METAL GEAR SOLID Main Theme: Difference between revisions

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→‎Song Production Information: English translation of "VOL.9 BIG BEAT" on Music Column section of website for beatmania CS / APPEND YebisuMIX.
(→‎Song Information: Corrected "First Music Game Appearance" to game with earliest known release date, and "Other Music Game Appearances" to game with later known release date.)
(→‎Song Production Information: English translation of "VOL.9 BIG BEAT" on Music Column section of website for beatmania CS / APPEND YebisuMIX.)
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=== beatmania completeMIX English site ===
=== beatmania completeMIX English site ===
A must for Metal Gear fans, this song features a pulsing beat and funky synth vocals.
A must for Metal Gear fans, this song features a pulsing beat and funky synth vocals.
=== beatmania CS / APPEND YebisuMIX Music Column site ===
==== Hiroyuki Togo ====
Back when I created this track (which was only half a year ago), the genre name "big beat" wasn't really known outside of a segment of hardcore music fans; not having a clue about it, I said, "This is what it is, right?" and created the song. There's a similar kind of genre called "digi rock,", but that's only what it's called in Japan, while "big beat" is used worldwide... that's the information I heard, and being the simple-minded person I am said, "Alright, 'BIG BEAT' it is!" (How haphazard...)<br>
But right when YebisuMIX and 3rdMIX (which contain this song) initially came out, big beat was becoming quite the popular genre, and started being featured frequently on the radio. Muahaha... I knew it all along, you can call me "trendsetter"... or so I chuckled to myself with a mistakenly positive outlook.
The question of whether to let a trend go or to ride it isn't restricted to just to music genres; it's also an important one for things like one-liners, for example... say that someone at a banquet said something like "Dacchu- no!" The room would freeze over, and that person's class would most likely be questioned (I feel a little embarrassed even just writing that). ... if you understand that but can still go on to say such self-deprecating jokes, then I respect you, man! (← Big Brother Souta in ''Kita no kuni kara'') But on the contrary, very old things, for example tango and mambo in music, or "Gattchoo~n" for one-liners, can sometimes look cool and modern (or am I just biased?).
I got way off-track there, but if I were to list the sound characteristics of the currently popular big beat, they would probably be something like drum loops with boosted and distorted low frequencies, with rock and hip-hop tastes on top of them in a minimal form?<br>
An artist who is representative of the genre and is having a breakthrough right now (as of November 1998) is Fatboy Slim. That "dumb and rough" sound sense is almost like it's unintentionally laughing at "neat and tidy" sound creators (note: this includes me), which is invigorating and conversely cool.
Now then, the song with the genre "BIG BEAT MIX" is METALGEAR SOLID ~Main Theme; everyone reading this page probably knows that the original song is the main theme of KCEJ's action game ''Metal Gear Solid''. How would I remix it and make it fit beatmania? ... after much trial and error, the idea that came to me was a hardcore guitar sound. I recorded the song in the company studio as I thought about my days as a young, handsome boy (?) with glowing cheeks, while bending myself backward with heavily distorted guitar in hand. If someone had seen me, I probably would've looked like a real narcissist.<br>
I'd like to take this opportunity to deeply apologize to and congratulate: Director [Hideo] Kojima, who turned a blind eye to my destructive arrangement of the original song without saying anything (was he not sure on the inside???); "Metal Sound General" Chief [Kazumi] Muraoka; and the composer of the original song, TAPPY. Good day.
''(Hiroyuki Togo, Composer & Sound Director for ''beatmania'' on PlayStation)''


== Video Production Information ==
== Video Production Information ==
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