3,718
edits
BCulture65 (talk | contribs) No edit summary |
No edit summary |
||
Line 2: | Line 2: | ||
;ADVANCED | ;ADVANCED | ||
:The second tier of difficulty that | :The second tier of difficulty that targets intermediate players. Its notation is ADV and colored yellow, and typically ranges between levels 6 and 13, with an actual minimum level of 4 and a maximum of 15. | ||
;ALTERNATIVE RATE SYSTEM (ARS) | ;ALTERNATIVE RATE SYSTEM (ARS) | ||
Line 11: | Line 11: | ||
;APPEAL Card | ;APPEAL Card | ||
:A card similar to a profile picture, whereas the player can choose one to represent it. Most APPEAL cards can be obtained from SDVX Station, whereas some | :A card similar to a profile picture, whereas the player can choose one to represent it. Most APPEAL cards can be obtained from SDVX Station, whereas some others require additional requirements to be obtained. | ||
;[[BLASTER GATE]] | ;[[BLASTER GATE]] | ||
Line 26: | Line 26: | ||
;CRITICAL | ;CRITICAL | ||
:A judgement that | :A judgement that indicates perfect accuracy. | ||
;ERROR | ;ERROR | ||
:A judgement indicating that | :A judgement indicating that a note/chain has been missed. This judgement also breaks any chains. | ||
;EXHAUST | ;EXHAUST | ||
Line 35: | Line 35: | ||
;EXCESSIVE Rate | ;EXCESSIVE Rate | ||
:A HARD-gauge equivalent to beatmania IIDX series, it starts out at 100% and will trigger a TRACK CRASH if at any point the gauge is depleted. | :A HARD-gauge equivalent to the ones used in the beatmania IIDX series, it starts out at 100% and will trigger a TRACK CRASH if at any point the gauge is depleted. | ||
;SOUND VOLTEX GENERATOR | ;SOUND VOLTEX GENERATOR | ||
:Introduced in GRAVITY WARS and removed in [[AC SDVX EG|EXCEED GEAR]], | :Introduced in GRAVITY WARS and removed in [[AC SDVX EG|EXCEED GEAR]], where players can use the generator to print out actual cards after each play session. | ||
;GRAVITY | ;GRAVITY | ||
Line 44: | Line 44: | ||
;HEAVENLY | ;HEAVENLY | ||
:The fourth level tier difficulty introduced in HEAVENLY HAVEN, named after the subtitle. Unlike the two difficulties introduced, HEAVENLY is introduced for returning songs with added charts, while newer songs | :The fourth level tier difficulty introduced in HEAVENLY HAVEN, named after the subtitle. Unlike the two difficulties introduced, HEAVENLY is introduced for returning songs with added charts, while newer songs feature MAXIMUM charts instead. The notation is HVN and is colored blue. The level difficulty spans between 16 to 19. | ||
;HEXA DIVER | ;HEXA DIVER | ||
Line 53: | Line 53: | ||
;Original Song Contest | ;Original Song Contest | ||
:An event of a themed-song submission contest published by | :An event of a themed-song submission contest published by KONAMI, whereas any song entries can be submitted, be it an original composition, song remixes or entries. Note that these songs are classified as a FLOOR original, instead of a KONAMI original. | ||
;Ω Dimension | ;Ω Dimension | ||
Line 59: | Line 59: | ||
;MAXIMUM | ;MAXIMUM | ||
:The fourth tier of difficulty targeting players aimed for expert players. Only new songs added after HEAVENLY HAVEN | :The fourth tier of difficulty targeting players aimed for expert players. Only new songs added after HEAVENLY HAVEN have this difficulty; they have a MXM notation colored white, and typically ranges from levels 16 to 20 with 14 being the lowest possible level. | ||
;NEAR | ;NEAR | ||
:A judgement that indicate the note | :A judgement that indicate the note has been hit slightly off-beat. NEARs are worth half the points for a CRITICAL, and they do not appear for LONG notes or Analog Chains. | ||
;NOVICE | ;NOVICE | ||
Line 74: | Line 74: | ||
;PERFECT ULTIMATE CHAIN | ;PERFECT ULTIMATE CHAIN | ||
:A | :A clear type equivalent to a Perfect Full Combo in DanceDanceRevolution or EXCELLENT in jubeat, when the player clears the song with all CRITICALs and achieves a score of 10,000,000. Abbreviated as PUC, it overlaps ULTIMATE CHAIN. | ||
;S-CRITICAL | ;S-CRITICAL | ||
Line 83: | Line 83: | ||
;SKILL ANALYZER | ;SKILL ANALYZER | ||
:A course-based mode where players played a three-song set using a special RATE called PERMISSIVE RATE. At any point the rate hits zero, it | :A course-based mode where players played a three-song set using a special RATE called PERMISSIVE RATE. At any point the rate hits zero, it results in a TRACK CRASH, and only CRITICALs can recover said gauge. | ||
;TRACK | ;TRACK | ||
Line 89: | Line 89: | ||
;ULTIMATE CHAIN | ;ULTIMATE CHAIN | ||
:A full | :A full combo equivalent for rhythm games, when the player’s clears the song without any ERRORs. Abbreviated as UC, it overlaps all other clears. | ||
;VIVID | ;VIVID |
edits