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* Release dates: September 19th, 2012 (cabinets), September 25th, 2012 (upgrade)
* Release dates: September 19th, 2012 (cabinets), September 25th, 2012 (upgrade)
* Soundtrack release dates:
* Soundtrack release dates:
** beatmania IIDX 20 tricoro ORIGINAL SOUNDTRACK Vol.1:
** [[beatmania IIDX 20 tricoro ORIGINAL SOUNDTRACK Vol.1]]: February 27th, 2013 (Physical / Japan release), March 6th, 2013 (Digital / International release)
*** Japanese release: February 27th, 2013
*** Content of the cancelled Vol.2 album was released as the second CD of the [[beatmania IIDX 21 SPADA ORIGINAL SOUNDTRACK]] on December 25th, 2013.
*** International release (iTunes): March 6th, 2013
** Content of the cancelled Vol.2 album was released as the second CD of the ''[[AC SPADA|beatmania IIDX 21 SPADA]] ORIGINAL SOUNDTRACK'' on December 25th, 2013.
* Slogan: 輪音転奏。 (rinnetensou.) Next Link Various Tunes Change the World [ TRI ] For The Future !!!
* Slogan: 輪音転奏。 (rinnetensou.) Next Link Various Tunes Change the World [ TRI ] For The Future !!!


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* tricoro is a combination of tri(angle) and color, in reference to the game's triple color scheme of red, blue, and yellow.
* tricoro is a combination of tri(angle) and color, in reference to the game's triple color scheme of red, blue, and yellow.
** The three events across tricoro also reference each respective color in this order.
** The three events across tricoro also reference each respective color in this order.
* First beatmania IIDX game in HD. Frames for styles prior to this game have been remastered to HD as well.
** Fittingly, the color scheme also corresponds to the colors for ANOTHER, NORMAL and HYPER, respectively.
* First beatmania IIDX game in HD, running in 1280x720 resolution. Frames for styles prior to this game have been remastered to HD as well.
* First beatmania IIDX game under KONAMI's [[e-amusement|eAMUSEMENT]] Participation system; if the game cannot connect to an eAMUSEMENT network, it will not start up.
* First beatmania IIDX game under KONAMI's [[e-amusement|eAMUSEMENT]] Participation system; if the game cannot connect to an eAMUSEMENT network, it will not start up.
* Gameplay interface is overhauled.
* Gameplay interface is overhauled.
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** Music now plays on result screens.
** Music now plays on result screens.
** The difficulty and level of the song you played are displayed.
** The difficulty and level of the song you played are displayed.
* All version folders, including ALL BEMANI, now uses its respective game logos, replacing the traditional text display previously used in the past versions.
* New songs have black backgrounds with yellow text, as opposed to having white backgrounds. Old songs retain the traditional white text for returning songs.
* New songs have black backgrounds with yellow text, as opposed to having white backgrounds. Old songs retain the traditional white text for returning songs.
** ''All'' old songs now use the Commador Wide Normal font as well on the splash screen before a song (except those with unique title cards).
** ''All'' old songs now use the Commador Wide Normal font as well on the splash screen before a song (except those with unique title cards).
* First beatmania IIDX arcade game since their respective debuts with no new songs by [[DJ Mass MAD Izm*]], [[Youhei Hiroshige|DJ Command]], or [[PRASTIK DANCEFLOOR]].
* First beatmania IIDX arcade game since their respective debuts with no new songs by [[DJ Mass MAD Izm*]], [[Youhei Hiroshige|DJ Command]], or [[PRASTIK DANCEFLOOR]].
** First beatmania IIDX game since [[Kiyoshi Murai|Seiya Murai]]'s debut with no new song by him on the default songlist.
** First beatmania IIDX game since [[Kiyoshi Murai|Seiya Murai]]'s debut with no new song by him on the default song list.
* First beatmania IIDX arcade game since [[AC HAPPY SKY|beatmania IIDX 12 HAPPY SKY]] with no new licenses.
* First beatmania IIDX arcade game since [[AC HAPPY SKY|beatmania IIDX 12 HAPPY SKY]] with no new licenses.
* [[Make A Difference]], [[SABER WING]], [[sakura storm]], [[Sweet Sweet Love Magic|Sweet Sweet ♡ Magic]], and [[Sakura|桜]] now have their videos from the DanceDanceRevolution series.
* [[Make A Difference]], [[SABER WING]], [[sakura storm]], [[Sweet Sweet Love Magic|Sweet Sweet ♡ Magic]], and [[Sakura|桜]] now have their videos from the DanceDanceRevolution series.
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** A new options screen, called "ADVANCED OPTIONS", is introduced for selecting a ghost type, and options previously only accessible through codes (JUDGE among others).
** A new options screen, called "ADVANCED OPTIONS", is introduced for selecting a ghost type, and options previously only accessible through codes (JUDGE among others).
** You can cycle through these options screens with the Effect Change and VEFX buttons.
** You can cycle through these options screens with the Effect Change and VEFX buttons.
** H-RANDOM was added again as an option since its removal in [[AC SIRIUS|SIRIUS]]. It would be removed again in [[AC EPOLIS|EPOLIS]].
** HIDDEN, SUDDEN, HID+SUD, and SUDDEN+ TYPE B options have been removed.
* First arcade beatmania IIDX game to allow the player to change the timing offset.
* First arcade beatmania IIDX game to allow the player to change the timing offset.
* HI-SPEED can now only be changed by holding Start in-game; it is no longer available from the modifier screen.
* HI-SPEED can now only be changed by holding Start in-game; it is no longer available from the modifier screen.
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* The current beatmania IIDX font for a note combo is first used in this game, replacing the font used from [[AC 9th style|9th style]] to [[AC Lincle|Lincle]].
* The current beatmania IIDX font for a note combo is first used in this game, replacing the font used from [[AC 9th style|9th style]] to [[AC Lincle|Lincle]].
* Players can now see how they rank on a specific song against other players in the same arcade.
* Players can now see how they rank on a specific song against other players in the same arcade.
* ''Today's Featured Songs'' introduced. Every day three songs are marked as "featured", and playing them rewards you bonus DELLAR. The featured songs are chosen under a certain criteria which changes weekly every Wednesday.
* ''Today's Featured Songs'' introduced. Every day three songs are marked as "featured", and playing them rewards you bonus DELLAR. The featured songs are chosen under a certain criteria which changes weekly every Wednesday.
* EXTRA STAGE is renamed to LIMIT BURST. Only the first LIMIT BURST song, [[Sol Cosine Job 2]], is an original song; all others are BEMANI crossovers from other BEMANI titles.
* EXTRA STAGE is renamed to LIMIT BURST. Only the first LIMIT BURST song, [[Sol Cosine Job 2]], is an original song; all others are BEMANI crossovers from other BEMANI titles.
* First beatmania IIDX game with no EXPERT.
* First beatmania IIDX game with no EXPERT mode.
* Various older songs had their overlays removed from their videos due to the overhauled interface. Full list [http://bemaniwiki.com/index.php?beatmaniaIIDX%2020%20tricoro%2F%B5%EC%B6%CA%CA%D1%B9%B9%C5%C0#v8f5ba73 here].
* Various older songs had their overlays removed from their videos due to the overhauled interface. Specifically, overlays that have their corner lower left and right cropped to fit in the interface of the older styles. Full list [http://bemaniwiki.com/index.php?beatmaniaIIDX%2020%20tricoro%2F%B5%EC%B6%CA%CA%D1%B9%B9%C5%C0#v8f5ba73 here].
* STEP UP mode returns, and has been heavily overhauled.
* STEP UP mode has received revamps:
** Players are now given a dynamic song list which varies after each song, with the difficulty depending on result and its starting difficulty tier.
** A Review folder is added, which adds songs played on STEP UP and STANDARD modes each time a new song was played. These folders do not progress towards STEP UP, but its suitable for training as these songs can be repeated in the same credit.
*** BEGINNER charts (level is rated in kanji) are classified under one of the first 3 difficulty levels.
** Completing certain tasks awards Q-Pro parts for customization.
* The Vol.1 soundtrack is the first beatmania IIDX soundtrack to receive a digital release outside of Japan.
* The Vol.1 soundtrack is the first beatmania IIDX soundtrack to receive a digital release outside of Japan.
** Some of the tracks on the international version of the soundtrack are tagged differently from their counterparts in the Japanese version.
** Some of the tracks on the international version of the soundtrack are tagged differently from their counterparts in the Japanese version.
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* First beatmania IIDX game to have different layers for BGM, adding more instruments on the transitions as you progress through the menus.
* First beatmania IIDX game to have different layers for BGM, adding more instruments on the transitions as you progress through the menus.
* System BGM is composed by [[Naoyuki Sato|猫叉Master]].
* System BGM is composed by [[Naoyuki Sato|猫叉Master]].
** System voice is provided by a friend of his, while a different menu voice is provided by [[ALT]].
** System voice is provided by a friend of his, while a different menu voice is provided by [[Alt|ALT]].
* First beatmania IIDX game released in Korea since [[AC 2nd style|beatstage II 2nd style]].
* eAMUSEMENT support for beatmania IIDX 20 tricoro ended on December 27th, 2013.
* eAMUSEMENT support for beatmania IIDX 20 tricoro ended on December 27th, 2013.
* Total songs: 787
* Total songs: 787


== Staff Information ==
== Staff Information ==
* Director: Kenji Watanabe
* [[beatmania IIDX 20 tricoro ORIGINAL SOUNDTRACK Vol.1 OST Booklet Credits]]
* Sound producer: [[Takayuki Ishikawa|dj TAKA]]
* Sound directors: [[Toshiyuki Kakuta|L.E.D.]], [[Naoyuki Sato|猫叉Master]]
* Sound designer: Atsushi Kondo


= Full Song List =
= Full Song List =
* [[beatmania IIDX 20 tricoro Full Songlist]]
* [[beatmania IIDX 20 tricoro full song list]]


= Initial Songlist =
= Default Songs =
{{IIDX Songlist Header|
{{IIDX Songlist Header|
{{IIDX Songlist Category|Default Songs}}
{{IIDX Song|HARDCORE|[[405nm (Ryu mix)|405nm (Ryu☆mix)]]|[[Yusuke Seo|Another]] [[Ryutaro Nakahara|Infinity]]|177|-|5|9|11|5|9|11}}
{{IIDX Song|HARDCORE|[[405nm (Ryu mix)|405nm (Ryu☆mix)]]|[[Yusuke Ceo|Another]] [[Ryutaro Nakahara|Infinity]]|177|-|5|9|11|5|9|11}}
{{IIDX Song|ELECTRO POP|[[Ascalon]]|[[Tatsuya Iyama|Qrispy Joybox]]|185|-|5|8|10|6|9|11}}
{{IIDX Song|ELECTRO POP|[[Ascalon]]|[[Tatsuya Iyama|Qrispy Joybox]]|185|-|5|8|10|6|9|11}}
{{IIDX Song|HARD DANCE|[[BLUE STRAGGLER]]|[[Toshiyuki Kakuta|L.E.D.]]|160|-|4|7|10|4|8|10}}
{{IIDX Song|HARD DANCE|[[BLUE STRAGGLER]]|[[Toshiyuki Kakuta|L.E.D.]]|160|-|4|7|10|4|8|10}}
{{IIDX Song|J-CORE|[[Breaking Dawn feat. NO+CHIN, AYANO]]|[[Akira Uchibori|GUHROOVY]]|186|-|5|8|11|5|8|11}}
{{IIDX Song|J-CORE|[[Breaking Dawn feat. NO+CHIN, AYANO]]|[[Akira Uchibori|GUHROOVY]]|186|-|5|8|11|5|8|11}}
{{IIDX Song|LOUNGE POP|[[connective]]|[[Naoyuki Sato|猫叉Master]] feat. [[*spiLa*]]|128|1|2|6|8|2|6|8}}
{{IIDX Song|LOUNGE POP|[[connective]]|[[Naoyuki Sato|猫叉Master]] feat. [[*spiLa*]]|128|1|2|6|8|2|6|8}}
{{IIDX Song|PIECED ROCK|[[Deceive Your Insight]]|Project B-|190|-|5|8|11|5|9|11}}
{{IIDX Song|PIECED ROCK|[[Deceive Your Insight]]|[[Akhuta|Project B-]]|190|-|5|8|11|5|9|11}}
{{IIDX Song|SYMPHONIC BREAK BEATS|[[Devilz Staircase]]|[[OSTER project]]|185|-|3|10|12|4|10|12}}
{{IIDX Song|SYMPHONIC BREAK BEATS|[[Devilz Staircase]]|[[OSTER project]]|185|-|3|10|12|4|10|12}}
{{IIDX Song|HOUSE|[[Echo Of Forever]]|[[Kosuke Saito|kors k]]|135|-|3|6|9|4|7|10}}
{{IIDX Song|HOUSE|[[Echo Of Forever]]|[[Kosuke Saito|kors k]]|135|-|3|6|9|4|7|10}}
{{IIDX Song|TRANCE CORE|[[FLOWER]]{{from|[[AC jb knit APPEND|jubeat knit APPEND]] / [[AC RB|REFLEC BEAT]]}}|[[Yoshitaka Nishimura|DJ YOSHITAKA]]|173|2|6|9|11|6|9|12}}
{{IIDX Song|TRANCE CORE|[[FLOWER]]{{from|[[AC jb knit APPEND|jubeat knit APPEND]] / [[AC RB|REFLEC BEAT]]}}|[[Yoshitaka Nishimura|DJ YOSHITAKA]]|173|2|6|9|11|6|9|12}}
{{IIDX Song|HANDZ UP|[[Fly you to the star]]|[[Yusuke Ceo|Another]] [[Ryutaro Nakahara|Infinity]] feat. [[Mayumi Morinaga]]|141|-|4|8|10|4|8|11}}
{{IIDX Song|HANDZ UP|[[Fly you to the star]]|[[Yusuke Seo|Another]] [[Ryutaro Nakahara|Infinity]] feat. [[Mayumi Morinaga]]|141|-|4|8|10|4|8|11}}
{{IIDX Song|KONAMI REMIX|[[GRADIUS 2012]]|[[Sota Fujimori]]|180|-|5|8|10|5|8|10}}
{{IIDX Song|KONAMI REMIX|[[GRADIUS 2012]]|[[Sota Fujimori]]|180|-|5|8|10|5|8|10}}
{{IIDX Song|NU RAVE|[[Howling]]|[[Daichi Watanabe|PON]]|155|-|4|7|9|4|7|10}}
{{IIDX Song|NU RAVE|[[Howling]]|[[Daichi Watanabe|PON]]|155|-|4|7|9|4|7|10}}
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{{IIDX Song|STARPOP|[[To my star]]|[[Kanako Watanabe|星野奏子]]|153|-|3|6|9|3|7|9}}
{{IIDX Song|STARPOP|[[To my star]]|[[Kanako Watanabe|星野奏子]]|153|-|3|6|9|3|7|9}}
{{IIDX Song|DESERT ALTERNATIVE EDGE|[[YELLOW FROG from Steel Chronicle]]|[[Tomoaki Hirono|劇団レコード]]|110|-|3|7|9|4|6|10}}
{{IIDX Song|DESERT ALTERNATIVE EDGE|[[YELLOW FROG from Steel Chronicle]]|[[Tomoaki Hirono|劇団レコード]]|110|-|3|7|9|4|6|10}}
{{IIDX Song|DUB STEP|[[ZED]]|[[USAO]]|190|-|5|8|11|5|8|11}}
{{IIDX Song|DUB STEP|[[ZED]]|[[Masaharu Kubota|USAO]]|190|-|5|8|11|5|8|11}}
{{IIDX Song|NEO CLASSICAL DANCE|[[Kagen no tsuki|下弦の月]]|[[Daisuke Kurosawa|iNO]]|166|-|5|7|9|5|7|9}}
{{IIDX Song|NEO CLASSICAL DANCE|[[Kagen no tsuki|下弦の月]]|[[Daisuke Kurosawa|iNO]]|166|-|5|7|9|5|7|9}}
{{IIDX Song|Hi-GOTH|[[Kuruizake homura no hana|狂イ咲ケ焔ノ華]]|[[Toshiyuki Kakuta|覚醒ノ]][[Mayumi Morinaga|Prim]]|206|-|6|10|12|6|10|12}}
{{IIDX Song|Hi-GOTH|[[Kuruizake homura no hana|狂イ咲ケ焔ノ華]]|[[Toshiyuki Kakuta|覚醒ノ]][[Mayumi Morinaga|Prim]]|206|-|6|10|12|6|10|12}}
{{IIDX Song|CYBER SYMPHONIC POP|[[Meimetsu, fragments|メイメツ、フラグメンツ]]|[[Masato Nakayama|中山真斗]](Elements Garden) feat.[[Megu Sakuragawa|桜川めぐ]]|157|-|4|8|10|4|7|11}}
{{IIDX Song|CYBER SYMPHONIC POP|[[Meimetsu, fragments|メイメツ、フラグメンツ]]|[[Masato Nakayama|中山真斗]]([[Elements Garden]]) feat.[[Megu Sakuragawa|桜川めぐ]]|157|-|4|8|10|4|7|11}}
}}
}}


= LIMIT BURST =
= LIMIT BURST =


beatmania IIDX 20 tricoro's EXTRA STAGE system is renamed to LIMIT BURST. With the sole exception of [[Sol Cosine Job 2]], all of its songs are boss songs from other BEMANI games not crossed over before to beatmania IIDX.
beatmania IIDX 20 tricoro's EXTRA STAGE system is titled LIMIT BURST. Except for [[Sol Cosine Job 2]], all these songs are previous boss songs from BEMANI games that had never crossed over to beatmania IIDX before. These songs are:


Each LIMIT BURST song, in addition to requiring the EXTRA STAGE to be unlocked and the first three stages consisting of songs from a specific subset of songs, has four different phases of unlock conditions. Each phase, except for Phase 4, has a minimum total difficulty and clear status requirement. Phases for each song cycle every week until Phase 4 (except for [[Timepiece phase II]]). Failing ''any'' stage will prevent LIMIT BURST from appearing, even if you meet requirements.
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
!style="background:#9999ee; text-align: center;" |BEMANI game
!style="background:#9999ee; text-align: center;" |Song
!style="background:#9999ee; text-align: center;" |Date debut
!style="background:#9999ee; text-align: center; width=40%" |Conditions
|-
|style="background:lightblue; text-align: center;" |beatmania IIDX
|[[Sol Cosine Job 2]]
|October 3rd, 2012
|All three stages has to be ONE MORE EXTRA STAGE songs from previous beatmania IIDX entries.<br><small>([[Plan 8]], an unlock from LEGEND CROSS, cannot fulfill the condition.)</small>
|-
|style="background:#f305fa; text-align: center;" |[[AC DDR X2|DanceDanceRevolution X2]]
|[[New Decade IIDX Edition]]
|October 17th, 2012
|All three stages must be DanceDanceRevolution crossovers.<br><small>(Playing [[Kakumei|革命]], [[Fascination MAXX]] and [[PARANOiA ~HADES~|PARANOiA ~HADES~]] in one playthrough will default to Sol Cosine Job 2, as these crossovers are also previous ONE MORE EXTRA STAGE songs.)</small>
|-
|style="background:orange; text-align: center;" |[[AC pnm 15|pop'n music 15 ADVENTURE]]
|[[neu]]
|October 31st, 2012
|All three stages must be pop'n music crossovers.
|-
|style="background:lightpink; text-align: center;" |[[AC RB|REFLEC BEAT]]
|[[Hollywood Galaxy]]
|November 21st, 2012
|All three stages must be REFLEC BEAT BEMANI crossovers.<br><small>([[Stay my side]] cannot fulfill the condition.)</small>
|-
|style="background:#bababa; text-align: center; " |[[AC jb copious|jubeat copious]]
|[[JOMANDA]]
|December 12th, 2012
|All three stages must be jubeat crossovers.
|-
|style="background:lightgreen; text-align: center;" |[[AC GF4DM3|GUITARFREAKS 4thMIX & drummania 3rdMIX]]
|[[DAY DREAM]]
|January 2nd, 2013
|All three stages must be GuitarFreaks & DrumMania crossovers.<br><small>(Playing [[Concertino in Blue]], [[Kodomo no rakugaki chou|子供の落書き帳]], and [[Tamayura|たまゆら]] in one playthrough will default to Timepiece phase II, even though these three songs are GuitarFreaks & DrumMania crossovers.)</small>
|-
|style="background:#00f7ff; text-align: center;" |[[AC GF10DM9|GUITARFREAKS 10thMIX & drummania 9thMIX]]
|[[Timepiece phase II]]
|January 23rd, 2013
|All three stages must be songs composed by [[Hirofumi Sasaki]].<br><small>([[Tamayura|たまゆら]], an unlock from Ω-ATTACK SECTOR B, has to be unlocked first; replaces CN. Ver if timer ends with 2, 8 and 7 for the 1ST, 2ND and FINAL Stage, respectively.)</small>
|}


* Phase 1:
To access LIMIT BURST, in addition to requiring the EXTRA STAGE to be unlocked, the first three stages must consist of songs from a specific subset of songs. Each song has four different phases of unlock condition; charts are unlocked on weekly phases. Each phase also has a minimum total difficulty and clear status requirement, aside from the fourth phase. The conditions to access LIMIT BURST are based on the Phase it is in:
** NORMAL and HYPER not available.
** ANOTHER: combined total difficulty of at least 33, all songs with FULL COMBO.
* Phase 2:
** NORMAL not available.
** HYPER: combined total difficulty of at least 27, all songs HARD CLEAR or above.
** ANOTHER: combined total difficulty of at least 33, all songs with EX-HARD CLEAR or above.
* Phase 3:
** NORMAL: combined total difficulty of at least 18, any clear rate.
** HYPER: combined total difficulty of at least 27, CLEAR or above.
** ANOTHER: combined total difficulty of at least 33, HARD CLEAR or above.
* Phase 4:
** All charts: No difficulty or clear requirement.


From February 18th, 2013 onward, you can permanently unlock LIMIT BURST songs with DELLAR. If you already played the songs before, you can buy them with Devil Cards. If you don't, you'll need to use the more expensive Angel Cards. Please see the [[tricoro Devil and Angel Card unlocks]] page for more details.
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
 
!style="background:#9999ee; text-align: center;" rowspan=2|Phase
All songs were on Phase 4 by tricoro's end except for [[Timepiece phase II|Timepiece phase II (CN Ver.)]], which only went down to Phase 3.
!style="background:#9999ee; text-align: center;" colspan=2|NORMAL
 
!style="background:#9999ee; text-align: center;" colspan=2|HYPER
== LIMIT BURST songs ==
!style="background:#9999ee; text-align: center;" colspan=2|ANOTHER
* [[Sol Cosine Job 2]] (beatmania IIDX LIMIT BURST)
|-
** All three stages must be ONE MORE EXTRA STAGE songs from previous beatmania IIDX games. Eligible songs are:[[Kakumei|革命]], [[xenon]], [[quasar]], [[One More Lovely]], [[Piano kyousoukyoku dai 1 ban "Sasoribi"|ピアノ協奏曲第1番"蠍火"]], [[Mei|冥]], [[Nageki no ki|嘆きの樹]], [[Fascination MAXX]], [[Sense 2007]], [[PARANOiA ~HADES~|PARANOiA ~HADES~]], [[TROOPERS]], [[MENDES]], [[3y3s]], [[Himiko|卑弥呼]], [[Colorful Cookie]], [[Fuchinkan CANDY|不沈艦CANDY]], [[BITTER CHOCOLATE STRIKER]], [[Bad Maniacs]], [[Almagest]], [[Shakunetsu Beach Side Bunny|灼熱Beach Side Bunny]], [[DIAVOLO]], and [[Tenkuu no yoake|天空の夜明け]].
!style="background:#9999ee; text-align: center;"|Total Level
** '''NOTE:''' [[Plan 8]] does not count.
!style="background:#9999ee; text-align: center;"|Clear Lamp
 
!style="background:#9999ee; text-align: center;"|Total Level
* [[New Decade IIDX Edition]] ([[AC DDR X2|DanceDanceRevolution X2]] LIMIT BURST)
!style="background:#9999ee; text-align: center;"|Clear Lamp
** All three stages must be transplants from the DanceDanceRevolution series, or remixes of DanceDanceRevolution songs.
!style="background:#9999ee; text-align: center;"|Total Level
** '''NOTE:''' If you play 革命, Fascination MAXX and PARANOiA ~HADES~ in one playthrough, the LIMIT BURST song will default to Sol Cosine Job 2 due to their also being ONE MORE EXTRA STAGE songs.
!style="background:#9999ee; text-align: center;"|Clear Lamp
 
|-
* [[neu]] ([[AC pnm 15|pop'n music 15 ADVENTURE]] LIMIT BURST)
|Phase 1
** All three stages must be transplants from the [[pop'n music Information|pop'n music]] series or remixes of pop'n music songs. Eligible songs are: [[ULTRA HIGH-HEELS~I JUST WANNA TELL YOU|ULTRA HIGH-HEELS]], [[Glorious Days]], [[GRADIUS -FULL SPEED-]], [[Raspberry Heart (English version)|Raspberry♡Heart (English version)]], [[Votum stellarum]], [[MOON]], [[fffff|ƒƒƒƒƒ]], [[Rin to shite saku hana no gotoku|凛として咲く花の如く]], [[Kurokami midareshi shura to narite|黒髪乱れし修羅となりて]], [[Kagachi|蛇神]], [[ZETA ~sosuu no sekai to chouetsusha~|ZETA~素数の世界と超越者~]], [[Fantasia]], [[Sorrows]], [[Sayonara heaven|サヨナラ・ヘヴン]], [[Jack]], [[Ubertreffen|Übertreffen]], [[High School Love]], [[Nijiiro|虹色]], and [[STARS (Re-tuned by HAL) -IIDX EDITION-|STARS☆☆☆ (Re-tuned by HΛL) -IIDX EDITION-]].
|colspan=4|''unavailable''
 
|33
* [[Hollywood Galaxy]] ([[AC RB|REFLEC BEAT]] LIMIT BURST)
|FULL COMBO
** All three stages must be transplants from the REFLEC BEAT series. Eligible songs are: [[Broken]], [[Sakura Reflection]], [[SPECIAL SUMMER CAMPAIGN!]], [[Survival Games]], [[THE FALLEN]], [[Thunderbolt]], [[Wuv U]], [[Chuuka kyuukou|中華急行]], [[Castle on the Moon]], [[Flip Flap]], [[HAERETICUS]], [[quaver|quaver♪]], [[TITANS RETURN]], [[Beautiful receipt|ビューティフル レシート]], and [[FLOWER]].
|-
** '''NOTE:''' [[Stay my side]] does not count.
|Phase 2
 
|colspan=2|''unavailable''
* [[JOMANDA]] ([[AC jb copious|jubeat copious]] LIMIT BURST)
|27
** All three stages must be transplants from the jubeat series. Eligible songs are: [[532nm]], [[AIR RAID FROM THA UNDAGROUND]], [[ALBIDA]], [[bass 2 bass]], [[Evans|Evans -prototype- / Evans]], [[IN THE NAME OF LOVE]], [[Love km|Love♥km]], [[Special One]], [[STELLAR WIND]], [[Far east nightbird]], [[I'm so Happy]], [[Snow Goose]], [[WONDER WALKER]], [[yellow head joe]], [[Kagerou (Kanako Hoshino)|陽炎]], and [[FLOWER]].
|HARD CLEAR or better
 
|33
* [[DAY DREAM]] ([[AC GF4DM3|GUITARFREAKS 4thMIX & drummania 3rdMIX]] LIMIT BURST)
|EX-HARD CLEAR or better
** All three stages must be transplants from the GuitarFreaks & DrumMania series, or remixes of GuitarFreaks & DrumMania songs. Eligible songs are: [[Agnus Dei]], [[Himawari|ヒマワリ]], [[Concertino in Blue]], [[Kagonotori ~nishiki~|カゴノトリ~弐式~]], [[CaptivAte~sabaki~|CaptivAte~裁き~]], [[Darling my LUV]], [[Mirage residence|ミラージュ・レジデンス]], [[CaptivAte~sabaki~(SUBLIME TECHNO MIX)|CaptivAte~裁き~(SUBLIME TECHNO MIX)]], [[Kodomo no rakugaki chou|子供の落書き帳]], and (once unlocked) [[Tamayura|たまゆら]].
|-
 
|Phase 3
* [[Timepiece phase II]] ([[AC GF10DM9|GUITARFREAKS 10thMIX & drummania 9thMIX]] LIMIT BURST)
|18
** You ''must'' have unlocked [[Tamayura|たまゆら]] from Ω-ATTACK SECTOR B.
|ASSIST CLEAR or better
** You must play all three [[Hirofumi Sasaki]] songs on the same credit: [[Concertino in Blue]], [[Kodomo no rakugaki chou|子供の落書き帳]], and [[Tamayura|たまゆら]].
|27
** '''NOTE:''' Although these three songs are also from the GuitarFreaks & DrumMania series, DAY DREAM will not be accessible if you unlock Timepiece phase II.
|CLEAR or better
 
|33
* [[Timepiece phase II|Timepiece phase II (CN Ver.)]]
|HARD CLEAR or better
** Meet the same conditions needed to play the original version of Timepiece phase II, and also:
|-
*** The remaining time when selecting the 1st STAGE song ''must'' end on x2 seconds (e.g. 2, 12, 22 seconds).
|Phase 4
*** The remaining time when selecting the 2nd STAGE song ''must'' end on x8 seconds (e.g. 8, 18, 28 seconds).
|colspan=6|No difficulty or clear requirements.
*** The remaining time when selecting the 3rd STAGE song ''must'' end on x7 seconds (e.g. 7, 17, 27 seconds).
|-
|colspan=7|Failing any stages will disqualify the player from accessing ''LIMIT BURST''. RANDOM or MIRROR modifiers can be used (except H-RANDOM).<br>([[Timepiece phase II]] and its CN Ver. only went down to Phase 3.)
|}


From February 18th, 2013 onward, you can permanently unlock LIMIT BURST songs with DELLAR. If you already played the songs before, you can buy them cheaper with Devil Cards; otherwise you need to use the more expensive Angel Cards. Please see the [[tricoro Devil and Angel Card unlocks]] page for more details.
{{IIDX Songlist Header|
{{IIDX Songlist Header|
{{IIDX Songlist Category|<strong>LIMIT BURST</strong>|bg=#DCE0E0|}}
{{IIDX Songlist Category|<strong>LIMIT BURST</strong>|bg=#DCE0E0|}}
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= LEGEND CROSS (tricoro / RED) =
= LEGEND CROSS (tricoro / RED) =
tricoro's first color unlock event, ''LEGEND CROSS'' system, began on October 10th, 2012. The LEGEND CROSS boss songs are mash-ups of songs from their respective versions. LEGEND CROSS originals have a red background bar on the songwheel menu. e-amusement is required to play the event.


tricoro's first color unlock event, ''LEGEND CROSS'' system, began on October 10th, 2012. Here you can unlock new songs by obtaining Astran lights. The LEGEND CROSS boss songs are mash-ups of songs from their respective versions. LEGEND CROSS originals have a red background bar on the songwheel menu. e-amusement is required to play the event.
The goal of the event is to collect "Astran shines", which are divided among NORMAL, HYPER, and ANOTHER difficulties. Astran shines cannot be obtained when playing with two players. Astran is tied to the difficulty level used on. Acquired Astran can be checked on the e-AMUSEMENT gate DJ DATA for tricoro.


The combination of styles and their boss numbers for the songs are as follows:
You must meet certain requirements pertaining to a certain musical style to access the EXTRS STAGEs. Only by completing the required styles' requirements can you unlock that song on EXTRA STAGE.


* [[AC IIDX RED|IIDX RED]] (#1) x [[AC Resort Anthem|Resort Anthem]] (#6): [[SYNC-ANTHEM]]
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
* [[AC 2nd style|2nd style]] (#2) x [[AC 10th style|10th style]] (#7): [[Elpis|ΕΛΠΙΣ]]
!style="background:#9999ee; text-align: center;" |Song
* [[AC 6th style|6th style]] (#3) x [[AC 8th style|8th style]] (#8): [[rumrum triplets]]
!style="background:#9999ee; text-align: center;" |Style
* [[AC DistorteD|DistorteD]] (#4) x [[AC DJ TROOPERS|DJ TROOPERS]] (#9): [[S!ck]]
!style="background:#9999ee; text-align: center;" |Number
* [[AC GOLD|GOLD]] (#5) x [[AC Lincle|Lincle]] (#10): [[CONCEPTUAL]]
!style="background:#9999ee; text-align: center; width=40%" |Conditions
|-
|style="background:#9999ee; text-align: center;" rowspan=2|[[SYNC-ANTHEM]]
|[[AC IIDX RED|IIDX RED]]
|1
|Obtain a Silver Tran Medal for completing the first year of STEP UP.
|-
|[[AC Resort Anthem|Resort Anthem]]
|6
|Obtain a EX SCORE of 573 on one song.
|-
|style="background:#9999ee; text-align: center;" rowspan=2|[[Elpis|ΕΛΠΙΣ]]
|[[AC 2nd style|2nd style]]
|2
|Obtain DJ POINT Tran Medals for NORMAL (1000), HYPER (2000), and ANOTHER (3000)<br><small>(Single and Double have to be done separately.)</small>
|-
|[[AC 10th style|10th style]]
|7
|Floating HI-SPEED must be set to 5.73 for one song.
|-
|style="background:#9999ee; text-align: center;" rowspan=2|[[rumrum triplets]]
|[[AC 6th style|6th style]]
|3
|Obtain a Bronze Tran Medal by completing five different days of Today's Featured Songs.
|-
|[[AC 8th style|8th style]]
|8
|Play a song while setting the target score graph with "PACEMAKER ---%" to 57.3 (by entering in the order of "5", "7", and then "3" on the numeric keypad in order).
|-
|style="background:#9999ee; text-align: center;" rowspan=2|[[S!ck]]
|[[AC DistorteD|DistorteD]]
|4
|Obtain a Dan/Class Tran Medal.
|-
|[[AC DJ TROOPERS|DJ TROOPERS]]
|9
|Play/finish a song using SUDDEN+/HIDDEN+/HID-SUD+, with the green number set at 573.
|-
|style="background:#9999ee; text-align: center;" rowspan=2|[[CONCEPTUAL]]
|[[AC GOLD|GOLD]]
|5
|Obtain Tran Medals for playing one song in each game folder depending on the difficulty you want to unlock a chart.<br><small>([[AC substream|substream]] does not have a Tran Medal.)</small>
|-
|[[AC Lincle|Lincle]]
|10
|During a credit, select songs with the final number in each song featuring the following numbers: 5 for 1ST STAGE, 7 for 2ND STAGE, and 3 for FINAL STAGE.
|-
|style="background:#9999ee; text-align: center;" colspan=2|[[Thor's Hammer]]
|rowspan=2|UNKNOWN
|Clear the first five aforementioned songs in a Old x New (1 to 5) or New x Old (6 to 10) sequence (see below for conditions), then hold the EFFECT button.
|-
|style="background:#9999ee; text-align: center;" colspan=2|[[Plan 8]]
|Clear Plan 8 ob ONE MORE EXTRA STAGE. To access the song as EXTRA STAGE, both EFFECT and VEFX buttons have to be held.<br><small>(Playing Plan 8 will cost crystals 6-10 for the difficulty selected.)</small>
|}


The goal of the event is to collect "Astran shines", which are divided among NORMAL, HYPER, and ANOTHER difficulty. Astran shines cannot be obtained when playing with two players. Astran is tied to the difficulty level used on; for example, acquiring the Astran on ANOTHER for IIDX RED and Resort Anthem will make the ANOTHER chart of SYNC-ANTHEM playable. Acquired Astran can be checked on the e-AMUSEMENT gate DJ DATA for tricoro.
Once you obtain the requirements for any matching pair of songs, you can unlock that song for play on EXTRA STAGE by meeting EXTRA STAGE requirements and playing songs ''only'' from that respective game's folder. (For example, if you want to play rumrum triplets, you must play a set of either 6th style or 8th style songs on the same credit.) The LEGEND CROSS folder will then be available on EXTRA STAGE, and a warning screen will be displayed when selected. The player will be locked on the folder once it is opened, and will remain in the event screen until the stage is played.


To meet the requirements for these songs to appear on EXTRA STAGE, you must meet certain requirements pertaining to a certain musical style. Only by completing the required styles' requirements can you unlock that song on EXTRA STAGE. Requirements per style are as follows:
Inside the LEGEND CROSS folder you can select a boss song by choosing any boss number. Each boss has both halves (Old x New, and New x Old) to destroy, determined by the set of songs played for the EXTRA STAGE (for example, to defeat CONCEPTUAL's boss, players must first play a set of GOLD songs (for Old x New) in one credit, then Lincle in the next credit (for New x Old).) The player will acquire crystals for the selected difficulty), which have to be obtained depending on the half destroyed in order (Old x New, or New x Old). When playing on the Old x New sequence, RANDOM must not be used, whereas in the New x Old sequence, RANDOM ''must'' be used (for Double play, RANDOM is not mandatory, though can be used for one side only; FLIP is also allowed). ASSIST, MIRROR and S-RANDOM modifiers ''cannot'' be used om either play style.


* IIDX RED: get a Silver Tran Medal for completing the first year in STEP UP.
These conditions to obtain the songs are:
* 2nd style: get the DJ POINT Tran Medals for NORMAL (1000), HYPER (2000), and ANOTHER (3000) (note that must be done between either Single or Double; they are not combined).
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
* 6th style: get a Bronze Tran Medal for completing five different days of Today's Featured Songs.
!style="background:#9999ee; text-align: center;" rowspan=2|Phase
* DistorteD: obtain a rank/grade Tran Medal.
!style="background:#9999ee; text-align: center;" colspan=2|NORMAL
* GOLD: get Tran Medals for playing one song in each game folder from [[AC 1st style|1st style]] through tricoro on each difficulty level you want to unlock the chart at (minimum of 60 plays for all three difficulty levels). [[AC substream|substream]] is not required.
!style="background:#9999ee; text-align: center;" colspan=2|HYPER
* Resort Anthem: end at least one song on a credit with a EX SCORE of 573.
!style="background:#9999ee; text-align: center;" colspan=2|ANOTHER
* 10th style: finish at least one song on a credit with Floating HI-SPEED set to 5.73.
|-
* 8th style: play one or more songs in one credit, aliginging the target score graph with "PACEMAKER ---%" and entering in the order of "5", "7", and then "3" on the numeric keypad.
!style="background:#9999ee; text-align: center;"|DJ Level
* DJ TROOPERS: finish at least one song on a credit using SUDDEN+/HIDDEN+/HID-SUD+ so that the green number is 573.
!style="background:#9999ee; text-align: center;"|Clear Lamp
* Lincle: during a credit, choose a song for FIRST STAGE with x5 seconds, then SECOND STAGE with x7 seconds remaining, and FINAL STAGE with x3 seconds remaining.
!style="background:#9999ee; text-align: center;"|DJ Level
* UNKNOWN-1: defeat the first five songs two times each to obtain five crystals. See below for more details.
!style="background:#9999ee; text-align: center;"|Clear Lamp
* UNKNOWN-2: defeat the ONE MORE EXTRA STAGE boss.
!style="background:#9999ee; text-align: center;"|DJ Level
!style="background:#9999ee; text-align: center;"|Clear Lamp
|-
|Phase 1
|colspan=4|''unavailable''
|AAA
|EX HARD CLEAR or better
|-
|Phase 2
|colspan=2|''unavailable''
|A or better
|HARD CLEAR or better
|AA or better
|HARD CLEAR or better
|-
|Phase 3
|C or better
|EASY CLEAR or better
|B or better
|EASY CLEAR or better
|A or better
|EASY CLEAR or better
|-
|}


Once you obtain the requirements for any matching pair of songs, you can unlock that song for play on EXTRA STAGE by meeting EXTRA STAGE requirements and playing songs ''only'' from that respective game's folder. For example, if you want to play rumrum triplets, you need to be play either a set of 6th style oe 8th style songs on the same credit.
Once all ten crystals are obtained for the selected difficulty, a hidden sixth song, [[Thor's Hammer]], can be selected in the LEGEND CROSS folder by holding down the EFFECT button. To access [[Plan 8]] as the ONE MORE EXTRA STAGE, the player has to fulfill the same clearing conditions above (FLIP will be disabled when playing it). Playing Plan 8 will cost half of your crystals (New x Old) for that particular difficulty played, and you must reacquire the crystals again to play it again. If the player clears the song, Plan 8 can be played on EXTRA STAGE by holding both EFFECT and VEFX buttons, though it will still cost crystals.


Successfully accomplish the above, and you'll head to the EXTRA STAGE song of your choosing, where you will fight a boss in that song. Each boss has a top and bottom half to destroy, which is determined by which game you chose for your EXTRA STAGE. For example, to defeat the boss of CONCEPTUAL, you'll need to play through a credit of GOLD songs for its top half, and Lincle songs for its bottom half. Each successful defeat earns you a crystal. Crystals ''must'' be obtained in the order of (old x new) and (new x old) in order to gain access to [[Thor's Hammer]] and [[Plan 8]]. Which difficulty you obtain the crystals on determines what the difficulty level you get the two above songs on (i.e. if you collect 10 NORMAL crystals, you'll proceed to Thor's Hammer NORMAL and then Plan 8 NORMAL).
In addition to the above seven songs, two CS crossovers can also be obtained during the event by meeting certain requirements. [[Time to Empress]] can be unlocked by finishing one of the sets of requirements for the boss songs, and [[mnemoniq]] can be unlocked defeating one of the bosses on both the top and bottom halves.
 
Requirements are as follows to defeating the bosses (you need to at least EASY CLEAR or above, regardless of difficulty chosen). MIRROR and ASSIST options are ''not'' allowed. FLIP can be used on all bosses on Double, however.
 
* Boss number 1-5 (old x new styles): upper half.
** Music form: regular
** NORMAL: C or higher.
** HYPER: B or higher.
** ANOTHER: A or higher.
 
* Boss number 6-10 (new x old styles): bottom half.
** Music form: RANDOM (Single), regular/RANDOM (Double)
** NORMAL: C or higher.
** HYPER: B or higher.
** ANOTHER: A or higher.
 
After obtaining ten crystals by defeating the top and bottom halves of the five preceding songs, you then gain access to [[Thor's Hammer]]. It will then appear in the LEGEND CROSS folder. To move on to Plan 8, you must EASY CLEAR or above the song with the grade requirements of the above songs. If you meet the conditions with all ten crystals in hand, you will move on to Plan 8. FLIP will be disabled when playing it. The difficulty level you play depends on what you cleared Thor's Hammer on. Clear the song, and that difficulty level will appear from then on in the LEGEND CROSS folder. If you fail the song, you will lose a few crystals you gathered on that difficulty level and will have to re-obtain them to play it again. Even if you pass Plan 8, you will have to reobtain the bottom half crystals again to play it again.
 
In addition the above seven songs, two CS crossovers can also be obtained during the event by meeting certain requirements. [[Time to Empress]] can be unlocked by finishing one of the sets of requirements for the boss songs, and [[mnemoniq]] can be unlocked defeating one of the bosses on both the top and bottom halves.


LEGEND CROSS ended on December 5th, 2012. Please see the [[tricoro Devil and Angel Card unlocks]] page regarding unlocking its songs for normal play.
LEGEND CROSS ended on December 5th, 2012. Please see the [[tricoro Devil and Angel Card unlocks]] page regarding unlocking its songs for normal play.
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= Ω-ATTACK (tricoro / BLUE) =
= Ω-ATTACK (tricoro / BLUE) =
tricoro's second color unlock event, Ω-ATTACK, began on December 12th, 2012. It a post-credit mini-game involing clearing viruses from a network. It will not be shown if two players are playing. Ω-ATTACK originals have a blue background bar on the songwheel menu. e-amusement is required to play the event.
tricoro's second color unlock event, Ω-ATTACK, began on December 12th, 2012. It a post-credit mini-game involing clearing viruses from a network. It will not be shown if two players are playing. Ω-ATTACK originals have a blue background bar on the songwheel menu. e-amusement is required to play the event.


To unlock the songs in Ω-ATTACK, you need to acquire CP (code points). CP can be obtained in any game mode after a credit except for the first time you play. You will play until you either press START or run out of time.
To unlock the songs in Ω-ATTACK, you need to acquire CP (code points). CP can be obtained in any game mode after a credit except for the first time you play. You will play until you either press START or run out of time.


To move around the map, use the turntable to choose a direction and then press the black keys to move. You start off at CODE LEVEL 1 (maxing out a 9) with 0 CP with a maximum cap of 100. As you progress, you can level up your CODE LEVEL to attack viruses across the map, which also increases the amount of CP you can hold. Defeating viruses unlocks DELLAR, song charts, and even weapons. There are also warp pads that you can use to warp around between areas and both SECTORs.
To move around the map, you use the turntable to choose a direction and then press the black keys to move. You start off at CODE LEVEL 1 (maxing out at 9) with 0 CP, with a maximum cap of 100. As you progress, you can level up your CODE LEVEL to attack viruses across the map, which also increase the amount of CP you can hold. Defeating viruses unlocks DELLAR, song charts, and even weapons. There are also warp pads that you can use to warp around between areas and both SECTORs.


Occassionally you'll be stopped by a gate. To open the gate, you need to get all seven KEY PROGRAMs in each SECTOR. Unlocking the gate in SECTOR-A allows you to get [[Torikago no houou|トリカゴノ鳳凰]] and proceed on to SECTOR-B. SECTOR-B's KEY PROGRAMs, once obtained, allows you to obtain the final boss song [[Proof of the existence]]. You can continue afterwards across the map to destroy blank squares, but they only reward you with DELLAR.
Occassionally you'll be stopped by a gate. To open the gate, you need to get all seven KEY PROGRAMs in each SECTOR. Unlocking the gate in SECTOR-A allows you to get [[Torikago no houou|トリカゴノ鳳凰]] and proceed on to SECTOR-B. SECTOR-B's KEY PROGRAMs, once obtained, allows you to obtain the final boss song [[Proof of the existence]]. You can continue afterwards across the map to destroy blank squares, but they only reward you with DELLAR.
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= OUR SPACE WAR (ぼくらの宇宙戦争) (tricoro / YELLOW) =
= OUR SPACE WAR (ぼくらの宇宙戦争) (tricoro / YELLOW) =
tricoro's third and final color unlock event, ぼくらの宇宙戦争, began on March 21st, 2013. It is a post-credit RPG-style mini-game that involves defeating alien bosses in order to unlock new songs. It will not appear if two players are playing. ぼくらの宇宙戦争 originals have a yellow background bar on the songwheel menu. e-amusement is required to play the event.
tricoro's third and final color unlock event, ぼくらの宇宙戦争, began on March 21st, 2013. It is a post-credit RPG-style mini-game that involves defeating alien bosses in order to unlock new songs. It will not appear if two players are playing. ぼくらの宇宙戦争 originals have a yellow background bar on the songwheel menu. e-amusement is required to play the event.


After completing a credit of play, you initially choose one of four space monsters to fight. The space monster has a health icon, and the amount of damage done to it increased in the order blue, then yellow, then red. The damage you do to the enemy depends on the time of day you attack it; please see [http://bemaniwiki.com/index.php?beatmaniaIIDX%2020%20tricoro/%A4%DC%A4%AF%A4%E9%A4%CE%B1%A7%C3%E8%C0%EF%C1%E8 BEMANIWiki 2nd] for more details on these times. Monsters' HP is displayed on the top of the screen, HEROIC GAUGE is displayed on the bottom left, and CRITICAL GAUGE is displayed at the bottom corner of the screen.
After completing a credit of play, you choose one of four space monsters to fight. The space monster has a health icon, and the amount of damage done to it increases in the order blue, then yellow, then red. The damage you do to the enemy depends on the time of day you attack it; please see [http://bemaniwiki.com/index.php?beatmaniaIIDX%2020%20tricoro/%A4%DC%A4%AF%A4%E9%A4%CE%B1%A7%C3%E8%C0%EF%C1%E8 BEMANIWiki 2nd] for more details on these times. A Monster's HP is displayed on the top of the screen, HEROIC GAUGE is displayed on the bottom left, and CRITICAL GAUGE is displayed at the bottom corner of the screen.


With each attack, the HP of the monster will decrease according to the damage done, and increases the HEROIC GAUGE and CRITICAL GAUGE. For each third of the HP you depelte from a monster, you will earn its charts in the order of NORMAL, HYPER, and lastly ANOTHER. Increasing the HEROIC GAUGE by each third also unlocks a chart of the chapter's corresponding CS song in that order. CRITICAL GAUGE, when full, allows one to use a special attack, shown as a cut-in animation with your Q-Pro. This increases the damage you do by double, but also completely deplets the gauge. Your ATTACK LEVEL will also increase after a CRITICAL GAUGE attack (50 is the max level). Once both regular bosses in a chapter are defeated, you can then fight the big boss of that chapter. Once all six bosses from both chapters are defeated (plus the HEROIC GAUGE songs are obtained), you will then fight the final chapter boss. Defeating the final chapter boss ends the event.
With each attack, the HP of the monster will decrease according to the damage done, and increases the HEROIC GAUGE and CRITICAL GAUGE. For each third of the HP you deplete from a monster, you will earn its charts in the order of NORMAL, HYPER, and ANOTHER. Increasing the HEROIC GAUGE by each third also unlocks a chart of the chapter's corresponding CS song in that order. CRITICAL GAUGE, when full, allows one to use a special attack, shown as a cut-in animation with your Q-Pro. This increases the damage you do by double, but also completely depletes the gauge. Your ATTACK LEVEL will also increase after a CRITICAL GAUGE attack (50 is the max level). Once both regular bosses in a chapter are defeated, you can then fight the big boss of that chapter. Once all six bosses from both chapters are defeated (plus the HEROIC GAUGE songs are obtained), you will then fight the final chapter boss. Defeating the final chapter boss ends the event.


Bronze Tran Medals are awarded for unlocking Boss #1, 2, 5, and 6, and the HEROIC GAUGE songs' NORMAL and HYPER charts, and Silver Tran Medals are awarded for their ANOTHERs. Silver Tran Medals are awarded for unlocking the NORMAL and HYPER charts of Boss #3 #6, and #7, with Gold Tran Medals awarded for unlocking their ANOTHER charts.
Bronze Tran Medals are awarded for unlocking Boss #1, 2, 5, and 6 and the HEROIC GAUGE songs' NORMAL and HYPER charts, while Silver Tran Medals are awarded for their ANOTHER charts. Silver Tran Medals are also awarded for unlocking the NORMAL and HYPER charts of Boss #3 #6, and #7, with Gold Tran Medals awarded for unlocking their ANOTHER charts.


== ぼくらの宇宙戦争 Bosses ==
== ぼくらの宇宙戦争 Bosses ==
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= Road to SPADA =
= Road to SPADA =
''Road to SPADA'' is the final event of tricoro. It started on September 12th, 2013 and ended on November 13th, 2013, when [[AC SPADA|beatmania IIDX 21 SPADA]] was released.
''Road to SPADA'' is the final event of tricoro. It started on September 12th, 2013 and ended on November 13th, 2013, when [[AC SPADA|beatmania IIDX 21 SPADA]] was released. The page was only visible to eAMUSEMENT players.


The [http://p.eagate.573.jp/game/2dx/20/p/information/road_to_spada.html event page] of Road to SPADA is only visible to eAMUSEMENT players.<br>
The objective is to obtain five blocks that make up the word "SPADA". Each one has its own hidden conditions to satisfy. When a block is obtained, it will light up on the event page.
The objective is to obtain the five blocks that make up the word "SPADA". Each one has its own hidden conditions to satisfy. When a block is obtained, it will light up on the event page.  


By completing the sequence, you will unlock two Q-pro sets: the poster character of beatmania IIDX 21 SPADA, and ''Phoenix'' from [[Torikago no houou|トリカゴノ鳳凰]].  
By completing the sequence, you will unlock two Q-pro sets: the poster character of beatmania IIDX 21 SPADA, and ''Phoenix'' from [[Torikago no houou|トリカゴノ鳳凰]].  


* S
* S
** Graduate from STEP UP mode. If you have already graduated, you only need to play STEP UP once. Note that graduating in Single and Double are separate.
** Graduate from STEP UP mode. If you have already graduated, you will need to play STEP UP once. Note that graduating in Single and Double are separate.
** It requires a minimum of 36 credits to reach graduation.
** This condition is also necessary to obtain the letter ''A'' (the first one).  
** This condition is also necessary to obtain the letter ''A'' (the first one).  


* P
* P
** Play ten songs in the beatmania IIDX folder in [[AC pnm SP|pop'n music Sunny Park]]
** Play ten songs in the beatmania IIDX folder in [[AC pnm Sunny Park|pop'n music Sunny Park]].
** It is possible to play the same song multiple times.
** It is possible to play the same song multiple times.


Line 367: Line 456:
** Your Q-pro avatar must be dressed with items whose initials make up the word "SPADA" by reading from the Hand part (i.e. reading upwards).  
** Your Q-pro avatar must be dressed with items whose initials make up the word "SPADA" by reading from the Hand part (i.e. reading upwards).  
** The possible combination is shown in the following [https://twitter.com/mieya318/status/378071153958322176/photo/1 picture].
** The possible combination is shown in the following [https://twitter.com/mieya318/status/378071153958322176/photo/1 picture].
*** The Prince Body, Cuvele's Sword and the Aegis Face items must be bought. They cost 9000, 6000, and 38000 DELLAR respectively.
*** The Prince Body, Cuvele's Sword, and the Aegis Face items must be bought. They cost 9000, 6000, and 38000 DELLAR respectively.
*** The Sport Festival 3 Head item can be obtained by completing the third year of STEP UP mode.  
*** The Sport Festival 3 Head item can be obtained by completing the third year of STEP UP mode.  
*** The Elpis Hair item can be obtained by unlocking all six custom BGM (i.e. playing all songs explicitly credited to [[Daichi Watanabe|PON]], [[Yasuhiro Taguchi|TAG]], [[Kiyoshi Murai|Seiya Murai]], [[Sota Fujimori]], [[Naoyuki Sato|猫叉Master]], and [[Toshiyuki Kakuta|L.E.D.]]. Buying them is not required.
*** The Elpis Hair item can be obtained by unlocking all six custom BGM (i.e. playing all songs explicitly credited to [[Daichi Watanabe|PON]], [[Yasuhiro Taguchi|TAG]], [[Kiyoshi Murai|Seiya Murai]], [[Sota Fujimori]], [[Naoyuki Sato|猫叉Master]], and [[Toshiyuki Kakuta|L.E.D.]]. Buying them is not required.


* D
* D
** Play two game sessions on Double.
** Play two games in any game modes on Double.
** Any game mode can be chosen.


* A
* A
** Made available from September 18th, 2013.
** Made available from September 18th, 2013. Unlock a ''colette Harvest'' song in [[AC RB colette Autumn|REFLEC BEAT colette -Autumn-]].
** Unlock a ''colette Harvest'' song in [[AC RB colette Autumn|REFLEC BEAT colette -Autumn-]].


= Café de Tran =
= Café de Tran =
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{{IIDX Song|Hi-CORE|[[Nagisa no koakuma lovely~radio|†渚の小悪魔ラヴリィ~レイディオ† (IIDX EDIT)]]|[[Toshiyuki Kakuta|夏色ビキニ]]の[[Mayumi Morinaga|Prim]]|190|-|3|9|12|3|9|12}}
{{IIDX Song|Hi-CORE|[[Nagisa no koakuma lovely~radio|†渚の小悪魔ラヴリィ~レイディオ† (IIDX EDIT)]]|[[Toshiyuki Kakuta|夏色ビキニ]]の[[Mayumi Morinaga|Prim]]|190|-|3|9|12|3|9|12}}
{{IIDX Song|CHRISTMAS SYMPHONY|[[Holy Snow]]|[[Mutsuhiko Izumi]]|130-160|-|4|8|10|6|10|12}}
{{IIDX Song|CHRISTMAS SYMPHONY|[[Holy Snow]]|[[Mutsuhiko Izumi]]|130-160|-|4|8|10|6|10|12}}
{{IIDX Song|ESSENTIALLY|[[True Blue]]|[[Takayuki Ishikawa|dj TAKA]] feat. [[Aimee Blackschleger|AiMEE]]|164|-|5|10|12|5|10|12}}
{{IIDX Song|ESSENTIALLY|[[True Blue]]|[[Takayuki Ishikawa|dj TAKA]] feat.[[Aimee Blackschleger|AiMEE]]|164|-|5|10|12|5|10|12}}
{{IIDX Song|HARD ELECTRIC POP|[[Confiserie]]|[[Toshiyuki Kakuta|L.E.D.]] vs [[Shigeharu Saeki|S-C-U]]|185|-|5|10|12|5|10|12}}
{{IIDX Song|HARD ELECTRIC POP|[[Confiserie]]|[[Toshiyuki Kakuta|L.E.D.]] vs [[Shigeharu Saeki|S-C-U]]|185|-|5|10|12|5|10|12}}
}}
}}


= Shiritsu BEMANI gakuen (私立BEMANI学園) =
= Shiritsu BEMANI gakuen (私立BEMANI学園) =
''私立BEMANI学園'' is a BEMANI-wide event that began on April 23rd, 2013 and ended on December 19th, 2013. For more information on the event, please see [[Shiritsu BEMANI gakuen|its even page]].
''私立BEMANI学園'' is a BEMANI-wide event that began on April 23rd, 2013 and ended on December 19th, 2013. For more information on the event, please see [[Shiritsu BEMANI gakuen|its event page]].


''Songlist is ordered from the songs that give you the most Friendship to the least. Elemental Creation will can only be unlocked once all other songs are, and then you raise the Friendship degree of dj TAKA and DJ YOSHITAKA to 100%.''
''Songlist is ordered from the songs that give you the most Friendship to the least. Elemental Creation will can only be unlocked once all other songs are, and also when the Friendship degree of dj TAKA and DJ YOSHITAKA is at 100%.''


{{IIDX Songlist Header|
{{IIDX Songlist Header|
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= Q-pro, Mimi, Nyami & Pastel-kun no minna de uchuu sensou!! (クプロ・ミミニャミ・パステルくんのみんなで宇宙戦争!!) =
= Q-pro, Mimi, Nyami & Pastel-kun no minna de uchuu sensou!! (クプロ・ミミニャミ・パステルくんのみんなで宇宙戦争!!) =
''クプロ・ミミニャミ・パステルくんのみんなで宇宙戦争!!'' is a collaboration event with [[AC RB colette|REFLEC BEAT colette]] and [[AC pnm SP|pop'n music Sunny Park]] that began on July 29th, 2013 and ended on May 14th, 2014. It is based on the unlock system of ''OUR SPACE WAR (ぼくらの宇宙戦争)''; this time, songs are unlocked individually and not per-store. For more information on the event, please see [[Q-pro, Mimi, Nyami & Pastel-kun no minna de uchuu sensou!!|its event page.]]
''クプロ・ミミニャミ・パステルくんのみんなで宇宙戦争!!'' is a collaboration event with [[AC RB colette|REFLEC BEAT colette]] and [[AC pnm Sunny Park|pop'n music Sunny Park]] that began on July 29th, 2013 and ended on May 14th, 2014. It is based on the unlock system of ''OUR SPACE WAR (ぼくらの宇宙戦争)''; this time, songs are unlocked individually and not per-store. For more information on the event, please see [[Q-pro, Mimi, Nyami & Pastel-kun no minna de uchuu sensou!!|its event page.]]


{{IIDX Songlist Header|
{{IIDX Songlist Header|
{{IIDX Songlist Category|[[Q-pro, Mimi, Nyami & Pastel-kun no minna de uchuu sensou&#33;&#33;|{{span style color|blue|クプロ・ミミニャミ・パステルくんの}}{{span style color|red|み}}{{span style color|#e5007f;|ん}}{{span style color|skyblue|な}}{{span style color|green|で}}{{span style color|#004098;|宇}}{{span style color|#a50283;|宙}}{{span style color|#a50283;|戦}}{{span style color|red|争}}{{span style color|skyblue|!}}{{span style color|green|!}}]]|bg=rgb(240, 255, 61);}}
{{IIDX Songlist Category|[[Q-pro, Mimi, Nyami & Pastel-kun no minna de uchuu sensou&#33;&#33;|{{span style color|blue|クプロ・ミミニャミ・パステルくんの}}{{span style color|red|み}}{{span style color|#e5007f;|ん}}{{span style color|skyblue|な}}{{span style color|green|で}}{{span style color|#004098;|宇}}{{span style color|#a50283;|宙}}{{span style color|#a50283;|戦}}{{span style color|red|争}}{{span style color|skyblue|!}}{{span style color|green|!}}]]|bg=rgb(240, 255, 61);}}
{{IIDX Song|HI-SPEED FANTASY TUNE|[[SHION]]{{from|[[AC pnm 19|pop'n music 19 TUNE STREET]]}}|[[Yoshitaka Nishimura|DJ YOSHITAKA]]|179|-|4|7|10|4|7|11}}
{{IIDX Song|HI-SPEED FANTASY TUNE|[[SHION]]{{from|[[AC pnm 19|pop'n music 19 TUNE STREET]]}}|[[Yoshitaka Nishimura|DJ YOSHITAKA]]|179|-|4|7|10|4|7|11}}
{{IIDX Song|想歌 梅|[[Umeyukiyo|梅雪夜]]{{from|[[AC RB colette Winter|REFLEC BEAT colette -Winter-]]}}|[[Tatsuya Iyama|Qrispy Joybox]] feat. [[Chie Nakamaru|mao]]|167|-|5|7|10|5|8|10}}
{{IIDX Song|想歌 梅|[[Umeyukiyo|梅雪夜]]{{from|[[AC RB colette Winter|REFLEC BEAT colette -Winter-]]}}|[[Tatsuya Iyama|Qrispy Joybox]] feat.[[Chie Nakamaru|mao]]|167|-|5|7|10|5|8|10}}
{{IIDX Song|SILENT|[[Ongaku|音楽]]{{from|[[AC pnm 17|pop'n music 17 THE MOVIE]]}}|[[Jun Wakita|弁士カンタビレオ]]|210-360|-|5|10|12|5|10|12}}
{{IIDX Song|SILENT|[[Ongaku|音楽]]{{from|[[AC pnm 17|pop'n music 17 THE MOVIE]]}}|[[Jun Wakita|弁士カンタビレオ]]|210-360|-|5|10|12|5|10|12}}
{{IIDX Song|VACATION DANCE|[[examination leave]]{{from|[[AC RB colette Summer|REFLEC BEAT colette -Summer-]]}}|[[Takayuki Ishikawa|dj razzle dazzle]]|180|-|6|9|11|6|10|11}}
{{IIDX Song|VACATION DANCE|[[examination leave]]{{from|[[AC RB colette Summer|REFLEC BEAT colette -Summer-]]}}|[[Takayuki Ishikawa|dj razzle dazzle]]|180|-|6|9|11|6|10|11}}
{{IIDX Song|FASCINATION|[[Oboro|朧]]{{from|[[AC pnm 20|pop'n music 20 fantasia]]}}|[[HHH]]×[[Mayumi Morinaga|MM]]×[[Yusuke Ceo|ST]]|149|-|4|7|10|4|7|10}}
{{IIDX Song|FASCINATION|[[Oboro|朧]]{{from|[[AC pnm 20|pop'n music 20 fantasia]]}}|[[Ryutaro Nakahara|HHH]]×[[Mayumi Morinaga|MM]]×[[Yusuke Seo|ST]]|149|-|4|7|10|4|7|10}}
{{IIDX Song|TRANCE CORE|[[VALLIS-NERIA]]{{from|[[AC RB limelight|REFLEC BEAT limelight]]}}|[[Yoshitaka Nishimura|DJ YOSHITAKA]]|185|-|6|10|11|7|10|11}}
{{IIDX Song|TRANCE CORE|[[VALLIS-NERIA]]{{from|[[AC RB limelight|REFLEC BEAT limelight]]}}|[[Yoshitaka Nishimura|DJ YOSHITAKA]]|185|-|6|10|11|7|10|11}}
{{IIDX Song|TOY CONTEMPORARY|[[Schrodinger no neko|シュレーディンガーの猫]]{{from|[[AC pnm 16|pop'n music 16 PARTY♪]]}}|[[Tomosuke Funaki|Cait Sith]]|187|-|6|10|12|7|10|12}}
{{IIDX Song|TOY CONTEMPORARY|[[Schrodinger no neko|シュレーディンガーの猫]]{{from|[[AC pnm 16|pop'n music 16 PARTY♪]]}}|[[Tomosuke Funaki|Cait Sith]]|187|-|6|10|12|7|10|12}}
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= Today's Featured Songs =
= Today's Featured Songs =
beatmania IIDX 20 tricoro introduces a feature called ''今日のイチオシ (Today's Featured Songs)''. Every day, on all tricoro machines, three songs are marked as "featured". You can see which ones are marked in the Data Entry window or in the songwheel menu. Playing all three of them in a session will grant you bonus dellars.
beatmania IIDX 20 tricoro introduces a feature called ''今日のイチオシ (Today's Featured Songs)''. Every day, on all tricoro machines, three songs are marked as "featured". You can see which ones are marked in the Data Entry window or in the songwheel menu. Playing all three of them in a session will grant you bonus dellars.


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{{hide text|# 11/14/2012 to 11/21/2012 - [[Shining World]] / [[Genki Hikota|DJ Genki]] feat. [[Yukacco]]
{{hide text|# 11/14/2012 to 11/21/2012 - [[Shining World]] / [[Genki Hikota|DJ Genki]] feat. [[Yukacco]]
# 11/21/2012 to 11/28/2012 - [[ZED]] / [[USAO]]
# 11/21/2012 to 11/28/2012 - [[ZED]] / [[Masaharu Kubota|USAO]]
# 11/28/2012 to 12/05/2012 - [[Neonlights]] / [[Kento Oizumi|DJ Noriken]]
# 11/28/2012 to 12/05/2012 - [[Neonlights]] / [[Kento Oizumi|DJ Noriken]]
# 12/05/2012 to 12/12/2012 - [[LUV CAN SAVE U]] / HIDEKI NAGANUMA
# 12/05/2012 to 12/12/2012 - [[LUV CAN SAVE U]] / HIDEKI NAGANUMA
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# 01/16/2013 to 01/23/2013 - [[connective]] / [[Naoyuki Sato|猫叉Master]] feat. [[*spiLa*]]
# 01/16/2013 to 01/23/2013 - [[connective]] / [[Naoyuki Sato|猫叉Master]] feat. [[*spiLa*]]
# 01/23/2013 to 01/30/2013 - [[Re:GENERATION]] / [[Yasuhiro Taguchi|TAG]] feat.[[ERi]]
# 01/23/2013 to 01/30/2013 - [[Re:GENERATION]] / [[Yasuhiro Taguchi|TAG]] feat.[[ERi]]
# 01/30/2013 to 02/06/2013 - [[Meimetsu, fragments|メイメツ、フラグメンツ]] / 中山真斗(Elements Garden) feat.桜川めぐ
# 01/30/2013 to 02/06/2013 - [[Meimetsu, fragments|メイメツ、フラグメンツ]] / [[Masato Nakayama|中山真斗]]([[Elements Garden]]) feat.[[Megu Sakuragawa|桜川めぐ]]
# 02/06/2013 to 02/13/2013 - [[405nm (Ryu mix)|405nm (Ryu☆mix)]] / [[Yusuke Ceo|Another]] [[Ryutaro Nakahara|Infinity]]
# 02/06/2013 to 02/13/2013 - [[405nm (Ryu mix)|405nm (Ryu☆mix)]] / [[Yusuke Seo|Another]] [[Ryutaro Nakahara|Infinity]]
# 02/13/2013 to 02/20/2013 - [[Howling]] / [[Daichi Watanabe|PON]]
# 02/13/2013 to 02/20/2013 - [[Howling]] / [[Daichi Watanabe|PON]]
# 02/20/2013 to 02/27/2013 - [[To my star]] / [[Kanako Watanabe|星野奏子]]
# 02/20/2013 to 02/27/2013 - [[To my star]] / [[Kanako Watanabe|星野奏子]]
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# 04/17/2013 to 04/24/2013 - [[Seijin no tou|聖人の塔]] / [[PRASTIK DANCEFLOOR|Beridzebeth]]
# 04/17/2013 to 04/24/2013 - [[Seijin no tou|聖人の塔]] / [[PRASTIK DANCEFLOOR|Beridzebeth]]
# 04/24/2013 to 05/01/2013 - [[Todestrieb]] / [[Tomosuke Funaki|Rche]]
# 04/24/2013 to 05/01/2013 - [[Todestrieb]] / [[Tomosuke Funaki|Rche]]
# 05/01/2013 to 05/08/2013 - [[NNRT]] / [[Ryutaro Nakahara|Leva]][[Yusuke Ceo|slater]]
# 05/01/2013 to 05/08/2013 - [[NNRT]] / [[Ryutaro Nakahara|Leva]][[Yusuke Seo|slater]]
# 05/08/2013 to 05/15/2013 - [[The Limbo]] / [[Tatsuya Shimizu|STN]]
# 05/08/2013 to 05/15/2013 - [[The Limbo]] / [[Tatsuya Shimizu|STN]]
# 05/15/2013 to 05/22/2013 - [[YAKSHA]] / [[Toshiyuki Kakuta|Neulakyussra]]
# 05/15/2013 to 05/22/2013 - [[YAKSHA]] / [[Toshiyuki Kakuta|Neulakyussra]]
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# 05/29/2013 to 06/05/2013 - [[Tenkuu no yoake|天空の夜明け]] / [[Takayuki Ishikawa|Cuvelia]]
# 05/29/2013 to 06/05/2013 - [[Tenkuu no yoake|天空の夜明け]] / [[Takayuki Ishikawa|Cuvelia]]
# 06/05/2013 to 06/12/2013 - [[Totsugeki! Glass no kneeso hime!|突撃!ガラスのニーソ姫!]] / 山本椛 (monotone)   
# 06/05/2013 to 06/12/2013 - [[Totsugeki! Glass no kneeso hime!|突撃!ガラスのニーソ姫!]] / 山本椛 (monotone)   
# 06/12/2013 to 06/19/2013 - [[Fly you to the star]] / [[Yusuke Ceo|Another]] [[Ryutaro Nakahara|Infinity]] feat. [[Mayumi Morinaga]]
# 06/12/2013 to 06/19/2013 - [[Fly you to the star]] / [[Yusuke Seo|Another]] [[Ryutaro Nakahara|Infinity]] feat. [[Mayumi Morinaga]]
# 06/19/2013 to 06/26/2013 - [[Illegal Function Call]] / [[Yuichi Asami|U1-ASAMi]]
# 06/19/2013 to 06/26/2013 - [[Illegal Function Call]] / [[Yuichi Asami|U1-ASAMi]]
# 06/26/2013 to 07/03/2013 - [[Ascalon]] / [[Tatsuya Iyama|Qrispy Joybox]]
# 06/26/2013 to 07/03/2013 - [[Ascalon]] / [[Tatsuya Iyama|Qrispy Joybox]]
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# 07/24/2013 to 07/31/2013 - [[GRADIUS 2012]] / [[Sota Fujimori]]
# 07/24/2013 to 07/31/2013 - [[GRADIUS 2012]] / [[Sota Fujimori]]
# 07/31/2013 to 08/07/2013 - [[Spinning Around]] / [[Daisuke Akitsu|Dirty Androids]]
# 07/31/2013 to 08/07/2013 - [[Spinning Around]] / [[Daisuke Akitsu|Dirty Androids]]
# 08/07/2013 to 08/14/2013 - [[Deceive Your Insight]] / Project B-
# 08/07/2013 to 08/14/2013 - [[Deceive Your Insight]] / [[Akhuta|Project B-]]
# 08/14/2013 to 08/21/2013 - [[Take My Life]] / [[Tetsuya Tamura|Y&Co.]]
# 08/14/2013 to 08/21/2013 - [[Take My Life]] / [[Tetsuya Tamura|Y&Co.]]
# 08/21/2013 to 08/28/2013 - [[Breaking Dawn feat. NO+CHIN, AYANO]] / [[Akira Uchibori|GUHROOVY]]
# 08/21/2013 to 08/28/2013 - [[Breaking Dawn feat. NO+CHIN, AYANO]] / [[Akira Uchibori|GUHROOVY]]
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* [[Ready To Rockit Blues]] / [[Takehiko Fujii|SLAKE]]
* [[Ready To Rockit Blues]] / [[Takehiko Fujii|SLAKE]]
* [[More Move]] / [[Tomoaki Hirono|T-Hirono]] feat.PAULINHO
* [[More Move]] / [[Tomoaki Hirono|T-Hirono]] feat.PAULINHO
* [[Leaving...]] / [[Kiyoshi Murai|SEIYA MURAI]] meets "[[eimy]]"
* [[Leaving...]] / [[Kiyoshi Murai|SEIYA MURAI]] meets [[eimy]]
* [[GRID KNIGHT]] / [[Toshiyuki Kakuta|SAW WAVE SQUAD]]
* [[GRID KNIGHT]] / [[Toshiyuki Kakuta|SAW WAVE SQUAD]]


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{{RS Songlist Header|
{{RS Songlist Header|
{{RS Song|[[Spooky]]|[[Tatsuya Furukawa|good-cool]]|[[AC 7th style|beatmania IIDX 7th style]]}}
{{RS Song|[[Spooky]]|[[Tatsuya Furukawa|good-cool]]|[[AC 7th style|beatmania IIDX 7th style]]}}
{{RS Song|[[DANCER]]|[[Akira Yamaoka|DE VOL]]|[[AC 8th style|beatmania IIDX 8th style]]}}
{{RS Song|[[DANCER (DE VOL)|DANCER]]|[[Akira Yamaoka|DE VOL]]|[[AC 8th style|beatmania IIDX 8th style]]}}
{{RS Song|[[ADVANCE]]|[[Takehiko Fujii|SLAKE]]|[[AC 9th style|beatmania IIDX 9th style]]}}
{{RS Song|[[ADVANCE]]|[[Takehiko Fujii|SLAKE]]|[[AC 9th style|beatmania IIDX 9th style]]}}
{{RS Song|[[Prelude]]|[[Naoki Maeda|NAOKI underground]]|[[AC 9th style|beatmania IIDX 9th style]]}}
{{RS Song|[[Prelude]]|[[Naoki Maeda|NAOKI underground]]|[[AC 9th style|beatmania IIDX 9th style]]}}

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