NaHaNaHa vs.Gattchoon Battle: Difference between revisions

Jump to navigation Jump to search
no edit summary
mNo edit summary
No edit summary
Line 104: Line 104:
== Song Production Information ==
== Song Production Information ==
=== Togo of "Togo Project" ===
=== Togo of "Togo Project" ===
The reason I've been taking a break from these music columns is because I was knee-deep in the production of GOTTAMIX on PlayStation. Man, it was rough! My lifespan was shortened (no joke).
The reason I've been taking a break from these music columns is because I was knee-deep in the production of GOTTAMIX on PlayStation. Man, it was rough! My lifespan was shortened (no joke).<br>
I'm going to resume talking about various things from here on, mainly about the songs in GOTTAMIX, so stay tuned!
I'm going to resume talking about various things from here on, mainly about the songs in GOTTAMIX, so stay tuned!


This time I'll start off with 'NaHaNaHa vs. Gattchoon Battle' by the currently popular Mitsuo Senda & Tiny-K.
This time I'll start off with 'NaHaNaHa vs. Gattchoon Battle' by the currently popular Mitsuo Senda & Tiny-K.<br>
Early in the planning of GOTTAMIX, I thought about the direction of the music. Since the music this time was for a PlayStation game, we wouldn't have the same popularity as the arcade versions, nor would we have a production budget we could just throw around... The idea for it ultimately came to mind in a fit of misplaced anger (?) while depressingly sipping sake around the house in a semi-neurotic state (no joke). This erratic plan was like a love letter written at night, where you wake up in the morning and go, "Ugh, how shameful!" Little by little though, like a striptease, I carefully showed my design document to the sound department manager, the team leader, and then the vice president, in that order... When I did, the reactions I got were unexpectedly good, and to my surprise it got the go-ahead. I was somewhat startled and nervous when the vice president casually whispered to me, "If you slip and fall, it's none of my business" at the end.
Early in the planning of GOTTAMIX, I thought about the direction of the music. Since the music this time was for a PlayStation game, we wouldn't have the same popularity as the arcade versions, nor would we have a production budget we could just throw around... The idea for it ultimately came to mind in a fit of misplaced anger (?) while depressingly sipping sake around the house in a semi-neurotic state (no joke). This erratic plan was like a love letter written at night, where you wake up in the morning and go, "Ugh, how shameful!" Little by little though, like a striptease, I carefully showed my design document to the sound department manager, the team leader, and then the vice president, in that order... When I did, the reactions I got were unexpectedly good, and to my surprise it got the go-ahead. I was somewhat startled and nervous when the vice president casually whispered to me, "If you slip and fall, it's none of my business" at the end.<br>
My overall feeling about Bemani music at the time was that the songs were all artists this, artists that, and kind of boring (I'm including myself, too)... Even if I was scoffed at for being far-fetched, it's OK! Everything's all sunshine and rainbows, so let's do this with a straight face! Right? And thus, in collaboration with Konami Music Entertainment, the production process was underway.
My overall feeling about Bemani music at the time was that the songs were all artists this, artists that, and kind of boring (I'm including myself, too)... Even if I was scoffed at for being far-fetched, it's OK! Everything's all sunshine and rainbows, so let's do this with a straight face! Right? And thus, in collaboration with Konami Music Entertainment, the production process was underway.


Now then, after composing the demo track and coming up with rough outlines for the scenario and art, it was finally time to do voice recording with the almighty duo... The day of, all of Konami's staff members who weren't familiar with show business were tense around these two great entertainers, but we were all moved at Senda's conscious efforts to create a relaxing environment, as well as Tiny-K's sincerity at accommodating any and all requests.
Now then, after composing the demo track and coming up with rough outlines for the scenario and art, it was finally time to do voice recording with the almighty duo... The day of, all of Konami's staff members who weren't familiar with show business were tense around these two great entertainers, but we were all moved at Senda's conscious efforts to create a relaxing environment, as well as Tiny-K's sincerity at accommodating any and all requests.


In the end, what sprung forth was a generous amount of adlibbing from the duo, stunning graphics from [[Hajime Yashiro|VJ Yashiro]], and a talent for musical arrangement (I'm praising myself) all coming together to create a surging wave of entertainment!!! (Exaggeration)
In the end, what sprung forth was a generous amount of adlibbing from the duo, stunning graphics from VJ Yashiro, and a talent for musical arrangement (I'm praising myself) all coming together to create a surging wave of entertainment!!! (Exaggeration)


Right now in Shibuya's clubs, "NaHaNaHa" and "Gattchoon" are flying through the air as super-cool greetings... allegedly.
Right now in Shibuya's clubs, "NaHaNaHa" and "Gattchoon" are flying through the air as super-cool greetings... allegedly.

Navigation menu