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As of Op.2, STANDARD | As of Op.2, STANDARD and FORTE have the following gameplay modes: | ||
* '''BASIC''': | * '''BASIC''': the standard gameplay mode. | ||
* '''RECITAL''': | * '''RECITAL''': a gameplay mode where players are evaluated on different parameters (score, accuracy, following a certain "theme" for the recital, strength of keystrokes, mistouches). The better the score, more in-game currency is obtained. | ||
* '''EXAM''': | * '''EXAM''': a course mode with fixed songs, much like in other BEMANI games. | ||
== Gameplay == | == Gameplay == | ||
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Notes with a red hue are meant to be hit with the right hand, while notes with a blue hue are meant to be hit with the left hand. Certain songs will "suggest" that players cross their hands over. | Notes with a red hue are meant to be hit with the right hand, while notes with a blue hue are meant to be hit with the left hand. Certain songs will "suggest" that players cross their hands over. | ||
Besides the | Besides the regular notes, there are three types of special notes: | ||
* '''Tenuto''': A long note, much like hold notes on other BEMANI games. | * '''Tenuto''': A long note, much like hold notes on other BEMANI games. | ||
* '''Glissando''': A slide note across several keys (not present in some Real charts). | * '''Glissando''': A slide note across several keys (not present in some Real charts). | ||
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== Options == | == Options == | ||
The following gameplay options can be set after selecting a song (but before playing it), by touching the "Option" button on the screen: | The following gameplay options can be set after selecting a song (but before playing it), by touching the "Option" button on the screen: | ||
* '''Headphone | * '''MAIN''' | ||
* ''' | ** '''Headphone''': allows the player to set their headphones' volume, from 1.0 (default) to 7.0. The value set by the player will be kept during the credit unless the headphones are removed. | ||
** '''Hi-Speed''': you can change the speed at which the Notes flow from 1.0 (default) to 3.0, with 0.1 increments. In the left part of the screen, you can preview the speed of Notes set by the player. | |||
* | ** '''Hand''': can be set as "Both hands" (default), "Left hand only", or "Right hand only". By selecting the "___ hand only" options, the notes on the side of the hand you did not select will be played automatically. This option can be selected on the difficulty level selection screen. A song that has been cleared for the first time by selecting one of the "___ hand only" options will have a mark next to the score, and Full Combos with these options will not be counted. | ||
* ''' | ** '''Judge "NEAR"''': toggles ON/OFF the NEAR judgment. | ||
** '''Judge Timing''': allows players to adjust timing from -5 (early) to +5 (late). | |||
* '''VISUAL''' | |||
* '''NOTES''' | |||
* '''SOUND''' | |||
** '''Key''': allows the player to lower the volume of the keysounds, from +0 (default) to -20. | |||
** '''Backing Track''': same as Key, but for the background music during gameplay. | |||
** '''Rhythm Guide''': allows the player to adjust the volume of the metronome which sounds on every beat of the song, from -10 to +20. The metronome can toggled on or off during gameplay by touching its icon on the screen. | |||
** '''Rhythm Guide Sound''': change the metronome sound between Analog (default), Digital, Clap, Wood, CowBell, and Tambourine. | |||
Additionally, players have the ability to lift or lower the judgement line (including the on-screen piano guide area), from +20 (high) to -20 (low). Note that this does ''not'' change the timing itself. This option can be set during gameplay from March 22nd, 2017 onwards. | Additionally, players have the ability to lift or lower the judgement line (including the on-screen piano guide area), from +20 (high) to -20 (low). Note that this does ''not'' change the timing itself. This option can be set during gameplay from March 22nd, 2017 onwards. | ||
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Play Grade (Grd.) was introduced in FORTE. It is a skill score that accumulates (as Total Grade) depending on your best song performances. Its use was expanded in Op.2, where higher Total Grade will allow the player to access higher EXAM courses without having to clear the easier courses. | Play Grade (Grd.) was introduced in FORTE. It is a skill score that accumulates (as Total Grade) depending on your best song performances. Its use was expanded in Op.2, where higher Total Grade will allow the player to access higher EXAM courses without having to clear the easier courses. | ||
Grade is saved separately in | Grade is saved separately in BASIC and RECITAL modes. | ||
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