METAL GEAR SOLID Main Theme

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METAL GEAR SOLID Main Theme

Song Information

Artist: ESPACIO BROTHERS
Composition: TAPPY
Arrangement: Hiroyuki Togo
BPM: 140
Length: 1:37
Genre: BIG BEAT
VJ: Hajime Yashiro (beatmania), ? (beatmania (2006))
First Music Game Appearance: beatmania 3rdMIX
Other Music Game Appearances:

Lyrics

Remix
Re-remix
Remix
Re-re-remix

Remix

Solid Snake
Solid Snake
Solid Snake
Can you hear what I'm saying?

All this time to kick 'em at it, watch your back
I'm gonna kick your ass, beat 'em, kill 'em all

Don't know what I'm gonna do,
Don't-don't know what I'm gonna do,
Don't know what I'm gonna do,
Don't-don't
Ah!

I didn't think it'd be like this

Metal Gear

Song Connections / Remixes

  • METAL GEAR SOLID Main Theme is a remix of the main theme from the KONAMI game METAL GEAR SOLID, released in September 1998.
  • An 8-bit arrangement of METAL GEAR SOLID Main Theme appears in beatmania GB.

Trivia

  • In the beatmania series, METAL GEAR SOLID Main Theme's title was METALGEAR SOLID ~Main Theme.
    • beatmania BEST HITS shows its title as METALGEAR SOLID ~MAIN THEME.
    • In beatmania European Edit, METAL GEAR SOLID Main Theme's title and genre were METALGEAR SOLID ~Main Theme~ and THEME TUNE, respectively.
    • The beatmania III series displays METAL GEAR SOLID Main Theme's title as METALGEAR SOLID -Main Theme-.
  • In beatmania GB, METAL GEAR SOLID Main Theme runs at 149 BPM.
  • METALGEAR SOLID Main Theme's beatmania (2006) video includes scenes from METAL GEAR SOLID, including Snake's battle against Hind, and releasing Baker and the others.
  • METALGEAR SOLID ~Main Theme received new NORMAL and HARD charts in beatmania 3rdMIX.
    • It lose its NORMAL charts in beatmania completeMIX.
    • It received new NORMAL charts in beatmania THE FINAL, different from the old charts.
  • METALGEAR SOLID ~Main Theme received new charts in beatmania (2006).
  • In the Nintendo Wii game Super Smash Bros. Brawl, one of the unused songs was titled in the data "snd_bgm_S09_BEATMANIA", between other METAL GEAR SOLID songs. This suggests that METAL GEAR SOLID Main Theme was to be in Super Smash Bros. Brawl.
  • During a webcast interview held on May 21st, 2023, Hiroyuki Togo revealed that the artist name ESPACIO BROTHERS was inspired by a staff cafeteria in Yebisu Garden Place (恵比寿ガーデンプレイス) named ESPACIO (エスパシオ).

Song Production Information

beatmania maniac-tracks Booklet

If you're a fan of video games, then you definitely know "Metal Gear Solid".
This remix of Metal Gear Solid's main theme song incorporates sounds from big beat, which at the time had gained sudden popularity.
It was also brought over to 3rdMIX.
By the way, the "ESPACIO" in the artist name, "ESPACIO BROTHERS", was the name of the company cafeteria (!) where I always go for lunch.

beatmania 3rdMIX

"Infiltrate the enemy base!" This song remixes the theme from the PlayStation hit "METAL GEAR SOLID" with a BEMANI aesthetic. Did you like it? The song's melody brings out a sense of urgency with its distorted guitar riffs, as well as alert sounds and voice samples to make it even cooler! Play this song well enough, and you can brag to your girlfriend about it.

beatmania completeMIX English site

A must for Metal Gear fans, this song features a pulsing beat and funky synth vocals.

beatmania CS / APPEND YebisuMIX Music Column site

Hiroyuki Togo

Back when I created this track (which was only half a year ago), the genre name "big beat" wasn't really known outside of a segment of hardcore music fans; not having a clue about it, I said, "This is what it is, right?" and created the song. There's a similar kind of genre called "digi rock,", but that's only what it's called in Japan, while "big beat" is used worldwide... that's the information I heard, and being the simple-minded person I am said, "Alright, 'BIG BEAT' it is!" (How haphazard...)
But right when YebisuMIX and 3rdMIX (which contain this song) initially came out, big beat was becoming quite the popular genre, and started being featured frequently on the radio. Muahaha... I knew it all along, you can call me "trendsetter"... or so I chuckled to myself with a mistakenly positive outlook.

The question of whether to let a trend go or to ride it isn't restricted to just to music genres; it's also an important one for things like one-liners, for example... say that someone at a banquet said something like "Dacchu- no!" The room would freeze over, and that person's class would most likely be questioned (I feel a little embarrassed even just writing that). ... if you understand that but can still go on to say such self-deprecating jokes, then I respect you, man! (← Big Brother Souta in Kita no kuni kara) But on the contrary, very old things, for example tango and mambo in music, or "Gattchoo~n" for one-liners, can sometimes look cool and modern (or am I just biased?).

I got way off-track there, but if I were to list the sound characteristics of the currently popular big beat, they would probably be something like drum loops with boosted and distorted low frequencies, with rock and hip-hop tastes on top of them in a minimal form?
An artist who is representative of the genre and is having a breakthrough right now (as of November 1998) is Fatboy Slim. That "dumb and rough" sound sense is almost like it's unintentionally laughing at "neat and tidy" sound creators (note: this includes me), which is invigorating and conversely cool.

Now then, the song with the genre "BIG BEAT MIX" is METALGEAR SOLID ~Main Theme; everyone reading this page probably knows that the original song is the main theme of KCEJ's action game Metal Gear Solid. How would I remix it and make it fit beatmania? ... after much trial and error, the idea that came to me was a hardcore guitar sound. I recorded the song in the company studio as I thought about my days as a young, handsome boy (?) with glowing cheeks, while bending myself backward with heavily distorted guitar in hand. If someone had seen me, I probably would've looked like a real narcissist.
I'd like to take this opportunity to deeply apologize to and congratulate: Director [Hideo] Kojima, who turned a blind eye to my destructive arrangement of the original song without saying anything (was he not sure on the inside???); "Metal Sound General" Chief [Kazumi] Muraoka; and the composer of the original song, TAPPY. Good day.

(Hiroyuki Togo, Composer & Sound Director for beatmania on PlayStation)

Video Production Information

None.

Difficulty & Notecounts

beatmania difficulty rated from 1 to 9.
beatmania GB difficulty rated from 1 to 5.
beatmania (2006) difficulty rated from 1 to 10. (Ratings and notecounts obtained from KANI KANI CRAB.)

YebisuMIX Charts

Game SP Difficulty DP Difficulty
Normal Hard Another Normal Hard Another
Notecounts 175 - - 176 - -
beatmania APPEND YebisuMIX 5 - - 5 - -

3rdMIX Charts

Game SP Difficulty DP Difficulty
Normal Hard Another Normal Hard Another
Notecounts 179 179 - 182 182 -
beatmania 3rdMIX 4 4 - 4 4 -
beatmania completeMIX - 4 - - 4 -
beatmania III→III THE FINAL 4 4 - 4 4 -
beatmania APPEND 3rdMIX - 4 - - 4 -
beatmania for WonderSwan 4 - - - - -
beatmania BEST HITS 5 - - 5 - -
beatmania European Edit (prototype) 4 - - 4 - -
beatmania European Edit 4 - - 4 - -

GB Charts

Game SP Difficulty DP Difficulty
Normal Hard Another Normal Hard Another
Notecounts 191 - - - - -
beatmania GB 3 - - - - -

THE FINAL Charts

Game SP Difficulty DP Difficulty
Normal Hard Another Normal Hard Another
Notecounts 164 179 - 170 182 -
beatmania THE FINAL 3 ↓3 - 1 ↓2 -

beatmania (2006) Charts

Game SP Difficulty DP Difficulty
Normal Hard Another Normal Hard Another
Notecounts 170 - - 173 - -
beatmania (2006) 4 - - 4 - -