AC SIRIUS: Difference between revisions

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** FULL COMBO splash is now sky blue.
** FULL COMBO splash is now sky blue.
* Introduces two new types of notes:
* Introduces two new types of notes:
** CHARGE NOTES, where you hold down the key for a certain period of time and release it at the end of the note. Songs with charge notes have "CN" at the left of that songs title at the songwheel (the display of "CN" was later deleted in [[AC PENDUAL|PENDUAL]]).
** CHARGE NOTES, where you hold down the key for a certain period of time and release it at the end of the note. Songs with charge notes have "CN" at the left of that songs title at the songwheel (the display of "CN" was later deleted in [[AC PENDUAL|PENDUAL]], while the "CN" label would retain until its removal in [[AC CastHour|CastHour]]).
** BACKSPIN SCRATCHES, where the player must continually spin the turntable in one direction and, at the end of the note, spin the turntable quickly in the opposite direction.  
** BACKSPIN SCRATCHES, where the player must continually spin the turntable in one direction and, at the end of the note, spin the turntable quickly in the opposite direction.  
** Both give combo at the beginning and end of the note.
** Both give combo at the beginning and end of the note.
* First appearance of the LEGACY modifier, which converts CHARGE NOTES and BACKSPIN SCRATCHES into regular notes and scratches. Counts as an ASSIST CLEAR if used on songs with either/both unless the song does not feature either; it will be a standard CLEAR otherwise.
* First appearance of the LEGACY modifier, which converts CHARGE NOTES and BACKSPIN SCRATCHES into regular notes and scratches. Counts as an ASSIST CLEAR if used on songs with either/both unless the song does not feature either; it will be a standard CLEAR otherwise.
* First beatmania IIDX game with PARTY MODE.
* First beatmania IIDX game with PARTY MODE and LEAGUE MODE.
* First beatmania IIDX game with LEAGUE MODE.
* First beatmania IIDX game where menu mode does not make a bigger text of the mode selected.  
* First beatmania IIDX game where menu mode does not make a bigger text of the mode selected.  
* First beatmania IIDX game where its EXTRA STAGE system (PARALLEL ROTATION) uses BGMs from previous IIDX styles
* First beatmania IIDX game where its EXTRA STAGE system (PARALLEL ROTATION) uses BGMs from previous IIDX styles.
** Also the first to feature CS crossovers on EXTRA STAGE.
** Also the first to feature CS crossovers on EXTRA STAGE.
* First beatmania IIDX game since [[AC DistorteD|DistorteD]] where the ONE MORE EXTRA STAGE songs don't have a special message in the LED ticker when played as boss songs.
* First beatmania IIDX game since [[AC DistorteD|DistorteD]] where the ONE MORE EXTRA STAGE songs don't have a special message in the LED ticker when playing boss songs.
* The option window has changed significantly, showing in the center with one player and showing a list of all options for a key when changing the option for that key.
* The option window has changed significantly, showing in the center with one player and showing a list of all options for a key when changing the option for that key.
* Introduces a new modifier that will indicate if you time a note too early (FAST) or too late (SLOW).
* Introduces a new modifier that will indicate if you time a note too early (FAST) or too late (SLOW).
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