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BCulture65 (talk | contribs) (Created page with "Glossary of all the terms seen in the SOUND VOLTEX series: ;ADVANCED :The second tier of difficulty that is target intermediate players. Its notation is ADV and colored Yello...") |
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;ADVANCED | ;ADVANCED | ||
:The second tier of difficulty that is target intermediate players. Its notation is ADV and colored | :The second tier of difficulty that is target intermediate players. Its notation is ADV and colored yellow, and typically levels between 6 and 13, with an actual range of 4-15. | ||
;ALTERNATIVE RATE SYSTEM (ARS) | ;ALTERNATIVE RATE SYSTEM (ARS) | ||
:Introduced in GRAVITY WARS, the gauge is a mix of both EXCESSIVE and EFFECTIVE rates. When the gauge is depleted, the gauge switches to the EFFECTIVE rate at a level as if it is active, instead of a TRACK CRASH. | :Introduced in [[AC SDVX III|GRAVITY WARS]], the gauge is a mix of both EXCESSIVE and EFFECTIVE rates. When the gauge is depleted, the gauge switches to the EFFECTIVE rate at a level as if it is active, instead of a TRACK CRASH. | ||
;ANALOG Chain | ;ANALOG Chain | ||
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:A card similar to a profile picture, whereas the player can choose one to represent it. Most APPEAL cards can be obtained from SDVX Station, whereas some cards requires additional requirements to acquire. | :A card similar to a profile picture, whereas the player can choose one to represent it. Most APPEAL cards can be obtained from SDVX Station, whereas some cards requires additional requirements to acquire. | ||
;BLASTER GATE | ;[[BLASTER GATE]] | ||
:An unlocking mechanism introduced in infinite infection. | :An unlocking mechanism introduced in [[AC SDVX II|infinite infection]]. This unlocking scheme requires players to play a certain chart a couple of times to unlock a fourth chart for any older songs. It was formerly called ''INFINITE BLASTER''. | ||
;BLC | ;BLC | ||
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;ERROR | ;ERROR | ||
:A judgement indicating that the note/chain has been missed. | :A judgement indicating that the note/chain has been missed. This judgement also break any chains. | ||
;EXHAUST | ;EXHAUST | ||
:The third tier of difficulty targeting for advanced players. Prior to HEAVENLY HAVEN, this was the highest difficulty for a regular song. Its notation is EXH and colored Red, and typically levels between 12 and 17, with an actual range of 7- | :The third tier of difficulty targeting for advanced players. Prior to [[AC SDVX IV|HEAVENLY HAVEN]], this was the highest difficulty for a regular song. Its notation is EXH and colored Red, and typically levels between 12 and 17, with an actual range of 7-18. | ||
;EXCESSIVE Rate | ;EXCESSIVE Rate | ||
:A HARD-gauge equivalent to beatmania IIDX series, it starts out at 100% and will | :A HARD-gauge equivalent to beatmania IIDX series, it starts out at 100% and will trigger a TRACK CRASH if at any point the gauge is depleted. | ||
;SOUND VOLTEX GENERATOR | ;SOUND VOLTEX GENERATOR | ||
:Introduced in GRAVITY WARS and removed in EXCEED GEAR, whereas players can use the generator to print out actual cards after each gameplay. | :Introduced in GRAVITY WARS and removed in [[AC SDVX EG|EXCEED GEAR]], whereas players can use the generator to print out actual cards after each gameplay. | ||
;GRAVITY | ;GRAVITY | ||
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;PCB | ;PCB | ||
:Abbreviated as packet-blocks, it is formed from a merger of Pc and Blc currencies as of VIVID WAVE. | :Abbreviated as packet-blocks, it is formed from a merger of Pc and Blc currencies as of [[AC SDVX VW|VIVID WAVE]]. | ||
;PERFECT ULTIMATE CHAIN | ;PERFECT ULTIMATE CHAIN |
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