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Two game modes are available at the start of your credit: | Two game modes are available at the start of your credit: | ||
* STANDARD mode: Can be played with either regular credits or [[PASELI]]. This is the regular play mode, Normal and Hard charts are available, while Expert charts can be unlocked by clearing Hard charts with an A grade or higher. Real charts can be purchased with the in-game currency ''nos''. | * '''STANDARD mode''': Can be played with either regular credits or [[PASELI]]. This is the regular play mode, Normal and Hard charts are available, while Expert charts can be unlocked by clearing Hard charts with an A grade or higher. Real charts can be purchased with the in-game currency ''nos''. | ||
* FORTE mode: Expert and Real charts are available by default, and items in-game can be obtained more easily. In the Korean version, this mode requires twice the credits of STANDARD mode. | * '''FORTE mode''': Expert and Real charts are available by default, and items in-game can be obtained more easily. In the Korean version, this mode requires twice the credits of STANDARD mode. | ||
The availability of the modes is the following: | The availability of the modes is the following: | ||
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| Other || Asian || Yes || No | | Other || Asian || Yes || No | ||
|} | |} | ||
As of Op.2, STANDARD mode has the following modes: | |||
* '''BASIC''': | |||
* '''RECITAL''': | |||
* '''EXAM''': | |||
== Gameplay == | == Gameplay == | ||
Much like the [[KEYBOARDMANIA Information|KEYBOARDMANIA]] series (or even more similar to Rayark's ''Deemo'', ''VOEZ'', and SEGA's ''CHUNITHM''), players have to hit a piano key while the scrolling down notes reach the judgement line, located on the lower screen. However, players do not have to hit the ''specific'' key on the piano to match the note on the screen. Instead, hitting the key(s) surrounding the scrolling note is sufficient. On higher difficulties, fewer surrounding keys count toward a correct note "hit". Hits can be judged as ◆Just, Just, Good, Near (introduced in FORTE), or Miss. | Much like the [[KEYBOARDMANIA Information|KEYBOARDMANIA]] series (or even more similar to Rayark's ''Deemo'', ''VOEZ'', and SEGA's ''CHUNITHM''), players have to hit a piano key while the scrolling down notes reach the judgement line, located on the lower screen. However, players do not have to hit the ''specific'' key on the piano to match the note on the screen. Instead, hitting the key(s) surrounding the scrolling note is sufficient. On higher difficulties, fewer surrounding keys count toward a correct note "hit". Hits can be judged as ◆Just, Just, Good, Near (introduced in FORTE), or Miss. | ||
Initially, three difficulties, '''Normal''', '''Hard''' and '''Expert''', are offered for each song. Each of these charts are rated from Levels 1 to 12. A fourth difficulty, '''Real''', was added in ノスタルジア Op.2, although not all songs have Real charts. Unlike the other difficulties, Real has its own rating scale, from one to three diamonds (◆). | |||
Notes with a red hue are meant to be hit with the right hand, while notes with a blue hue are meant to be hit with the left hand. Certain songs will "suggest" that players cross their hands over. | Notes with a red hue are meant to be hit with the right hand, while notes with a blue hue are meant to be hit with the left hand. Certain songs will "suggest" that players cross their hands over. | ||
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* '''Headphone Volume''': self-explanatory. The value set by the player will be kept during the credit unless the headphones are removed. | * '''Headphone Volume''': self-explanatory. The value set by the player will be kept during the credit unless the headphones are removed. | ||
* '''Notes Speed''': you can change the speed at which the Notes flow from 1.0 to 3.0, with 0.1 increments. In the left part of the screen, you can preview the speed of Notes set by the player. | * '''Notes Speed''': you can change the speed at which the Notes flow from 1.0 to 3.0, with 0.1 increments. In the left part of the screen, you can preview the speed of Notes set by the player. | ||
* '''Judge Timing''': allows players to adjust timing from -5 (early) to +5 (late) | The following options were introduced in ノスタルジア FORTE: | ||
* '''Judge "NEAR"''': toggles ON/OFF the NEAR judgment | * '''Judge Timing''': allows players to adjust timing from -5 (early) to +5 (late). | ||
* '''Judge "NEAR"''': toggles ON/OFF the NEAR judgment. | |||
* '''GUIDE''': toggles ON/OFF a metronome which sounds on every beat of the song. This option can also be toggled during gameplay by touching the small metronome icon on the screen. | * '''GUIDE''': toggles ON/OFF a metronome which sounds on every beat of the song. This option can also be toggled during gameplay by touching the small metronome icon on the screen. | ||
* '''Both hands / Left hand only / Right hand only''': by selecting the "___ hand only" options, the notes on the side of the hand you did not select will be played automatically. This option can be selected on the difficulty level selection screen. A song that has been cleared for the first time by selecting one of the "___ hand only" options will have a mark next to the score, and Full Combos with these options will not be counted. | * '''Both hands / Left hand only / Right hand only''': by selecting the "___ hand only" options, the notes on the side of the hand you did not select will be played automatically. This option can be selected on the difficulty level selection screen. A song that has been cleared for the first time by selecting one of the "___ hand only" options will have a mark next to the score, and Full Combos with these options will not be counted. | ||
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== Scoring == | == Scoring == | ||
The game does not feature a life meter. Instead, similar to the [[jubeat Information|jubeat series]], a minimum score of | The game does not feature a life meter. Instead, similar to the [[jubeat Information|jubeat series]], a minimum score of 700.000 points is required to pass a song. Failing a song does not automatically net a game over, regardless of the mode you have chosen. | ||
When the song is finished, the player will receive a score up to | When the song is finished, the player will receive a score up to 1.000.000 depending on their performance, and will receive a message depending on whether the song was cleared with ''Perfect Performance'' (full combo with 1.000.000 points), ''Full Combo'', ''It's Fantastic'' (regular clear), or ''Finish'' (fail). | ||
=== Judgement point === | === Judgement point === | ||
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Let G = Good count<br> | Let G = Good count<br> | ||
Judgement point = | Judgement point = 1.000.000(J+0.7j+0.5G)/N | ||
Near (introduced in ノスタルジア FORTE) and Miss give 0 points. | Near (introduced in ノスタルジア FORTE) and Miss give 0 points. | ||
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!style="background:#9999ee;" |Score | !style="background:#9999ee;" |Score | ||
|- | |- | ||
| Pianist || | | Pianist || 1.000.000 | ||
|- | |||
| S || 950.000 - 999.999 | |||
|- | |||
| A+ || 900.000 - 949.999 | |||
|- | |||
| A || 850.000 - 899.999 | |||
|- | |||
| B+ || 800.000 - 849.999 | |||
|- | |||
| B || 750.000 - 799.999 | |||
|- | |||
| C || 700.000 - 749.999 | |||
|- | |||
| - || 0 - 699.999 | |||
|} | |||
=== Grade === | |||
Play Grade (Grd.) was introduced in FORTE. It is a skill score that accumulates (as Total Grade) depending on your best song performances. Its use was expanded in Op.2, where higher Total Grade will allow the player to access higher EXAM courses without having to clear the easier courses. | |||
Grade is saved separately in Basic and Recital modes. | |||
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto" | |||
|- | |||
!style="background:#9999ee; text-align: center;" |Class | |||
!style="background:#9999ee;" |Accumulated Grd. | |||
!style="background:#9999ee; text-align: center;" |Class | |||
!style="background:#9999ee;" |Accumulated Grd. | |||
|- | |- | ||
| | | 1級 || 5500 || 11級 || 600 | ||
|- | |- | ||
| | | 2級 || 5400 || 12級 || 400 | ||
|- | |- | ||
| | | 3級 || 5250 || 13級 || 300 | ||
|- | |- | ||
| | | 4級 || 5000 || 14級 || 200 | ||
|- | |- | ||
| | | 5級 || 4500 || 15級 || 120 | ||
|- | |- | ||
| | | 6級 || 4000 || 16級 || 80 | ||
|- | |- | ||
| - | | 7級 || 3000 || 17級 || 40 | ||
|- | |||
| 8級 || 2000 || 18級 || 20 | |||
|- | |||
| 9級 || 1200 || 19級 || 10 | |||
|- | |||
| 10級 || 800 || 20級 || 0 | |||
|} | |} | ||
For more information on EXAM courses, please see [[NOSTALGIA EXAM Courses]]. | |||
== Local Matching == | == Local Matching == | ||
Introduced in FORTE, by pressing the "LOCAL MATCHING" button on the difficulty selection screen, you can play with players from the same store. Up to 4 players can play at the same time. The other players can press the bookmark-shaped button in the upper right of the song selection screen and select a song to play together. | Introduced in FORTE, by pressing the "LOCAL MATCHING" button on the difficulty selection screen, you can play with players from the same store. Up to 4 players can play at the same time. The other players can press the bookmark-shaped button in the upper right of the song selection screen and select a song to play together. | ||
While playing with other players, an "Ensemble Combo" is displayed during gameplay when matching, which is a total combo of all players. | While playing with other players, an "Ensemble Combo" is displayed during gameplay when matching, which is a total combo of all players. Ensemble Combo gives the players extra Steps for the respective game's unlocking system. | ||
Matching is possible even if one of the players select a song that has not been unlocked by other player. However, if you select a mode other than FORTE, you can only play up to Hard. | Matching is possible even if one of the players select a song that has not been unlocked by other player. However, if you select a mode other than FORTE, you can only play up to Hard. |