Incredibly difficult to react to, not recommended for beginner players. Good to use for STEALTH practice. It can be used as a way to build your reaction speed, but only for super advanced players. | ||
Good to use for STEALTH practice. | |||
It can be used as a way to build your reaction speed, but only for super advanced players. | |||
= jubeat ripples = | = jubeat ripples = | ||
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** Perfect: Colorful tiles rotate and glitter and rainbow | ** Perfect: Colorful tiles rotate and glitter and rainbow | ||
* Background with complementary color: Green | * Background with complementary color: Green | ||
Since the fluorescent pink uses the entire screen from the beginning, it has a really good blind spot countermeasure, rivaling Firework and Shutter. | Since the fluorescent pink uses the entire screen from the beginning, it has a really good blind spot countermeasure, rivaling Firework and Shutter. It is good for distinctions, but tends to be vulnerable to mashing and madness because changes can become hard to understand in dense charts. | ||
It is good for distinctions, but tends to be vulnerable to mashing and madness because changes can become hard to understand in dense charts | |||
== Touch | Easy to judge, with perfect being very distinct. Recommended for those who tend to hit early with fireworks. | ||
After the word Touch appears the color of the tile will be beige, so it can be judged that the timing is late, but since you can actually get a perfect even at the moment it becomes beige, you can actually look for the beige color for hit perfect as well as touch. The change is easier to understand than the sharpness of TOUCH, but it would be a late perfect, so be careful. | |||
== Touch == | |||
[[Image:Touch marker banner.png|right]] | [[Image:Touch marker banner.png|right]] | ||
* Type: Cyber | * Type: Cyber | ||
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** Perfect: Monkey fills the screen with bananas, the background is orange | ** Perfect: Monkey fills the screen with bananas, the background is orange | ||
* Background with complementary color: Blue | * Background with complementary color: Blue | ||
Similar to Yubiko marker, but the main difference is Banana has no rotation and bounce. | Similar to Yubiko marker, but the main difference is Banana has no rotation and bounce. Because the bananas are smaller than the panel, it can be difficult to grasp the timing. | ||
Because the bananas are smaller than the panel, it can be difficult to grasp the timing. | |||
== Fusuma == | == Fusuma == | ||
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** Perfect: A princess wearing a kimono and holding a fan, with a slight pink background | ** Perfect: A princess wearing a kimono and holding a fan, with a slight pink background | ||
* Background with complementary color: blue/dark | * Background with complementary color: blue/dark | ||
This marker is basically a modified version of ripples marker (closing left to right instead of ripples top to bottom) | This marker is basically a modified version of ripples marker (closing left to right instead of ripples top to bottom). Display speed is slow, so it is easy for timing and accuracy. | ||
Display speed is slow, so it is easy for timing and accuracy. | |||
Judgments are easy to tell apart, and backrounds don't tend to interfere with the animations. | Judgments are easy to tell apart, and backrounds don't tend to interfere with the animations. | ||
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* Background with complementary color: Blue | * Background with complementary color: Blue | ||
The speed is fast and it is hard to get used to, but because of how flashy it is, its good for dealing with blind spots. | The speed is fast and it is hard to get used to, but because of how flashy it is, its good for dealing with blind spots. | ||
Effective for low level ( | |||
Effective for low level (BASIC/ADVANCED) EXCs and reaction training. | |||
== Yubiko == | == Yubiko == | ||
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** Perfect: Ordinary yellow-haired Yubiko rejoices with a heart | ** Perfect: Ordinary yellow-haired Yubiko rejoices with a heart | ||
* Background with complementary color: Blue | * Background with complementary color: Blue | ||
Yubiko marker is unique because of the fact that the head bounces back up after hitting the bottom, and then does a rotation. | Yubiko marker is unique because of the fact that the head bounces back up after hitting the bottom, and then does a rotation. Since it falls, it is easy to understand the order of occurrence and the difference between a square that has already been hit and one that is still in the process of forming. This makes it easy to spot out chords in the madness of harder charts. | ||
Since it falls, it is easy to understand the order of occurrence and the difference between a square that has already been hit and one that is still in the process of forming. This makes it easy to spot out chords in the madness of harder charts. | |||
Since it bounces delicately with a certain rhythm during rotation, it is easy to obtain accuracy if you press it accordingly. The colors are so vivid that you won't be confused by the background. | |||
Since it bounces delicately with a certain rhythm during rotation, it is easy to obtain accuracy if you press it accordingly. | |||
The colors are so vivid that you won't be confused by the background. | The change in judgment is quite large, it may be suitable for aiming for EXC. Yubiko is one of the few markers (with Firework and Bower) that have a LATE indicator. When hitting an EARLY good, great or perfect (or a spot on perfect), Yubiko's hair will be grey, However if you hit a good, great, or perfect and her hair is green, then it is LATE. | ||
Yubiko is one of the few markers ( | |||
== Stealth == | == Stealth == | ||
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** Perfect: Amber glow | ** Perfect: Amber glow | ||
* Background with complementary color: Blue | * Background with complementary color: Blue | ||
Slow tempo so it is good for songs with low density, but bad for high density. | Slow tempo, so it is good for songs with low density, but bad for high density. Becomes difficult to see on songs with many vertical patterns. | ||
Becomes difficult to see on songs with many vertical patterns. | |||
When trying to get a perfect, be careful not to hit too early, as the word touch comes up rather quickly. | When trying to get a perfect, be careful not to hit too early, as the word touch comes up rather quickly. Some disadvantage for people who are not tall. There is a high possibility that your timing will be wrong. | ||
Some disadvantage for people who are not tall. There is a high possibility that your timing will be wrong | |||
== Concierge == | == Concierge == |